For the rest of us, these small fluctuations in smoothness probably won't have a big impact at all, though we did feel that some of the timings were a little out when performing certain combos in the affected areas. But most of the time, the game runs smoothly at the required 60FPS with only the occasional
two-frame drop which we certainly couldn't notice.
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In terms of content, there's no question that out of the box
the Wii U offers up the most feature-rich version of Tekken Tag 2 available on the market right now, containing a number of extra modes and goodies without the need to venture online.
As we've already mentioned, all of the additional stages and DLC characters from the PS3 and 360 games are available from the off in the Wii U edition. On top of this, there are three new modes on offer. Tekken Ball - first introduced in Tekken 3 - makes its return and this is joined by a Nintendo-themed Mushroom Battle mode where players use power-ups such as Super and Poison mushrooms during fights. Finally, there's a Tekken Supporters mode where you can award money to characters in exchange for various items, which are then ranked and compared to other players online.
Beyond this we also see the inclusion of Nintendo-themed costumes, taken from popular titles such as Super Mario Bros., Star Fox, The Legend of Zelda and even F-Zero. These additions basically amount to a whole lot of fan service for the hardcore Nintendo crowd and a pleasantly amusing extra for a series that doesn't take itself too seriously beyond the fighting mechanics. We defy anyone not to enjoy suiting up Yoshimitsu in a Captain Falcon outfit.
Besides being able to use the original Wii Classic Controller and its Pro variant, the new Wii U Control Pad Pro is also supported alongside the standard GamePad, which sees some limited touch-based functions implemented into the game - you can pull off certain moves and combos with a tap of the touch screen, but nothing more. During normal use, move lists and character bio data is displayed on the tablet screen, but when watching replays online the entire match can also be viewed this way too. Switching the Play Style to Wii U GamePad also allows you to play viewing the tablet screen instead of on the TV. Surprisingly, there's no option to use the GamePad's touch screen functionality to navigate more quickly through the menus, and most of the features are bare-bones additions. Thankfully, fighting games don't need fancy touch screen controls during gameplay, so it's no big loss.
Along with all the extras found in the Wii U game,
there is also one major omission - the removal of 3D support. However, it is unlikely that many people will care, given how compromised the experience was when playing the game this way on the 360 and PS3: low-resolution visuals are permanently combined with heavy frame-rate drops that significantly impact upon the core gameplay. In that respect, 2D is the way to go regardless of which version you happen to own.