Multiplataforma The Division 2 (Ubisoft)

Daimon

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Today, we have an important announcement from the development team of Tom Clancy's The Division for you.

The past few years have been incredible for the team here at Massive! When we started working on The Division, it was immediately clear to us that we had something very special here and something we really wanted to do right from the start. But we also knew that we would not be able to achieve this ambitious goal without your help.

Since the release of The Division 2 years ago, we have remained true to this philosophy. We have repeatedly used opportunities to interact with you. Be it via livestreams, polls or just social media. Also, the introduction of the Public Test Server was a way to immediately get feedback from you before we implement new extensive features or make changes to the game. We've never stopped striving to make The Division even better, and our recent update 1.8 is testimony to how we can see your overwhelming feedback and support.

All these new opportunities and experiences have also improved the team's internal processes. We have become quicker and can thus respond better to your feedback. But our vision of what matters to us and what makes The Division so memorable for so many people has never been clearer.

However, when we released our game in 2016, it was clear to us that it was just the opening chapter of a much bigger saga, so we're excited to share more with you today about what awaits you in The Division Universe next.

We are very pleased to announce that we are currently working on Tom Clancy's The Division 2. The development is led by Massive Entertainment and driven by close collaboration with Ubisoft Annecy, Redstorm, Reflections, Ubisoft Bucharest and Ubisoft Shanghai. The Division 2 will be based on an updated version of theSnowdrop Enginethat will help us realize our ambitions for this title. More importantly, we can also invest all the experience we've accumulated over the past two years in this sequel to make sure everything is going well.

But that is not all. The division continues. After the celebrations of our 2 year anniversary, we will support the game with 2 more title updates. These will be 2 brand new Global Events; Include more Legendary difficulty missions and an Xbox One X update that will rediscover the beautiful and emblematic New York City with all its stunning details in both 4K and 1080p.

In addition, as of June 2018, players will also be able to play 'Crests', which are specific achievements that will allow them to unlock The Division 2 rewards.

The teams are extremely grateful for all the support over the past two years and we can not wait to show you what we have planned for The Division 2 during the E3 2018 in June.

- Julian Gerighty, Creative Director, Massive Entertainment
 
Vou lá estar no dia 1 novamente. Adorei o "The Division" até estar infestado de cheaters (foi aí que parei de jogar)...

Espero que tenham aprendido a lição com os erros do primeiro jogo.
 
Subscrito...
Apesar de tudo, gostei bastante do jogo. Agora é esperar que tenham aprendido com os erros que cometeram no primeiro e não façam o que a Bungie fez no Destiny 2.
 
Ainda hoje sempre que posso vou ao jogo... gosto muito mais da temática do que o destino embora sei que o destino foi mais bem suportado.... (destino 1)....
Fico aguardar é as imagens do jogo e depois o downgrade ehehhe
 
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THE DIVISION 2 AND THE ROAD AHEAD

03.08.2018 12:00PM

Agents!

The Division’s second birthday is finally here! We have been hard at work since the launch of the game and have some news to share with our community. Yes, there is a Division 2 that is currently under development by Massive! The supporting studios that continue to make The Division possible - Red Storm, Reflections, Annecy - will also play roles in The Division 2’s development. More information will be revealed at E3 this year, and we cannot wait to show the world what we have in store!

This does not mean that work on The Division 1 is coming to a halt. We are going to continue supporting the game as players look forward to the following timeline of content:

  • April - Update 1.8.1, which includes the Xbox One X patch and the implementation of Classified drop rate changes discussed on a previous State of the Game. We are also introducing two new Legendary modes alongside a new Global Event: Blackout.
  • May - New Global Event: Onslaught.
  • June - Update 1.8.2, which will introduce two more Legendary mission modes and bring back Global Event: Outbreak. This update also marks the beginning of the brand new Shields monthly feature, in which achievements earned playing The Division will grant special rewards in The Division 2.
  • July - Global Event: Assault, with the continuation of Shields.
  • August - Global Event: Strike, with the continuation of Shields.
  • September - Global Event: Ambush, with the continuation of Shields.
It has been quite the journey so far, and we are just getting started. A huge thank you to our community for the support over the years. Here is to the future of The Division!

/The Division Dev Team

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o problema destes jogos da ubisoft é sempre o mesmo, demoram muito tempo a fica a preços apetecíveis e depois acaba-se por perder o interesse, aliás o 1º chegou em alguma promo atingir os 10 euros?
 
Isso é um problema? É um jogo com uma componente online com constantes updates e suporte. É quase o mesmo que querer o GTA a 10€ nao faz sentido. E ainda nesta altura existe montes de gente a jogar logo falta de interesse é coisa que nao há.

Mas respondendo a tua pergunta penso que a edição base na esteve a 20€
 
Digam o que disserem do primeiro, o jogo foi muito bom mesmo no início.

Depende do que queiras dizer com o "no início". Se for ir de nível 1 a 30, concordo. Se te estiveres a referir aos primeiros meses, não. O end game do The Division era muito barebones e só com o 1.3 e a introdução de World Tiers é que começou a ficar mais composto e interessante.

Existem duas lições que espero que a Massive tenha aprendido com o primeiro jogo. A primeira, é a existência de uma boa variedade de builds viáveis. A segunda é a existência de um end game interessante e com um bom loot grind, logo desde o inicio.

o problema destes jogos da ubisoft é sempre o mesmo, demoram muito tempo a fica a preços apetecíveis e depois acaba-se por perder o interesse, aliás o 1º chegou em alguma promo atingir os 10 euros?

Esteve a 15€ umas quantas vezes, a última delas na semana passada.
 
Só tenho pena do meu grupo de amigos terem deixado todos de jogar isto, porque eu ainda vou lá de vez em quando.... não sou daqueles que critico o end game inicial, até me soube bem ir tendo updates constantes, e muito mais sabendo que todos eles foram uma evolução no jogo...
Se o 2 começar como esta o 1o neste momento, o jogo já vai vir excelente....

Espero sinceramente que não demore muito a sair, claro que quero qualidade, mas agora fiquei com desejo de jogar...
 
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