Alterações aos Talents:
Dark Zone é só a pior coisa de ambos os Division. Este modo/zona só existe para criar frustração e só serve para dificultar o balancing geral do jogo.
- Unhinged- Damage bonus reduced to 20% / Handling reduced to 20%
- Strained- Missing armor requirement increased to 10%
- Frenzy- in PVE reloading weapon from empty grants 20% weapon damage & 15% rate of fire for 3 seconds / In PVP 15% Weapon Damage 15% Rate of fire for 3 Seconds
- Preservation- PVE Killing an enemy repairs 10% armor over 5 seconds – headshots improve the repair to 20% / In PVP 5% armor over 3 seconds – headshots to 15% (Requires 7 defense attributes)
- Spike- Headshot kills grant 35% Skill Damage for 20 Seconds (Requires 5 utility attributes)
- Reformation- Headshot kills increase skill repair and healing by 15% (Requires 9 Utility attributes)
- Safeguard- Reduce healing bonus to 50% - reduced duration to 5 seconds (Less than 4 defensive attributes)
- Clutch- increased health gained per critical hit to 20% reduced armor gained per critical hit to 1%
- Surgical- Reduce critical hit chance bonus to 5%
- Spotter- increased weapon damage to pulsed targets to +20% (increased requirements to 5 utility attributes)
- Kneecap- Shooting an enemy in the legs has a 15% chance to apply bleed
- Entrench- headshots from cover repair armor increased to 10% of your armor.
- Patience- after being in cover for 5 seconds, armor repairs by 5% every 1 second (requires 9 defensive attributes)
- Unbreakable- PVE: 70% of max armor is repaired when your armor is depleted. Armor kits used within the next 7 seconds are not consumed. / PVP it is 20% of max armor and 7 Seconds. (requires 11 defensive attributes)
- Bloodsucker- PVE: Depleting enemies armor adds a stack of 25% armor bonus for 10 seconds, max stack is increased to 6 / PVP: 20% armor bonus for 5 seconds, max stack of 5 (requires 11 defensive attributes)
- Berserk- PVP: the 10% weapon damage for every 20% armor depleted (requires 11 offensive attributes and AR LMG or SMG equipped)
- Bloodlust- PVE: Swapping weapons within 3 seconds of a kill grants 35% weapon damage for 5 seconds / PVP: 20% Weapon damage for 5 seconds
- Used to require- Requires 9 offensive attributes now
- Blacksmith- Killing an enemy with your sidearm repairs 50% of your armor can occur once every 15 seconds. (Require 11 defensive attributes)
- Critical- Reduce critical hit damage bonus to 5%
O próximo patch vem um balance enorme e muita coisas para a DZ. Agora vai dropar GS 515 na DZ, EM EXCLUSIVO!
Alem disso vai dropar mais drop contaminado e menos limpo e a bag vai poder ter até 10 itens!
portanto, vai ser um rogue fest nas extrações! Nas poucas extrações a solo que fiz, um boa parte apareceu alguém a rogue/cortar a corda.
Só acho que GS 515 devia dropar nas Heroics tb... Muita gente não gosta de PvP neste jogo...
Dark Zone é só a pior coisa de ambos os Division. Este modo/zona só existe para criar frustração e só serve para dificultar o balancing geral do jogo.