Multiplataforma The Witcher 3 (CD Projekt RED)

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Imagens verdadeiramente excelentes. Sempre quis jogar Witcher, já na altura que saiu o primeiro título para PC. Infelizmente nunca saiu para a plataforma da Sony, e também penso que este não sairá para a PS3. Talvez este e mais uns títulos, me obriguem a comprar a PS4. Ehehehe.
Cumprimentos.
 
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Entrevista à Dualshockers

G: You’re at the forefront of the adoption of the next generation consoles. Are you already working on the devkits? What are your impressions of the Xbox One and PS4? Are there any marked differences in horsepower between the two?

K: Yes, we’ve been working on Microsoft and Sony-provided devkits for some time now, well before the consoles were officially presented. As for the differences between the two — both are very potent pieces of hardware and developing games on them is a pleasure.
:)


G: The Witcher games have always been purely single player experiences, but the upcoming generation seems to be full of talk about persistent worlds and online features. Are you considering any kind of online gameplay for the third chapter or you’re sticking to your guns?

K: The Witcher has always been about experiencing your own, unique adventure. We can assure you that we won’t sacrifice our trademark that is immersive, single player storytelling for the sake of other features, just to have them. Designing the game is a lengthy process, during which many elements are taken into consideration, but ultimately your uninterrupted gaming experience always comes first. No, we won’t have multiplayer in The Witcher 3.
 
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http://www.vg247.com/2013/07/16/the-witcher-3-wild-hunt-an-open-world-done-right/


Behind closed doors at E3, CD Projekt RED showed off a sprawling 45-minute presentation to the trilogy’s finale. To give you an idea, most demos at E3 are usually 20 minute affairs, including Q&A. Was the extra time for the presentation necessary? You bet.

“Yeah, it’s very, very challenging, because we have this goal that we want you to have the same intense feeling/experience that you got you got in The Witcher 2 and we want to combine it with the open world. Not the other way,” said Tomaszkiewicz.

“We got these challenges – you know, these huge distances between these points and you can forget what you need to do, and so on.”

“We decided to create these three main landscapes. One you saw in the presentation. It was Skellige Archipelago. This is only one of them. We got also what we call No Man’s Land. It’s a ‘Slavic mood’ landscape. And we got the biggest city in the world Novigrad and the surroundings.”

“Every landscape has got its own storyline. In every landscape, you need to gather some information. If you gather all you progress in the storyline. Every landscape got these quests that are quite near themselves, because we need to be sure that we can achieve this intensity of the storyline.

“Second thing is that after few hours when you’re playing in this landscape and you get into the city, we ask player to go far from this point. When you’re travelling there, you’ll see points of interest in the distance,” explained.



In the demo, Geralt begins wandering about in the Skellige Archipelago to meet Jarl Crach. Crach has commissioned the witcher to looking into the Wild Hunt, which has destroyed one of his villages. Only one survivor remains as a witness to the grisly deed. Naturally, Geralt heads off to look for this villager.

The demo showed this off flawlessly. Not long after meeting with the survivor, Geralt comes across a village that’s been plagued by some sort of wood spirit. The villagers are at odds with how to deal with the problem. The elders believe that the wood spirit is a being to be worshipped, and that returning to traditional roots is the best way to appease the wood spirit and keep it from killing again. The younger villagers are skeptical and believe that the wood spirit is a threat to be murdered.

Geralt, stumbling across this conversation, is willing to help the villagers solve their problem, for a price. After a quick investigation in the woods, Geralt finds evidence of the beast’s nature via scratch marks on a tree trunk. He believes the monster to be a Leshen, which is a level up from your ordinary monster.

The player then is faced with one of the many choices they’ll have in the game: they can decide whether they want to approach Harald, the one most vocal about worshipping the spirit, or Sven, a younger villager who wants to kill the beast. In the demo, Geralt chooses to side with Sven, who’s attitude is one that’s far too enthusiastic about killing the woodland spirit. When Geralt explains that Leshen always “marks” a villager to prevent its death, and that the villager happens to be Sven’s girlfriend, Sven is more than willing to offer her up.


After all is said and done and Geralt takes down the Leshen, he returns to the village for his payment. It turns out that Sven and his cronies have slaughtered the town elders and his enthusiasm for murdering the woodland spirit was really a play for power. The unforeseen conclusion to this all was rather unfortunate, but the witcher doesn’t involve himself in petty villager’s squabbles.
What was most striking about the demo was how organic every encounter felt. Though The Witcher 3 may not have found the solution of the disruption of the narrative as a result of gameplay—and it’s entirely possible that there just might not be one – CD Projekt RED’s definitely figured out a good sense of pacing between encounters and side quests to keep the player engaged.
Rather than having no impact on an empty, husk of a world, the player’s choices will leave visible changes. “You need to have believable situations,” said Tomaszkiewicz. “If you put only black and white choices into the game, you will feel that it is [sic] a fake.


“And these choices are very hard sometimes. You need to leave later with the consequences of these choices.”


Should the player decide to return to that same village in a few months, there will no nothing left but its charred remnants. Sven ran the village to the ground, to the point that it was no longer able to defend itself from outside attacks. These are consequences you must live with throughout your play through. This choice is just one of the many that the player is able to make to shape the world, albeit in a way that they never expected.
 
Epá :) Muito bom mesmo.

Estes tipos têm um CGI espectacular já desde o 1º Witcher.

O combate é que podia ser mesmo assim tão bom in-game hehe!
 
Epá :) Muito bom mesmo.

Estes tipos têm um CGI espectacular já desde o 1º Witcher.

O combate é que podia ser mesmo assim tão bom in-game hehe!

Tudo aponta que sim, eles mais do que triplicaram o número de animações de combate, do Witcher 2 para o Witcher 3 ;)

A cutscene é brutal e não me importava de ver mais umas poucas com esta qualidade ao longo do jogo, quem sabe...
 
O witcher 2 já conseguia ter algumas cenas de combate fúidas mas se se jogar assim no 3 vai ser qualquer coisa. Venham daí mais trailer e o jogo.
 
Charles Dance to voice Nilfgaard Emperor in The Witcher 3


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Geralt Meets A Lannister: Charles Dance to Voice Major Character in The Witcher 3 CD Projekt RED, creators of The Witcher 3: Wild Hunt, the highly anticipated fantasy role-playing game set in a gritty and morally ambiguous world, announced today that Charles Dance, the British actor and screenwriter best known for his roles in Alien 3, The Last Action Hero and Game of Thrones, will voice Emperor Emhyr var Emreis in The Witcher 3. “Charles Dance is the perfect candidate to play the mighty Nilfgaardian emperor in our upcoming title. It’s a dream come true for the team here at RED to be able to work with such an accomplished actor and magnetic personality,” said Marcin Blacha, Lead Writer for the title. After Nilfgaard’s invasion of the Northern Kingdoms at the end of The Witcher 2: Assassins of Kings, the emperor’s forces ravaged these lands, sowing terror and despair. Killing Monsters, the epic cinematic trailer released earlier today, shows No Man’s Land, a part of the North, under Nilfgaardian rule. The Witcher 3: Wild Hunt is set for release on PC, PlayStation 4 and Xbox One in 2014.
 
É preciso jogar aos jogos anteriores para perceber a história deste jogo?

Não consigo perceber porque é que os dois últimos jogos não saíram também na PS3...

>(
 
É preciso jogar aos jogos anteriores para perceber a história deste jogo?

Não consigo perceber porque é que os dois últimos jogos não saíram também na PS3...

>(
É suposto não ser necessário, mas... é. Muita boa gente não conseguiu disfrutar do Witcher 2 porque não entendiam nada do que se estava a passar.
 
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