Multiplataforma The Witcher 3 (CD Projekt RED)

EagleEye

Colaborador
Staff
TW3_Banner.jpg


intro001.png

text_icon_left.png
THE SWORD OF DESTINY HAS TWO EDGES. YOU ARE ONE OF THEM.
text_icon_right.png

The Witcher 3: Wild Hunt – a fantasy RPG with a character-driven, non-linear story set in an open world, featuring meaningful player choices, tactical combat and rich, living environments.

The Witcher 3: Wild Hunt is the final installment of the highly-acclaimed modern RPG saga. The CD Projekt RED team has set out to make The Witcher 3 a richer, larger, and deeper experience - a breakthrough in quality that will take the franchise to its ultimate heights. A masterwork of storytelling and gameplay, The Witcher 3 is everything an RPG fan could crave.

info_banners_01.jpg


With The Witcher 1 and 2, CD Projekt RED has produced robust, high-quality, modern RPGs, winning broad acclaim and earning a loyal following. The Witcher 3 honors these roots, combining CD Projekt RED’s storytelling flair with new game mechanics and, most notably, a vast, open, living world. A mature game cast in dark shades of gray with no divisions between good and evil, it features a non-linear story with tough choices that produce real consequences. The game’s vibrant world ravaged by war plunges players into difficult dilemmas and gripping adventures. This vast universe brings a new philosophy of exploration to the Witcher series: horseback riding and sailing prove crucial to any journey, and the communities the player encounters resonate with problems, conflicts, friends and foes. Added features like Witcher Senses and Monster Hunting, improved Alchemy, magic Signs, Crafting, as well as many other innovations, make The Witcher 3 the quintessential RPG experience, a must-play for fans of the genre.​


intro002.png

text_icon_left.png
A WORLD IN TURMOIL, AND THE WORST IS YET TO COME
text_icon_right.png

The world is in chaos. The air is thick with tension and the smoke of burned villages. The fearsome Empire of Nilfgaard has struck again, ravaging the hapless Northern Kingdoms. The once-mighty who tried to use Geralt for their own gain are now gone. In these uncertain times, no one can say what future holds in store, who will bring peace to the world and who will cause it only misery.

info_banners_the_hunt.jpg


But a force darker and deadlier emerges. The petty men and women commanding tin-plated armies fail to understand that their conflict is child’s play compared to the Wild Hunt, the otherworldly threat which now looms. These ghastly spectral riders have plagued the world for ages, plunging it in misery and despair. Yet this time the Wild Hunt seeks one person in particular: the one bestowed upon Geralt by Destiny itself, the one soul Geralt considers kin.

text_icon_left.png
NON-LINEAR, HAND-CRAFTED
text_icon_right.png

The Witcher 3 features over 100 hours of non-linear gameplay, nearly half of which is devoted to the immersive main storyline, a narrative focusing on Geralt and those closest to him. None of this is automatically generated - both core and side quests are handmade with meticulous care, meaningfully weaved into the vibrant game universe. Forming or supporting the main and secondary storylines, they draw players into engaging, intricately-crafted adventures extending across the rich, living world.

info_banners_02.jpg


Non-linearity is a core feature of the game, with player choices branching the adventures from the main storyline on multiple levels, from entire sub-stories, to trivial everyday matters. Saving a miller’s son from a wyvern attack may affect who will ultimately don a crown, while thwarting a plot to assassinate a noble lord could spell doom for his oppressed subjects.

Quests may be taken on in any order, completed one at a time or pursued in parallel with others. Regardless of the method, player actions will bring many consequences that change the story and affect the game world. These consequences culminate in three completely different playable epilogues set in one of twelve possible unique world states. Defined by the outcome of climactic events and the fate of key NPCs, these states provide a total of 36 different possible endings.

text_icon_left.png
CHOICE AND CONSEQUENCE
text_icon_right.png

Choice and consequence, the former difficult and often grim, the latter delayed until a key moment, is a concept CD Projekt RED devised and developed into its key contribution to the genre. The core of CD Projekt RED’s RPG philosophy, this concept was the backbone of The Witcher 1 and 2. Naturally, choice features prominently in the story, as well as all game mechanics, of The Witcher 3. With the 'lesser evil' as a key concept, the story puts players before situations in which there is no clear good: do you help an alderman enchain all the village elves he claims are secretly working for the Scoia’tael, or do you stop him at the risk of enabling outsiders to storm the gates and letting outlaws in the city to massacre all the humans? Such hard choices are complemented by the interactivity of dialogue, letting players choose how they speak to other characters, how they shape their relationships, thus determining how NPCs treat them in return.

info_banners_03.jpg


Each action impacts the story and the game world. NPCs, communities, monsters and locations all change based on player choice - you may rid a fishing village of drowners and watch its economy prosper, or kill a merchant in one town and see his trading partners in another go bankrupt for lack of goods.

A choice once made resonates, its effects both immediate and delayed. Revisit a location where an important story juncture played out, and you’re sure to find it transformed by your previous actions. Similarly, a choice made in one corner of the world, pertaining to specific characters, could well breed consequences in other lands, among other populations.​


intro003.png

text_icon_left.png
STROLL, RIDE, SWIM, SAIL, BELIEVE
text_icon_right.png

The setting for Geralt’s greatest adventure? A vast, rich, completely open world, thirty-five times larger than that in The Witcher 2. By setting the game in this open world, CD Projekt RED has fulfilled its vision of the RPG, adding the last element needed to create complete immersion and true non-linearity.

text_icon_left.png
ROAM WITHOUT BORDERS
text_icon_right.png

Wide open roaming across regions is unspoiled by load times. Landscapes dotted with Points of Interest tempt players to venture off beaten paths in search of possible adventure. Players explore without interruption, encountering no barriers, choosing different means of travel to reach their destination. This whole new approach to exploration means players can vault over barriers, swim through rapids, ride a horse across the dangerous No Man’s Land, run through Novigrad’s narrow streets, or sail under a full moon amidst the Skellige Islands. The world provides an unprecedented feeling of open space and freedom, taking 40 minutes to traverse on horseback end to end. Players can stand atop a mountain, 1200 meters above sea level, breathless as they ponder the distant abyss and wind-swept isles, their look and feel rendered flawlessly.

info_banners_04.jpg


text_icon_left.png
A CONTINENT TO DISCOVER
text_icon_right.png

The world of The Witcher 3 is vast and continuous, yet diverse, with each of its lands distinguishable by a unique feel inspired by different sources and cultural references:

  • No Man’s Land: a sparsely populated, war-ravaged territory, based on Slavic mythology. Murky swamps and dark primeval forests cover this land, where monsters lurk behind every tree and no one can be sure whether they will see another sunrise. Its fields stripped bare by passing armies, No Man’s Land is a place of anarchy, where might makes right and gold buys life.
  • Skellige: a wind-swept and rugged archipelago, based on Nordic and Celtic legends and sagas. In these isles, inhabited by proud and noble people, warriors seek fame by facing legendary monsters, druids guard nature’s secrets, and bards sing of heroes past in torch-lit halls. Stubbornly independent, the Skelligers are rig their longboats and sharpen their spears, ready to lay down their lives defending against the inevitable Nilfgaard invasion.
  • Novigrad and its surroundings: a port city inspired by medieval Amsterdam. In this grand city, as rich and colorful as it is corrupt, players witness the persecution of mages by an all-powerful cult, while at the same time dealing with underworld figures poised to profit from the ongoing world war.
info_banners_05.jpg


text_icon_left.png
A WORLD THAT LIVES WITH OR WITHOUT YOU
text_icon_right.png

Player actions, whatever their apparent weight, elicit reactions. This principle extends to the new in game economic system, with the price of goods varying based on the surrounding conditions or their place of origin versus Geralt’s current whereabouts in the world: the price of fish will differ depending on the distance from water, a village of trappers and hunters will have many tanneries and leather workers, affecting the price of crafting components and armor.

Left to itself, the world continues living:

  • Predators hunt their prey, villages defend themselves against monsters, lovers meet by moonlight.
  • Communities react to temperature changes and other phenomena, seeking shelter when it rains or warmth when the temperature drops; they migrate to fulfill their needs or flee threats, while merchant caravans fill the roads and fishermen sail in search of the best catch.
  • REDengine 3 incorporates location ambience and expanded dynamic lighting, which enables a realistic, highly-detailed day and night cycles as well as diverse weather conditions - players can observe an approaching storm before experiencing its might as they navigate a rough stretch of sea.
 
Última edição:
intro004.png

text_icon_left.png
POETRY IN MOTION
text_icon_right.png

The new combat system in The Witcher 3 has been redesigned in order to combine traditional RPG elements with the speed and precision of a dedicated fighting game. Smooth and responsive, the system gives players full control of Geralt’s blade, challenging them to match their reflexes against those of a master swordsman. They will feel what it’s like to be a true witcher, the ultimate monster slayer. Players familiar with the combat mechanics in The Witcher 2 will find that every aspect of the skirmish is now approached with a fresh perspective, expanded and polished to shine, while still retaining the spirit known from the previous game.

info_banners_06.jpg


Players can:

  • unlock new blocking moves, attacks and evasions,
  • discover ways to stun foes, ignite them and control their minds with enhanced witcher Signs,
  • poison their blades, set traps and blow their enemies to bits with bombs.
When combined, these attacks kill more efficiently, challenging players to experiment, think creatively and devise new tactics.

text_icon_left.png
DYNAMIC, FLUID AND ROOTED IN TRADITIONAL RPG SYSTEMS
text_icon_right.png

Through a series of new features, players can merge their skills with Geralt’s developing combat acumen:

  • The number of attacks, parries and other combat moves has been greatly increased and rendered fluid with 96 new action sequences (compared to 20 in The Witcher 2).
  • Three different sets of movement animations let Geralt adjust his stance to match the dangers he faces.
  • Players enjoy complete control of Geralt in combat as there are no QTEs or scripted timing attacks.
  • A new camera system, superior even to that utilized in the Xbox 360 version of The Witcher 2, shows fights in all their glory while keeping the focus on what the player needs to see.
  • Geralt’s character development visibly affects his behavior in combat: obtaining a Swordsman skill might increase attack animation speed, while a Mage ability could turn the Igni Sign into a torrent of blue flame.
info_banners_07.jpg


text_icon_left.png
USE YOUR BRAIN, THEY’LL USE THEIRS
text_icon_right.png

Combat is realistic, dynamic and rewarding, featuring smart enemies and living battlefields:

  • Each of the 80 monsters Geralt can encounter has its own habitat, strengths and weaknesses.
  • Improved crowd AI means enemies communicate with each other in combat, coordinating their efforts to surround Geralt or deploy combo attacks.
  • Monsters and other foes do not scale with the player: beasts that crush players with a single swipe at the outset become sword fodder by the game’s end.
  • Enemy morale shapes their actions: opponents flee or fight more cautiously when scared, attack recklessly when desperate, and beg for mercy on their knees when defeat is inevitable.
  • The environment is a factor in combat, and Geralt can use it to his advantage: he might destroy a hive to unleash an angry swarm of hornets on a foe, or cast the Aard Sign to bury a group of thugs beneath a toppled stack of barrels.

intro005.png

text_icon_left.png
THE NEXT GENERATION ROLE PLAYING GAME
text_icon_right.png

The Witcher 3 integrates a robust RPG system into the heart of gameplay. Stats, abilities and items have clear and intuitive effects, changing Geralt and shaping his encounters: a new sword might fell swarming foes en masse, while an enhanced Axii Sign could sway a merchant in negotiations. A tutorial eases players into this system, guiding them through a smooth learning curve as they master the game world.

info_banners_08.jpg


text_icon_left.png
SEE MORE THAN MERE MORTALS
text_icon_right.png

The new Witcher Senses system adds new depth to combat and gameplay in The Witcher 3, complementing Geralt’s wolf’s head medallion used to detect magic and danger in the previous games. The new Witcher Senses give players the traits of a master predator, the ability to hear like a cat, see like an eagle and kill like an enraged wyvern. Using these sharpened senses, players can act as huntsmen, following the tracks left by their prey, hunting it down and striking where it is weakest. When stalking a vampire, Geralt might first use his Witcher Senses to garner evidence off of a victim’s corpse and from the surrounding area. Having learned about the foe he faces, he might then prepare suitable bait. Lastly, during the actual encounter, he might use his Witcher Senses again to slow combat and pierce both the vampire’s hearts.

info_banners_09.jpg


text_icon_left.png
CHOOSE YOUR PATH, HONE YOUR SKILLS, CRAFT YOUR FORTUNE, BREW YOUR DESTINY
text_icon_right.png

The new RPG mechanic binds player stats to gameplay, and does so visibly: players see their strength and dexterity alter their interactions with the game world. In addition, RPG elements such as skill trees, Alchemy and Crafting have become even more engaging and essential elements of the game:

  • Players can combine skills from three specialization paths – Swordsman, Mage and Alchemist – to shape hybrid characters.
  • Each ability gained has a visible and visceral impact on combat: players who unlock a precision enhancement on the Swordsman tree might then see their blows slice through opponents’ jugulars with deadly regularity.
  • Under the expanded Sign casting system, each of Geralt’s five Signs has two different modes, broadening the creative use of magic in combat.
  • Alchemy is highly intuitive, with potions used as easily as skills: players drink their brews before combat, then activate them when needed.
  • Players can concoct an expanded array of potions, bombs and blade oils, including special mixtures for use against specific monster types.
  • Greatly expanded Crafting allows players to create items like armor elements and weapons, significantly adding to Geralt’s deadly combat arsenal.
intro006.png

text_icon_left.png
DESTINED TO AMAZE
text_icon_right.png

The Witcher 3 is the best-looking RPG to date. Built from the ground up for modern PC hardware and taking advantage of the power of next-generation consoles, the game makes no compromises on quality and delivers stunningly beautiful visuals. Matching the level set by games of other genres, where graphics have traditionally been superior (high-end shooters and action games), The Witcher 3 sets new visual standards for the RPG genre.

text_icon_left.png
INTERACTIVE CINEMATIC IMMERSION
text_icon_right.png

The Witcher 3 features extensive cinematic interactivity. Players can end conversations suddenly and brutally, speak in a whisper or hand items to NPCs. Spectacular cut scenes interwoven with gameplay heighten excitement while progressing the story. In-game conversations are natural and realistic thanks to cinematic camera work and varied character configurations: characters speak as they sit, walk or ride side by side. Game world presentation thus enhanced, The Witcher 3 blurs the line between game, cinema and reality.

info_banners_cutscene.jpg


text_icon_left.png
BREAKTHROUGH IN VISUAL REALISM
text_icon_right.png

Presentation of the game world is thoroughly realistic. Drawing on the newest available graphics technologies, the new, state-of-the-art renderer:

  • produces fully dynamic light and shadow effects throughout the game world, generating superior atmosphere and ambiance,
  • generates detailed, realistic locations through a significant increase in polygon count,
  • provides a deep, role-playing experience through visually attractive, film-like presentation.

intro007.png

In brief, The Witcher 3 will be CD Projekt RED’s crowning achievement: jaw-dropping, captivating and unforgettable.
Concluding the trilogy with a riveting story set in a completely open world, the studio will once again break new ground... and redefine the RPG.

info_banners_final.jpg
 
Última edição:
game_information.png

game_info_details_update.png


game_packshots.png




standard_edition.png

Esta é a versão normal do jogo. Inclui desde logo vários extras pelo mesmo preço de retalho de outros jogos.​


  • Um CD exclusivo com a trilha sonora oficial
  • "Witcher Universe - The Compendium", oficial e criado pelos desenvolvedores
  • Um mapa lindo e detalhado do mundo do jogo
  • Um conjunto com três adesivos exclusivos de Witcher 3
  • Uma luva protetora estilosa

collector_edition.png

A versão de coleccionador é extremamente limitada e está apenas disponível para pré-reserva.​


  • Contem os mesmo extras que a versão Standard
  • Inclui um caixa metálica de Edição de Coleccionador
  • Estatueta de Geralt vs. Griffin com uma qualidade soberba
  • Um livro de arte com mais de 200 páginas repletas de imagens
  • Um medalhão em aço.
shopping.png

text_icon_left.png
Collector's Edition
text_icon_right.png


Amazon: PC (£139.99) | PS4 (£139.99) | Xbox One (£139.99)
*****: PC (£129.99) | PS4 (£139.99) | Xbox One (£139.99)
Gamestop: PS4 (149.99€) | Xbox One (149.99€)

text_icon_left.png
Standard Edition
text_icon_right.png


GOG: Digital Version (43.79€) | Steam: Digital Version (49.99€)
Amazon: PC (£37.85) | PS4 (£48.00) | Xbox One (£48.00)
*****: PC (£39.99) | PS4 (£49.99) | Xbox One (£49.99)

requirements_pc.png

Os requerimentos necessários, tanto os minímos comos os recomendados, para correr este jogo serão colocados aqui asism que a informação estiver disponível.​

pc_graphic_settings.png

(...)​

witcher_vault.png


official_trailers.png




Direct Downloads:

  1. Jun 10, 2013
    Debut Gameplay


  2. Jun 14, 2013
    The Beginning


  3. Jul 2, 2013
    The Beginning (Making of)


  4. Aug 14, 2013
    Killing Monsters


  5. Dec 8, 2013
    Gameplay Trailer (VGX 2013) (Compressed)
    Gameplay Trailer (VGX 2013) (Original)

  6. Jun 5, 2014
    The Sword of Destiny (E3 2014 Trailer)


  7. Jun 9, 2014
    The Witcher 3 Wild Hunt - Gameplay#1 (E3 2014)
    (720p)
    The Witcher 3 Wild Hunt - Gameplay#1 (E3 2014 Dev Commentary) (720p)

  8. Jun 10, 2014
    The Witcher 3 Wild Hunt - Gameplay#2 (E3 2014)
    (720p)
    The Witcher 3 Wild Hunt - Gameplay#3 (E3 2014) (720p)

  9. Aug 8, 2014
    The Witcher 3 - Wild Hunt - Geralt's live


  10. Aug 13, 2014
    The Witcher 3 - Wild Hunt - Downwarren Gameplay


  11. Aug 14, 2014
    The Witcher 3 - Wild Hunt - Ladies of the Woods Gameplay


  12. Aug 20, 2014
    The Witcher 3 - Wild Hunt - 35min Gameplay Demo


  13. Sep 25, 2014
    The Witcher 3 Wild Hunt - Traveling Monster Hunter

news_bulletin.png

 
Última edição:
screenshots_pc2.png

(...)​

screenshots_console.png

À medida que o lançamento do jogo se aproxima, irei colocar aqui imagens oficiais das versões Playstation 4 e Xbox One.
(...)​

graphics_comparison.png

Assim que for possível, colocarei nesta zona algumas imagens de comparação entre a versão PC e as consolas "Next-Gen"... Playstation 4 e Xbox One.
(...)​
 
Última edição:
reviews_billboard.png

Uma listagem da maioria das análises a serem publicadas durante o lançamento do jogo.​

awards.png


As you probably know, we’ve launched pre-orders. It’s a very special moment in every developer’s life. It’s the moment gamers either say “yes” to your game, to your vision of what games should look like, or turn away and look for other, better stuff. We’ve fought DRM, we’ve put a ton of stuff that’s normally reserved for limited editions of games into the standard, off-the-shelf edition of Wild Hunt and, guess what... you’ve shown us it’s worth it. I want to stress that the pre-order opening of The Witcher 3: Wild Hunt was the biggest in the history of the studio. Your ongoing support is showing us that it’s WORTH being honest and upfront with gamers, that it’s WORTH being true to what you believe in, and that sometimes it pays to be a rebel and kick bad standards in the balls, dammit!

Adam Badowski,
Head of Studio
CD PROJEKT RED


awards.jpg


After this year’s E3, The Witcher 3: Wild Hunt is only a bit shy of 120 awards and that’s something that fills us with great pride. Thank you!


soundtrack.png

The Official Original Soundtrack:
Disponível na versão Standard e Collector's Edition
The Witcher 3: Wild Hunt - Pre-Order EP
Apenas disponível através de GOG.com
art_of_the_witcher.png

Desde arte conceptual até Pósters oficiais, será colocado aqui um pouco de tudo relacionado com a arte do jogo.
art_illustrations.png



art_char_concept.png





art_char_renders.png





art_world_concept.png

(...)
 
Última edição:
community_call.png


text_icon_left.png
Avatars by CD Projekt RED
text_icon_right.png

Witcher-3-Wild-Hunt%2C-The---avatar-01.jpg
Witcher-3-Wild-Hunt%2C-The---avatar-02.jpg
Witcher-3-Wild-Hunt%2C-The---avatar-03.jpg
Witcher-3-Wild-Hunt%2C-The---avatar-04.jpg
Witcher-3-Wild-Hunt%2C-The---avatar-05.jpg
Witcher-3-Wild-Hunt%2C-The---avatar-06.jpg

Witcher-3-Wild-Hunt%2C-The---avatar-07.jpg
Witcher-3-Wild-Hunt%2C-The---avatar-08.jpg
Witcher-3-Wild-Hunt%2C-The---avatar-09.jpg
Witcher-3-Wild-Hunt%2C-The---avatar-10.jpg
Witcher-3-Wild-Hunt%2C-The---avatar-11.jpg
Witcher-3-Wild-Hunt%2C-The---avatar-12.jpg


text_icon_left.png
Signatures by EagleEye
text_icon_right.png

The-Witcher-3-Sig-001.jpg

The-Witcher-3-Sig-002.png

The-Witcher-3-Sig-003.jpg

The-Witcher-3-Sig-004.jpg


text_icon_left.png
Wallpapers by CD Projekt RED
text_icon_right.png



community_members.png

Uma secção dedicada exclusivamente aos membros que fazem parte do clã dos Witchers!
Apenas os que reservaram o jogo fazem parte desta lista de eleitos.

guild.jpg

EagleEye.jpg

otrop.jpg

MikeAR.jpg

Pure_Anarchy.jpg

Rrated.jpg

CDPR_Logo-Horizontal-White_RGB.png

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game© CD PROJEKT S. A. All rights reserved.
The Witcher game is based on a novel of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.
 
Última edição:
Não vos parece que a PS3 ´3 uma "all high-end platforms available"??
Diz lá que são todas as plataformas high end... por isso suponho que vá saír para PS3.
De qualquer forma, se um Admin do forum entender que este tópico deverá ser removido, estará dentro do seu alcance fazê-lo.
 
Não vos parece que a PS3 ´3 uma "all high-end platforms available"??
Diz lá que são todas as plataformas high end... por isso suponho que vá saír para PS3.
De qualquer forma, se um Admin do forum entender que este tópico deverá ser removido, estará dentro do seu alcance fazê-lo.

Tendo em conta que The Witcher 2 não saiu para a PS3.
Que em 2014 a PS4 esteja no mercado, e que a ps3 já não será High End.. a sua chegada é duvidosa.
 
Não faz muito sentido este sair na PS3 a não ser que lancem os anteriores na store ou algo do género (como aconteceu com o Mass Effect).
 
Então pronto , quando saiu o ME 3 ainda não se sabia que o 1º ia sair para a PS3 . O primeiro the witcher também não saiu para a 360 . Quem diz que não pode vir a sair o 2 e/ou o 1. Jamais se imaginava o sonic numa consola da nintendo :). O mundo dá muitas voltas :)
 
Última edição:
Não faz muito sentido este sair na PS3 a não ser que lancem os anteriores na store ou algo do género (como aconteceu com o Mass Effect).

Claro que faz sentido, repara:

Witcher 1 - PC
Witcher 2 - PC / Xbox360
Witcher 3 - Estás a ver o padrão?!?

Multiplataformas vendem mais, acho, e tipo estes tipos são muito generosos, não me admirava nada que oferecem-se uma versão do 1º Witcher para consolas na compra do 3! Sonhar é tão bom :)
 
Back
Topo