Multi The Witness (Thekla, Inc) (PS4/PC)

Então como é que isso vai @sotil? Vale a pena os 35€?

É complicado responder a isso. Já agora, vais ter texto no portal.

Gosto bastante das mecânicas que vão para além dos painéis, onde temos que usar o cenário para descobrir não tanto o puzzle, mas um padrão. O problema é que as dicas que por vezes estão espalhadas no mundo são bastante confusas, pelo menos para mim, e em vez de ajudarem levam a ainda mais confusão.

A longevidade que se fala é mesmo por aí, ou seja, descobrir o padrão, descobrir a chave de encriptação se quisermos, para depois perceber o todo.

Não gosto de não poder mudar a sensibilidade da camera, mas acho que percebo o porquê de não ser permitido. Tem muitos sítios para visitar, embora ache que sofre um pouco do mal do Dark Souls 2, algumas partes são retalhos colados para ter uma mecânica diferente.

É um jogo para quem é obcecado por todos os detalhes, pela mais ínfima coisa, que por norma aqui, pode revelar qualquer coisa.
 
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http://www.pegi.info/en/index/globa...ms=XBN&countries=&submit=Search#searchresults
 
The Witness is getting PS4 Pro enhancements

Benefits to those running 4K and 1080p displays.

The Witness will be patched to support PS4 Pro enhancements when the system launches November 10, developer Jonathan Blow has announced.

Blow notes that given The Witness runs at 60fps on base PS4, the Pro enhancements will all be focused on visual quality, with options for 4K and regular HD users.


The notes below from Blow are subject to change.

When using PS4 Pro with a 4K display: We will render at 1440p or possibly higher, all while keeping a consistent 60 frames per second. This image will then be upscaled to 4K, and we will draw text, menus, and other UI at native 4K resolution. (This is similar to what happens on the base PS4, where we render the 3D scene at 900p, then upscale to 1080p and draw UI at 1080p). We might be able to achieve resolutions higher than 1440p based on various engineering tradeoffs (for example, if we boost the resolution of the main scene to a greater degree than we boost the resolution of the reflections in water, which tend to be distorted anyway. Also, we’ll evaluate checkerboard rendering - we’re not sure if it’s the right way to go for this game, but we’ll see.) We’ll post again when we finalize these specs.

When using PS4 Pro with a display that is 1080p or lower: We will render the scene at 1080p (instead of the old 900p), and increase antialiasing quality from 2x to 4x MSAA, again while keeping a solid 60 frames per second. We are exploring additional visual quality increases, like increased streaming distance for high-resolution meshes, or decreasing the noticeability of the fade-in between faraway LODs and high-res close-up meshes. Again, we’ll post details when this is finalized!

HDR will also be supported on PS4 Pro, with Blow hoping to implement support for base PS4s too, though admits he doesn't yet know "the technical details of how it will work".



http://www.videogamer.com/ps4/the_witness/news/the_witness_is_getting_ps4_pro_enhancements.html
 
Agora vão chover noticias destas.
O que é bom, significa que estão ao menos, a dar suporte decente ao jogos já lançados.
 
Detalhes finais da actualização que vai adicionar suporte à PS4 Pro.

Jonathan Blow disse:
Previously,I made a post listing the technical details of the PS4 patch.

That was a work-in-progress, and I said at the time I’d post final specs as soon as we know them, which we now do.

We are definitely supporting HDR, on both the PS4 Pro and the base model PS4. If the game detects an HDR TV, it will start in HDR mode. HDR works in all resolutions mentioned below.

If you have a PS4 Pro, and are outputting to a 1080p TV, The Witness will render at 1080p, 60fps, 4x MSAA (which is substantially higher than the base PS4’s 900p, 60fps, 2x MSAA). This is the same as we announced in the earlier posting.

If you have a PS4 Pro, and are outputting to a 4k TV, then you get a choice of two modes from the options menu:
(a) 1440p 3D scene, upscaled to 4k, text and UI rendered at 4k, 60fps
(b) 4k rendering for everything, 30fps


We added option (b) because a lot of people seem to want it, and it does look really good!

I don’t yet know the exact release date for the patch, but it is coming pretty soon, in November sometime. We are now in the process of nailing down all the little details and making sure they are good. As soon as we know the release date I will announce it here.
 
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