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Eidos has released five new screenshots of Thief: Deadly Shadows, showing a few locations in this upcoming sneaker action game by Ion Storm. The third Thief title has been in production for more than three years and - according to online retailers Gamestop and EBGames - is currently slated for release on the PC and Xbox in June 2004.
Nathan Regener - We are extending the engine work we did with Deus Ex: Invisible War, so you can expect that physics, lighting and interactive environments are going to be exceptional.
Warren Spector - I certainly HOPE players think of the game as "exceptional!" The nice thing about using an extension of the Invisible War code base - which is, as you say, a highly modified version of Unreal - is that we were able to use it to maximum advantage. I mean, we built Invisible War at the same time we were building the tech. The team couldn't exploit the tech to the max. The Thief team has the advantage of more time with a more mature code base and the results are on the screen. There are also ways in which the "Thief engine" differs from the Invisible War code - Deadly Shadows has a third-person mode, which is incredibly cool. I find myself switching from first- to third-person constantly, as the tactical situation warrants. I love the fact that I can do that. And the AI is substantially different from Invisible War. Thief's focus on stealth (as opposed to the DX "all things to all people" approach) really allowed the team to tighten up the AI and ratchet up the tension dramatically.
Korben_Dallas disse:Quem tiver jogado q diga (evitando spoilers plz) se há bicharada neste tb...
caganamata disse:Espero bem que o Thief n vá por esse caminho.
SilveRRIng disse:O True Crime tem monstros?
Geezz, vou riscar esse da lista.
Rudzer disse:Bem tive a jogar a demo e parece-me que tenho jogo pra me divertir, ok não é perfeito pelo que deu pra ver mas pronto!
Já agora corri a demo a 1024x768@32bits 2xAA e 4xAF com uma Radeon9800PRO stock e um mobile 2500+ default e não tive grandes empastelamentos
SilveRRIng disse:Acredito, como é baseado no motor do Unreal 2003 conseguem-se resultados bombásticos, para além do detalhe gráfico que já conhecemos.
Estou desejoso de experimentar.
Korben_Dallas disse:Penso q é baseado no motor do Deus Ex 2...