PS3 PlayStation 3 - Discussão Geral

Uma é concava, outra é convexa....go figure....continuo a axar mta posta de pescada da sony nesta apresentaçao :)
 
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|Oc|CRASH_OVer disse:
uhm.... falta aqui qualquer coisa.
Eles mencionaram quantos Cells tinha? é que a ultima revisao do cell corre a 4.7ghz...
E de repente a ps3 tem o cell a 3.2ghz? isto so faz sentido se houverem mais que um na consola, ou se o cell a 4.7 é um monstro de energia...

so la pro ano é que vamos descobrir isso, penso eu...

Não é de repente. Estás a confundir a apresentação do Cell com a apresentação da PS3. O Cell é um cpu modular e genérico. O cell da PS3 quase de certeza que será um dual-core. Resta saber quantos SPE's terá.
E daí talvez não.
 
Punkas disse:
Uma é concava, outra é convexa....go figure....continuo a axar mta posta de pescada da sony nesta apresentaçao :)


Já postaste 4 ou 5 x a dizer que são postas de pescada. Ou não tens mais nada para fazer ou és mesmo anti-sony.
 
O press release com os specs:

Press Release Source: Sony Computer Entertainment America Inc.

Sony Computer Entertainment Inc. to Launch Its Next Generation Computer Entertainment System, in Spring 2006
Monday May 16, 7:30 pm ET
Unrivaled Performance With the Introduction of Cell Processor and Many Advanced Technologies, and Backwards Compatible With PlayStation(R) and PlayStation(R)2

LOS ANGELES, May 16 /PRNewswire/ -- At a press conference held in Los Angeles, California, today, Sony Computer Entertainment Inc. (SCEI) revealed the outline of its PLAYSTATION®3 (PS3) computer entertainment system, incorporating the world's most advanced Cell processor with super computer like power. Prototypes of PS3 will also be showcased at the Electronic Entertainment Expo (E3), the world's largest interactive entertainment exhibition held in Los Angeles, from May 18th to 20th.

PS3 combines state-of-the-art technologies featuring Cell, a processor jointly developed by IBM, Sony Group and Toshiba Corporation, graphics processor (RSX) co-developed by NVIDIA Corporation and SCEI, and XDR memory developed by Rambus Inc. It also adopts BD-ROM (Blu-ray Disc ROM) with maximum storage capacity of 54 GB (dual layer), enabling delivery of entertainment content in full high-definition (HD) quality, under a secure environment made possible through the most advanced copyright protection technology. To match the accelerating convergence of digital consumer electronics and computer technology, PS3 supports high quality display in resolution of 1080p(*) as standard, which is far superior to 720p/1080i.

With an overwhelming computing power of 2 teraflops, entirely new graphical expressions that have never been seen before will become possible. In games, not only will movement of characters and objects be far more refined and realistic, but landscapes and virtual worlds can also be rendered in real- time, thereby elevating the freedom of graphics expression to levels not experienced in the past. Gamers will literally be able to dive into the realistic world seen in large screen movies and experience the excitement in real-time.

In 1994, SCEI launched the original PlayStation® (PS), followed by PlayStation®2 (PS2) in 2000 and PlayStation®Portable (PSP®) in 2004, every time introducing the latest advancement in technology and bringing innovation to interactive entertainment software creation. Over 13,000 titles have been developed by now, creating a software market that sells more than 250 million copies annually. PS3 offers backward compatibility enabling gamers to enjoy these enormous assets from PS and PS2 platforms.

PlayStation family of products are sold in more than 120 countries and regions around the world. With cumulative shipments reaching more than 102 million for PS and approximately 89 million for PS2, they are the undisputed leaders and have become the standard platform for home entertainment. After 12 years from the introduction of the original PS and 6 years from the launch of PS2, SCEI brings PS3, the newest platform with the most advanced next generation computer entertainment technology.

With the delivery of Cell based development tools that has already begun, development of game titles as well as tools and middleware are in progress. Through collaboration with world's leading tools and middleware companies, SCEI will offer full support to new content creation by providing developers with extensive tools and libraries that will bring out the power of the Cell processor and enable efficient software development.

Preparations are under way for launch of PS3 and new generation software in the spring of 2006.

(*) 1080p/720p/1080i: "p" stands for progressive scan method, "i" stands
for interlace method. 1080p is the highest resolution within the HD
standard.

"SCEI has continuously brought innovation to the world of computer entertainment, such as real-time 3D computer graphics on PlayStation and the world's first 128 bit processor Emotion Engine (EE) for PlayStation 2. Empowered by the Cell processor with super computer like performance, a new age of PLAYSTATION 3 is about to begin. Together with content creators from all over the world, SCEI will accelerate the arrival of a new era in computer entertainment."

Ken Kutaragi, President and CEO, Sony Computer Entertainment Inc..


Supporting comments from third party developers and publishers
(In alphabetical order of company name)

"With the new generation PlayStation platform, we can create "GUNDAM WORLD" with the quality no one has ever imagined. The philosophy, connecting millions of Cell together, makes reality get closer to the world of SF films. We are delighted to share the vision of Ken, ARCHITECT, Kutaragi."

Shin Unozawa, Managing Director, Leader, Game Software Group, President, Video Game Company, BANDAI CO., LTD.

"The PLAYSTATION 3 has us really excited! So much so in fact that we are already working our hardest to get Devil May Cry 4 out for this new platform. New hardware always yields more options for developers to create exciting and fresh gameplay experiences. I believe that the PS3 is one piece of hardware that will test the mettle of our development team and help us to create some of the most amazing games, limited only by our imagination."

Keiji Inafune, Managing Executive Officer, Research & Development Division,Capcom Co., Ltd.

"Each generation of PlayStation has made a dramatic improvement in how we create and play videogames. PLAYSTATION 3 will be a breakthrough in how the world experiences entertainment. EA is fully aligned with Sony Computer Entertainment -- we share their vision and applaud their success."

Larry Probst, Chairman and CEO, Electronic Arts

"President Kutaragi has thrown down a gauntlet. That gauntlet is called the PLAYSTATION 3. We here at Koei have gladly taken up the challenge, and are striving day and night to take full advantage of all the PS3's new possibilities. Our goal is to combine cutting-edge technology with a full range of artistic expression to deliver the ultimate form of entertainment, and please people everywhere."

Keiko Erikawa, Chairman & C.E.O., KOEI Co., Ltd.

"With the arrival of the next generation computer entertainment system PLAYSTATION 3, I believe it will be possible for graphic expressions, more beautiful than before, to coexist with more deep and evolved game play which utilize the Cell architecture. I also have high expectations for the evolution by the online features that will be enhanced. We will utilize the features of the new platform and will strive to create contents that will bring new excitement for our users world wide, so please have high hopes for Konami."

Kazumi Kitaue, CEO, Konami Digital Entertainment, Inc

"Each time SCEI launches a console, the video games business moves to the next level. With PLAYSTATION 3 it looks as if it might be time for interactive entertainment to become, finally, the world's dominant artistic medium."

Sam Houser, President, Rockstar Games (Take-Two Interactive Software, Inc.)

"We at Namco have used and will continue to use the advancements in audio- visual technology to deliver games that are not only appealing to the eyes and ears, but that stir emotions, speak to the heart, and remain in players' minds for years to come. We are confident that the PLAYSTATION 3 is an entertainment system that will enable us to do just that."

Shigeru Yokoyama, CT Company President, Namco Ltd.

"Next-generation hardware platforms will enable SEGA to create new game concepts that offer more immersive interactive experiences. SEGA continues to pursue the fusion of creativity and technology by publishing only the best, more innovative content to gamers around the world."

Hisao Oguchi, President and Chief Operating Officer, SEGA Corporation

"Square Enix is extremely honored to have had the chance to provide you with this technical demonstration of what the Cell processor can bring to the PLAYSTATION 3 and the world of gaming. We are committed to fully backing SCEI's new computer entertainment system and plans to bring the FINAL FANTASY series to the PS3 are just beyond the horizon."

Yoichi Wada, President, SQUARE ENIX CO., LTD.

"Ubisoft was one of the first major international developers to have its teams start focusing on next generation consoles. We are looking forward to developing outstanding games on Sony Computer Entertainment Inc.'s new system. Its powerful features will help take the industry to an even higher level in the very near future."

Yves Guillemot, President and CEO, Ubisoft


PLAYSTATION®3 Specifications
Product name PLAYSTATION®3
Logo PLAYSTATION®3
CPU Cell Processor
*****-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for
redundancy
total floating point
performance: 218 GFLOPS
GPU RSX @550MHz
1.8 TFLOPS floating point
performance
Full HD (up to 1080p) x 2
channels
Multi-way programmable parallel
floating point shader
pipelines
Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-
base processing)
Memory 256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s
(read)
SB 2.5GB/s (write) +
2.5GB/s (read)
System Floating Point Performance 2 TFLOPS
Storage HDD Detachable 2.5" HDD slot x 1
I/O USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth Bluetooth 2.0 (EDR)
Controller Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)
AV Output Screen size 480i, 480p, 720p,
1080i, 1080p
HDMI HDMI out x 2
Analog AV MULTI OUT x 1
Digital audio DIGITAL OUT
(OPTICAL) x 1
Disc media CD PlayStation® CD-ROM
* read only PlayStation®2 CD-ROM
CD-DA CD-DA (ROM), CD-R,
CD-RW
SACD SACD Hybrid (CD
layer), SACD HD
DualDisc DualDisc (audio
side), DualDisc
(DVD side)
DVD PlayStation®2 DVD-ROM
PLAYSTATION®3 DVD-ROM
DVD-Video DVD-ROM, DVD-R,
DVD-RW, DVD+R,
DVD+RW
Blu-ray Disc PLAYSTATION®3 BD-ROM
BD-Video BD-ROM, BD-R,
BD-RE


About Sony Computer Entertainment Inc.

Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation® game console, the PlayStation®2 computer entertainment system and the PlayStation®Portable (PSP®) handheld entertainment system. PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment. PSP is a new portable entertainment system that allows users to enjoy 3D games, with high-quality full-motion video, and high-fidelity stereo audio. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software, and manages the third party licensing programs for these platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of the Sony Group.

* Storage media (HDD, "Memory Stick", SD memory card, and CompactFlash)
are sold separately.
* "Dolby" is a trademark of Dolby Laboratories.
* "DTS" is a trademark of Digital Theater Systems, Inc.
* "CompactFlash" is a trademark of SanDisk Corporation.
* "HDMI" is a trademark of HDMI Licensing LLC.
* "Blu-ray Disc" is a trademark.
* "Bluetooth" is a trademark of Bluetooth SIG, Inc.
* All other trademarks are the property of their respective owners.

* "Memory Stick" and "Memory Stick PRO" are trademarks of Sony
Corporation.
* "PlayStation", the PlayStation logo and "PSP" are registered trademarks
of Sony Computer Entertainment Inc.

Design and specifications are subject to change without notice.
 
Xpirit disse:
Já postaste 4 ou 5 x a dizer que são postas de pescada. Ou não tens mais nada para fazer ou és mesmo anti-sony.

Sou anti-sony e não tenho nada para fazer, tenho o melhor dos dois mundos, e ainda tenho o bonus de te irritar :) Life is good.
 
Xpirit disse:
Não são inventados. São é *bem* somados. :D
Inclui CPU+GPU e são flops de precisão simples.

218 para o Cell, onde é que estão os outros 1.6 Tflops? (já que o press release tem o numero total de 1.8)

Gpu?

Ou serão os flops do bluetooth, usb, os comandos, o cabo de energia.......:p
 
E3 2005: Getaway PS3 Shown
Real-time rendering of Getaway shown.
by Ivan Sulic

May 16, 2005 - Right now at Sony's E3 2005 press conference, the president of Sony Entertainment Europe is showing The Getaway on PS3.

Details are still coming in, but the early word is that the thing is bloody amazing and looks like no digital recreation of London ever has. While the demonstration was devoid of driving or shooting, the game did display some incredible character models walking about a highly detailed English environment. Now, if only the power of PS3 can work out that poor camera just a bit.

They also ran the computer generated Spider-Man model from the actual Spider-Man 2 movie in real-time on PS3. Amazing.

bem.... to hype or not to hype...
hope not..
 
|Oc|CRASH_OVer disse:
maioria das HDTV's nem isso suporta :\ apenas 1080i

ou fui mal informado...

depende. :D Se for uma boa HDTV terá uma resolução de 1920x1080.
Suportará 480, 720 e 1080 i's e p's. O modo 1080p é muito pesado e não estará acessível a todas as bolsas. Os filmes serão durante muito tempo vendidos a 720p. O campeonato do mundo penso que será transmitido a 1080i se bem que o interlaced em desporto é uma bosta. Mas pronto, a tecnologia já permite alguns milagres.
 
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