PC Tom Clancy's Rainbow Six Siege (Ubisoft Montreal)

Ora bolas ... ainda estava indeciso se comprava o uniforme Steel Wave do Ace para evitar aquele vermelho! Suponho que já não vou a tempo :(
 
Summary:

• ⁠Now carries the DP27 LMG as a primary weapon
• ⁠Can easily open hatches and walls
• ⁠48 damage @ 550 RPM
• ⁠New gadget: Shumikha incendiary grenade launcher
• ⁠Shoots incendiary grenades that spread fire in a small area
• ⁠Grenades bounce off of walls
• ⁠Two magazines with five grenades, ten grenades in total
• ⁠New passive ability: Withstand (as seen on Zofia)
• ⁠Loadout:
• ⁠Primary: DP27 or 9x19VSN
• ⁠Secondary: PMM or GSH-18
• ⁠Secondary gadgets: Barbed Wire or Proximity Sensor

 
Y5S4.1 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect: 1.07 GB

  • Steam: 803.2 MB

  • Xbox One: 1.02 GB

  • Xbox Series X: 1.02 GB

  • PS4: 977 MiB

  • PS5: 875 MiB
TWEAKS AND IMPROVEMENTS
GAME HEALTH

Custom Game Timers

  • A pause/resume timer option has been added to lobby creator's menu options during the Planning Phase for Online Custom Games. This setting is accessible by click the Menu icon found in the top right of the screen.

  • This pause timer has a default timeout setting of 10 minutes and can be adjusted as needed.
BUG FIXES
LEVEL DESIGN

  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.

  • FIXED – Minor rappel issues present on Skyscraper and Plane maps.

  • FIXED – Several glass resistance and destruction issues present on Bank and Outback maps.

  • FIXED – Drones are able to pass through multiple objects and textures.

  • FIXED – A multitude of LOD issues present on Skyscraper map.

  • FIXED – Line of sight issue present between the railing and wall in 2F Exhibition Room on Skyscraper map.

  • FIXED – Misaligned textures and clipping are present on various surfaces on Skyscraper map.

  • FIXED – Deployable gadgets can be heavily obscured in table debris in 2F Geisha Room on Skyscraper map.

  • FIXED – Compass location is missing in drone view on top of the fence in EXT Ventilation Units on Skyscraper map.

  • FIXED – An Operator will spawn on top of the display case on the north side of 2F Exhibition Room on Skyscraper map.

  • FIXED – Ceiling vents are not visible underneath the ceiling in 2F Shrine on Skyscraper map.

  • FIXED – Several collision issues present when destroying items on Skyscraper map.

  • FIXED – Various gaps and seams present between objects on Skyscraper map.

  • FIXED – LOD issue present on a box located at the south side of 1F Cargo Hold on Plane map.

  • FIXED – A gap is visible between the west wall and ceiling in 1F Garage on Clubhouse map.

  • FIXED – Players can clip at the NE corner of the EXT Roof on Border map.

  • FIXED – Attackers can navigate to certain points on Coastline map to create an unfair line of sight.

  • FIXED – Lighting issues on Skyscraper map create various hiding points for Operators and their gadgets.

  • FIXED – Some cardboard boxes have a delay when being destroyed on Tower map.
OPERATORS

  • FIXED – Twitch's Shock drones and Echo's Yokai drone are shooting when the player begins to pull the trigger rather than the end position of the trigger.

  • FIXED – Inputs for Operator drones and cameras are not swapping when left-handed controls are selected.

  • FIXED – Montagne can melee and extend his shield in the same animation.

  • FIXED – Sound effects aren't present when Tachanka melees an indestructible wall or item with the Shumikha Launcher.

  • FIXED – Fire sound effects are present even when fire does not emit from Tachanka's weapon.

  • FIXED – Rook's facemask is white instead of the intended color on several of his headgear options.

  • FIXED – Players are unable to pick up Aruni's Surya Gate after deploying it on the western window at 1F Reception on Kafe Dostoyevsky map.

  • FIXED – Zero's Argus Camera experiencing several functionality issues on Skyscraper map.

  • FIXED – Echo's Yokai drone clips with various objects on Villa and Morocco maps.

  • FIXED – Finka's Adrenaline Boost has a slight audio issue near the end of the sound.

  • FIXED – Lion's EE-ONE-D drone is not visible on his arm when activated in Article 5.

  • FIXED – Tachanka's Shumikha Launcher projectiles are colliding with invisible walls.
USER EXPERIENCE

  • FIXED – Overlapped text is present on the warning screen.

  • FIXED – Some charms are clipping or overlapping each other.

  • FIXED – When multiple controllers are paired, not all of them are able to control the game.

  • FIXED – Visual customization is not displaying on Operator weapons in the Operator View after pressing the "Equip to All" button.

  • FIXED – Performance/Resolution mode settings don't apply on the PS5 after a reboot.

  • FIXED – Incorrect message displays when a player attempts to reconnect to a match.

  • FIXED – Various visual issues present with Battle Pass progression.

  • FIXED – Changing the resolution in the options menu makes the background flicker black and white.

  • FIXED – Voice chat frequently cuts off or is heavily distorted when CVAA is activated.

  • FIXED – When matchmaking in Quick Match, a Connection Failure message appears for some players.

  • FIXED – Score and timer are occasionally missing from HUD elements.

  • FIXED – Minor spacing and line-break text errors in menu and descriptions.

  • FIXED – Collision audio for certain ceramic tiles is playing the sound of metal footsteps.

  • FIXED – Multiple small clipping issues present on Operator uniforms.

  • FIXED – Rooftop reinforcement notification is present even though the system is off.

  • FIXED – The "Safety First" Core Challenge does not unlock in certain situations.
https://www.reddit.com/r/Rainbow6/comments/kdkdxt/y5s41_patch_notes_custom_game_timers_bug_fixes/

Humm e nada sobre o evento de Natal...
 
[
DEVBLOG: REPUTATION SYSTEM
Early in Year 5, we announced the development of the Reputation System within Rainbow Six Siege. We planned to make it available at the end of the year, but due to the pandemic, we postponed the global release. However, we deployed parts of the system with every season launch since Operation Shifting Tides, resulting in a live system that is currently in the background.

Reputation System at a Glance 

The Reputation System gives players the tools they need to be positive members of the Siege community while also acting as an educational tool helping players to understand when and why an action is disruptive. It leverages the actions and experiences of players to determine the reputability of the entire community.

Our goal is to discourage toxicity and promote positive behavior while giving more feedback to players so they can have agency over their reputation. We want to help players prioritize healthy interactions, improve cooperation, and reward positive behaviors so those creating a safe atmosphere feel recognized and valued as key members of the Rainbow Six Siege community. Newcomers, pros, casual players, and streamers alike all deserve to feel safe while playing Siege, and this system intends to help enforce that.  

REPSYSTEM_V1.png
(figure 1)

Over the past year, deployments for the Reputation System were made in the background, so while the entire system is currently live, it is not visible in the front-end and has no impact yet on players. These “shadow” deployments have allowed us to continue making the observations, iterations, and balancing updates needed to improve the scoring system so that it treats all players in a fair way.   

Scoring and Sanction System 

As seen in Figure 1, players are evaluated based on their positive or negative actions and are given a reputation score. This score is part of a level system that distributes sanctions and rewards. The reputation score is informed by two layers: actions and branches (Figure 2). The various actions a player takes in-game result in action scores. These branches are then summed up to influence the player’s overall reputation score.

REPSYSTEM_V2b.png
(figure 2)

The reputation score is vital for determining a player’s overall behavior. A low enough reputation score results in a sanction. However, in order to be proactive with sanctioning players who are actively being toxic, we have designed the system so players can also receive preventive sanctions and warnings based on the score of their immediate actions.

REPSYSTEM_V3Aab.png
(figure 3)

Year 6 Plan

In the coming year, we will continue to balance the Reputation System. The first half of Year 6 will revolve around the implementation of preventive sanctions, which will allow us to detect repeated in-game abuses related to griefing and harassment. We will also continue to work on the system’s front-end design, which will help us communicate information about reputation to players.

In addition, the Player Behavior team will continue to develop a series of short, medium, and long-term plans for various ongoing initiatives. These range from detecting and preventing player toxicity to strengthening our Anticheat operations. We will continue to take feedback and make improvements to ensure that our system is efficient, as transparent as possible, and aligned with players’ expectations. We know the community will help guide us in the development of the Reputation System as well as other initiatives to come.
[/quote]

https://www.ubisoft.com/en-us/game/rainbow-six/siege/news-updates/1tjFZoNSJycILiLUjMyw7X

Alem disto, temos uma nova playlist (Legacy, que tem os loadout que quando jogo foi lançadoi!!! Jager com AGOC outra vez :D) e tem la um alpha pack que oferece um operador.
 
YOUR EVENT GUIDE TO THE SIX INVITATIONAL 2021

TWITCH DROPS
With every Six Invitational comes the coveted and sought-after Twitch Drops. While this year’s event is different from years past, we are eager to have our community feel like they are right in the middle of all the action. For the first time ever, we are implementing a new Twitch Drop program where BOTH Rainbow Six Siege streamers (of all sizes) and viewers have the chance to be involved.

There will be 4 phases of Twitch drops starting January 21st and ending on February 21st. During each of the four phases, a new drop will be available. Read below for more information on each phase and how you can get involved!

PHASE 1 – JANUARY 21ST - 31st

Whether you are streaming Rainbow Six Siege for the first time, a ranked star, or an Esports competitor you can enable drops on your Twitch channel! Your viewers will have a chance to earn the 4 different charms from Phase 1 by watching your channel when you are playing Rainbow Six Siege.

Green Teammate Valkyrie – January 21st - 23rd - Watch 3 hours of R6S

R6S_SI_TwitchDrop_Valkyrie.png


Orange Teammate Aruni – January 24th - 26th - Watch 3 hours of R6S

R6S_SI_TwitchDrop_Aruni.png


Blue Team IQ – January 27th – 29th - Watch 3 hours of R6S

R6S_SI_TwitchDrop_IQ.png


Red Teammate Wamai – January 30th – 31st - Watch 3 hours of R6S

R6S_SI_TwitchDrop_Wamai.png


How to enable drops on your channel: If you want your channel to be eligible for the Drops, you need to head to https://drops-register.ubi.com/ and opt-in for the campaign! Then you’re good to go, just play Rainbow Six Siege and get your viewers those nice rewards.

PHASE 2 – FEBRUARY 1st – 16th

The Rainbow Six Siege community is filled with talented streamers. The Six Invitational is for celebrating all things Siege, and we want to celebrate some of our most active and dedicated streamers. From February 1st -8th we will partner with many streamers playing Rainbow Six Siege who will have these charm drops enabled! We will keep you posted on the final list soon. Additionally, on February 6th-8th and February 15th -16th active Charm Program Streamers will have Siege Esports Packs drops enabled on their channels.

S.I. 2021 Orange – February 1st – 2nd - Watch 4 hours of R6S on eligible streams

CHARM_SI_E_SI2021orange.png


S.I. 2021 Red – February 3rd – 4th - Watch 4 hours of R6S on eligible streams

CHARM_SI_F_SI2021red.png


S.I. 2021 Teal – February 5th – 6th - Watch 4 hours of R6S on eligible streams

CHARM_SI_G_SI2021teal.png


S.I. 2021 Blackbeard – February 7th – 8th - Watch 4 hours of R6S on eligible streams

CHARM_SI_H_SI2021blackbeard.png


Siege Esports Packs – February 6th - 8th - 1 Pack every 8 hours of R6S watched on eligible streams

Siege_Esport_Packs_1920x1080.jpg


PHASE 3 – FEBRUARY 9TH - 14TH & FEBRUARY 17TH - 20TH

The Six Invitational 2021 kicks off on February 9th. Throughout the Group and Playoffs stages you will still be able to get your hands on one Esports Pack every 8 hours watched on the official broadcast. Additionally, during the Playoffs Stage you can earn 4 exclusive charms if you tune in to the stream during the listed times below.

S.I. 2021 on February 17th

Charm_Siege_6_SI2021.png


S.I. 2021 GAME on February 18th

Charm_Siege_Game_SI2021game.png


S.I. 2021 COMMUNITY on February 19th

Charm_Siege_Community_SI2021community.png


S.I. 2021 ESPORTS on February 20th

Charm_Siege_Hammer_SI2021esports.png


Siege Esports Packs – February 9th - 14th & February 17th-20th - 1 Pack every 8 hours of R6S watched on eligible streams.

Siege_Esport_Packs_1920x1080.jpg


PHASE 4 – FEBRUARY 21ST

Be sure to tune in to find out which team will raise the coveted Six Hammer! You can still get Esports Packs every 2 and a half hours you watch the official broadcast. Additionally, you can obtain the S.I. 2021 VIP Charm and have a chance to unlock the brand new Tachanka VIP Bundle by tunning in on specific occasions during the last day of the Six Invitational. More details to be revealed soon.

S.I. 2021 VIP

Charm_Siege_6_gold_SI2021VIP.png


Tachanka S.I. VIP Bundle

Tachanka_SI_VIP_BUNDLE_BDU_sixinvitational2021_1920x1080.png


Siege Esports Packs - 1 Pack every 2 and a half hours of R6S watched on eligible streams

Siege_Esport_Packs_1920x1080.jpg

https://www.ubisoft.com/en-gb/espor...your-event-guide-to-the-six-invitational-2021
 
Bem que nerfs.. Lesion, Zofia!

OPERATOR BALANCING
ASH
  • Reduced Breaching Round explosive damage range to 2m (from 3.5m)
Population targeted by this change: Casual, Top Ranked and Pros.

According to the Balancing Matrix, Ash continues to be the Attacker with the highest presence, owing to her strong versatility.

Specifically, the explosion range on her Breaching Round has made her an effective utility denier from below, destroying gadgets in the top floor ceiling, like Kaid's Electroclaws. By reducing this range, this will bring her versatility more in line with other Attackers.

BUCK
  • Increased shotgun's total ammo to 30+1 (from 26)
  • Added Hard Breach Charge (Removed Claymore)
Population targeted by this change: Pros.

Further differentiating Buck from Sledge and highlighting his unique strategies as a master of destruction, we are increasing his utility with a Hard Breach Charge and additional shotgun ammo.

Combined with his Stun Grenades, we expect the Hard Breach Charge to offer additional versatility and increase his presence in matches.

As his shotgun is less reliable than Sledge's trusty hammer, the extra ammo will ensure Buck brings value to team compositions while accounting for the additional shots required (i.e. two shots required to destroy both layers of the floor).

ECHO
  • Reduced Yokai drone jump cooldown to 2s (from 3s)
  • Reduced animation time when Yokai fails to stick to the ceiling to 0.5s (from 2s)
  • Reduced Sonic Burst cooldown to 16s (from 20s)
Population targeted by this change: Casual, Top Ranked and Pros.

With this patch, we wanted to improve the way Echo's Yokai drone feels to use, focusing on quality of life changes.

Compensating for the removal of invisibility, players will find that the Yokai is more reactive to their commands and has a snappier feel. This empowers Echo to be more aggressive with his drone use.

ELA
  • Removed resistance to Concussion effects
  • Removed the ""extra"" mine while in DBNO
Population targeted by this change: Casual, Top Ranked and Pros.

With this patch, we intend to remove some of the ""hidden"" mechanics that are not explicitly explained and are based on the character's lore, rather than their balance.

During the Tachanka tests on the TS, the community was very vocal about these kinds of mechanics. The work we did removing these exceptions on Echo last year (i.e. vulnerable to Dokkaebi's Logic Bomb and hacking, allowing IQ to detect his cellphone with the scanner) was mentioned as a step in a positive direction.

We have decided to approach Ela in a similar manner, removing her Concussion resistance and ""extra"" mine. We do not believe these changes will affect her current viability and presence.

Additionally, we feel that removing these ""hidden"" mechanics helps make the game easier to understand and learn for new players while retaining the qualities players pick Ela for.

KALI
  • CSRX 300 base damage set to 122
  • 100% damage until 25 meters and linearly falls to 80% (97.6) at 35 meters
Population targeted by this change: Casual, Top Ranked and Pros.

Looking at our Balancing Matrix, Kali's low presence is due in part to a weapon that is considered underperforming.

We have noticed that the 1-shot-DBNO mechanic has been mentioned several times in balancing surveys as a frustration for players. We understand that the exceptions to this rule (i.e. headshot, limb hit, the target is extremely far away) can cause confusion.

With this in mind, we will remove this rule and turn her sniper into a normal weapon, increasing its base damage in the process. This means that damage will function the same as any other weapon against the armor and health of the target (good news for Rook, as his armor is now useful against her):

  • 1 body shot will kill a 3-speed operator
  • 1 body shot will down a 2-speed operator
  • 1 body shot will damage a 1-speed operator
It is worth noting that we will keep one of the exceptions noted above—the damage to limbs—as we do not want to reward inaccurate shots now that the base damage is higher. We feel this fits with the logic of the weapon and is unlikely to generate the same confusion.

LESION
  • Removed 1.5x scope from the T-5
Population targeted by this change: Top Ranked.

Looking at his place on the Balancing Matrix, Lesion brings a lot to teams, making him one of the top roamers.

From a primary gadget that offers strong map control by slowing Attackers and providing intel, to an effective weapon, he has a great deal of utility without factoring in his scope. Since this was already the case before giving him the 1.5x, we have decided to remove this scope from his kit.

Reducing his killing potential slightly, we want to make space for other Operators to find their footing in the roamer role, while also encouraging interesting roaming pairings to emerge.

LION
  • Added Claymore (Removed Hard Breach Charge)
Population targeted by this change: Casual and Top Ranked.

Trading part of his gadget loadout with Buck, Lion is now the proud owner a Claymore. Given his role a roamer focused on control, this shift better fits with his playstyle.

Given the option, players were less likely to choose the Hard Breach Charge. We feel this change will be a more appealing option to Lion players.

MELUSI
  • Removed Angled Grip from the MP5
Population targeted by this change: Ranked.

Melusi continues to have a high presence in matches per the Balancing Matrix, combined with a strong win-delta.

By removing the Angled Grip, her presence is expected to see a reduction back to previous values. She is a valuable asset to teams, but the effectiveness of her MP5 made it possible to outpace roamers at their own game.

We also intend to make adjustments to Melusi's gadget in the future. As gadget changes require more iteration and testing, this will come later on. This Angled Grip change is more immediate, however, as we do want to have something in the short term to address Melusi's current performance.

MIRA
  • Removed 1.5x scope from the Vector.45 ACP
Population targeted by this change: Top Ranked.

As a result of her perceived ability to hold longer angles with the 1.5x sight, Mira's ban rates have become disproportionately high.

Removing this sight will reduce her killing potential back to previous values, while still maintaining her strong utility in matches. We hope to see a decrease in bans, giving her more chances to see active play.

ZOFIA
  • Removed resistance to Concussion effects
  • Removed Withstand
  • Reduced impact grenade explosive damage range to 2m (was 3m)
Population targeted by this change: Casual, Top Ranked and Pros.

Zofia is considered a strong pick with the second highest Attacker presence, as you can see in the Balancing Matrix above.

Similar to Ela, we are removing some of the ""hidden"" mechanics that are not explicitly explained in the game and instead stem from the character's lore. For Zofia, this means removing her Concussion resistance and Withstand effect, which we do not see affecting her power or presence. We have also observed Zofia's ability to destroy gadgets placed in the top floor ceiling with impact grenades. To balance her currently high presence, we are decreasing their explosive range, slightly reducing her versatility as a utility denier from below.

WEAPON & GADGET BALANCING
BALLISTIC SHIELDS
  • Removed (set to 0) the camera penalization during the Guard Break animation
Population targeted by this change: Top Ranked and Pros.

We introduced this mechanic to counter shield Operators' quick rotation during the Guard Break animation. We initially viewed this quick rotation as a source of frustration and sought to reduce the feeling of putting yourself in danger to engage a shield Operator and not getting anything from it. We've all had that one run-in with a skilled Clash…

But over time observing our community's evolving strategies, this interaction feels more in line with how a skilled shield player uses them.

As a result, we have removed this aspect of ballistic shields, as it wasn't our intention to remove a key component of shield play which created frustration for the player using the shield. Shields should now feel more comfortable to play.

HARD BREACH CHARGES
  • Reduced deployment time to 2s (from 3s)
  • Reduced activation time to 5s (from 6s)
Population targeted by this change: Top Ranked and Pros.

Since the introduction of Hard Breach Charges as a secondary gadget, they have been a useful part of Attackers' kits, albeit not quite as reliable as we had intended.

By reducing deployment and activation time, they will become an even more viable option for Attackers, leaving them less exposed and giving Defenders less time to react to their tactics.

RECOIL
  • Improved recoil for: ARX, C8, M1014, TCSG12
Population targeted by this change: Console.

As part of our continued efforts to improve controller game feel on console, specifically while aiming down sight, you will notice tighter recoil on a number of guns, making them more viable options when using a controller.

You will notice that successive shots for both the M1014 and C8 will land closer to one another. Similarly, it should be easier to chain shots with the TCSG12 now. As for the ARX, we have reworked the recoil pattern to keep shots more centered instead of spiking to the side.

Since this is an ongoing topic of discussion and experimentation, these changes reflect a part of the bigger picture. We are continuing to look into the console controller experience and how we can further improve the feel of your loadout.

WORLD BALANCING
PRE-REINFORCED HATCHES
Following experimentation on the TS, we've made the decision to set aside the idea of pre-reinforcing roof hatches.

Our initial objective with this idea was to make these hatches more interesting points of contention between Attackers and Defenders. We hoped to make it less trivial for Attackers to open these hatches and make it possible for Defenders to try to defend these hatches (with a Kaid, for instance).

We knew this could be problematic in a meta-game where Attackers' resources are already spread thin when it comes to dealing with Defenders' setups, but we hoped the addition of the Hard Breach Charge and Hibana rework would solve that issue.

After several tests on TS, here's what we observed:

  • On many maps, our objective seemed to be achieved based on what we could observe, although this has been difficult to evaluate for several reasons. First, our current TS player population and behaviors don't always represent our Live player population. Second, we don't always have enough TS activity for our telemetry results to be reliable.
  • On some maps where opening roof hatches is particularly crucial (like Kafe Dostoyevski), it made an Operator like Hibana almost a mandatory pick.
  • We did not manage to convince. Most feedback we gathered was negative, and we saw few players perceiving upsides to the change.
Our conclusion is that the cons seem to outweigh the pros, which has led us to the decision set this issue aside.

Thank you to everyone who played this feature on TS and took the time to send us constructive feedback. This is always incredibly useful!

This was a very valuable experience for us, so you can expect more like this one in the near future… we have lots of wild ideas that we want to test with your help!

https://www.ubisoft.com/en-gb/game/...s/XIvQ7qlaPtBBkChOYJydo/y5s43-designers-notes
 
Bem Six Invitational 2021 adiado devido pandemia :(

On January 29th, the French Prime Minister announced that the French borders would be closed to all non-EU travelers.

Following this announcement, Ubisoft, alongside our partner Live Nation, have been working tirelessly to find solutions to organize the physical edition of the Six Invitational 2021 in Paris, France in February, as initially planned. However, we have now learned that LAN esports events are no longer possible in today’s context, despite the strict sanitary measures put in place.

Consequently, we have no choice but to postpone the Six Invitational 2021 to a later date. While we are obviously disappointed that the Six Invitational will no longer go ahead this month as planned, our focus is now on re-evaluating the situation and looking for alternative options; we know fans are looking forward to both the reveal by the developers of the upcoming changes in Rainbow Six Siege, as well as the competition itself.

We are working with and listening to the organizations to find the best possible solutions. We will have more details on the exact impact of this decision for rosters and Season 2021 soon.

For us, the Six Invitational is a celebration of the worldwide Siege community, requiring cross regional matches to be a truly international competition. We have all been looking forward to a clash of the regions and the conclusion of the race towards the Six Invitational that all pro teams have engaged in since the launch of Season 2020 in each region. Due to server locations, and to ensure the utmost competitive integrity, such a competition can only happen if we gather all participating teams in the same physical location.

Even if our plans are regularly challenged by the evolution of the pandemic, we are all in this together. Our ultimate goal remains the same: to offer the best experience possible for both our professional teams and our passionate community all season long, while ensuring everyone’s safety.

We thank you all for your continuous support, passion and understanding. We are hard at work and will communicate more information as soon as we can.

https://www.ubisoft.com/en-gb/esports/rainbow-six/siege/news-updates/4BRZD5QO7FlqZWlt2yqif4
 
Para quem quiser os packs do SI, se estiverem a "ver" uma stream, os packs dropam de 5h em 5h, tem la gajos na twitch a fazer streams de 24h por isso é só deixar a stream em background e os packs vão dropando.

Não se esqueçam de ligar a conta da Ubi ao Twitch (Settings - Connections).
 
RAINBOW SIX ESPORTS REGIONAL LEAGUES NOW FEATURE TWITCH DROPS

We’re excited to reveal, that for the duration of Stage 1 of the 2021 season, viewers of regional Rainbow Six Esports Leagues will enjoy a chance to earn Twitch Drops.

Siege Esports Packs are back!

Siege_Esport_Packs_1920x1080.jpg


Esports packs are making a return, with an addition of a few exciting items. Viewers will receive a pack for every 4 hours watched, with a weekly cap of 3 packs per viewer. Please note, that the watch time will not be carried on from one week to another.

Drops will be enabled on all official streams of the European, North American, Asia-Pacific (South and North Division), and Latin America Leagues.

How Drops work

Register your account by heading over to https://drops-register.ubi.com and link your Twitch account to your Ubisoft account. You will then be prompted to opt into the drops feature. Please, make sure that your account is linked before you tune in to the broadcast.

All drops will need to be claimed manually. You can track all the Drops progression on the Inventory page https://www.twitch.tv/drops/inventory. When the Drops condition is reached, you will need to click on the “Claim” button in the Inventory page to claim the reward. Please note that the “Claim” button will be available only 24 hours after the end of the campaign (the final playday of the respective week). The delivery of claimed items will usually be done 48 hours after the end of the week.

More information:

Twitch Drops are activated for all five platforms the game is currently available on: PC, PS4, PS5, Xbox One, and Xbox Series X. You do not currently need to own Rainbow Six Siege to be able to earn drops. If you have your Twitch account linked to your Ubisoft account, and your Ubisoft account has been linked with your console accounts or PC, then you will receive the items when you login for the first time after installing.

https://www.ubisoft.com/en-gb/esports/rainbow-six/siege/news-updates/5WUkRRjXPsGJIhNmJvpIbP

Bem desde que não sejam como os outros packs, em que podia te sair uma skin repetida im good.
 

RAINBOW SIX SIEGE Y6S1.1 PATCH NOTES​

Streamer Mode:

  • Streamer Mode preferences have been added to the Options menu.
  • They allow streamers to hide the region and latency info on their screen from viewers and enable a hidden matchmaking delay to prevent queue sniping.
Charms Loadout Menu:

  • The charms in the operator album and player loadout menus will now be sort by rarity and alphabetical order. This is a temporary fix while waiting for those sections to be properly revamped.
Bug Fixes:

  • FIXED – Title enters infinite loading after cinematic of situation Cold Zero while in PlayGo.
  • FIXED – Players can fast peek around corners by leaning and knifing the air.
  • FIXED – Bailiff 410 handgun awards Battle Pass progress to the “Close Quarters” shotgun challenge instead of the “Handgun Eliminations” challenge.
  • FIXED – Vertical recoil stops/drop down sometimes when a player tries to compensate it.
  • FIXED – Player can avoid Match Cancellation Penalty if their entire team is self-eliminated and the player reconnects during the end of round.
  • FIXED – Multiple misplaced assets, clipping, and collision issues on various maps.
  • FIXED – Multiple exploitable gaps on various maps.
  • FIXED – Various LOD issues on Border map.
  • FIXED – Multiple texture issues on various maps.
  • FIXED – Various lighting issues on Border map.
  • FIXED – Various asset issues in Spectator mode.
  • FIXED – Attacker drones spawn inside the AC unit box on the roof of EXT Pedestrian Customs.
  • FIXED – Montagne hip fire cone is too small after the shield is unextended.
  • FIXED – Flores’ weapon clips through his Claymore if the player equips it after the detonation of the RCE-Ratero Charge.
  • FIXED – RCE-Ratero Charge that is anchored to a wall will change its position if caught by a Pest that is also anchored to the wall.
  • FIXED – Mira can deploy the Black Mirror over part of an indestructible wall in 1F Workshop on Border map.
  • FIXED – Maestro’s Evil Eye camera is obstructed when the device is deployed on the floor.
  • FIXED – Flores’ RCE-Ratero Charge HUD can be seen during end of round and MVP if activated just before the round ends.
  • FIXED – The RCE-Ratero Charge HUD will appear red if one of Flores’ drones is destroyed at the same time that he deployed the RCE-Ratero Charge.
  • FIXED – Replay access is disabled after quitting a match replay.
  • FIXED – The ticker overlaps with the loadout bar in the Caster HUD.
  • FIXED – When the player enters Observation Tools and switches their stance, there are discrepancies in the first and third person views.
  • FIXED – Missing the in-game notification that occurs when a player levels up a Ubisoft account.
  • FIXED – Watch section does not refresh when player leaves a Squad.
  • FIXED – Various UI and navigation issues throughout the game.
  • FIXED – Various localization issues throughout the game.
  • FIXED – Minor cosmetic and shop fixes.
  • FIXED – Multiple VFX are pixelated with the latest NVIDIA Drivers 461.72.
  • FIXED – Wrong description appears in the Premium Battle Pass purchase panel when the player has already reached Tier 98 or above.
Bem isto dos charms já estava na hora.
 
Uii nerfs ao Jackal..

Crimson Heist Season Patch Notes: https://rainbow6.com/crimsonheist

Please note that this Y6S1.3 Test Server update will focus on upcoming balancing changes. The Y6S1.3 patch on Live servers will include a wider array of changes and fixes (in addition to balancing), which we will announce closer to its release. Stay tuned for more!

Report any bugs you encounter in the TS to >> https://r6fix.ubi.com/test-server

OPERATOR BALANCING
These changes are broken down and explained in detail in our Designer's Notes blog post. For added context on the Jäger changes, check out this video from the dev team.

ACE
  • Replaced Smoke Grenades with Claymore
  • The S.E.L.M.A. Aqua Breacher destroys Mira's Black Mirror window
JACKAL
  • Reduced the C7E magazine capacity to 25+1 bullets (from 30+1)
  • Reduced the C7E damage to 42 (from 46)
JÄGER
  • Reduced the 416-C magazine capacity to 25+1 (from 30+1)
  • Increased the 416-C vertical kick
TACHANKA
Shumikha Launcher

  • Increased the magazine capacity to 7 (from 5)
  • Increased the fire duration to 7s (from 5s)
  • Reduced the detonation time to 0.75s (from 1s)
  • Increased the fire area radius to 1.9m (from 1.7m)
  • Increased the projectile “distance to start drop” to 20m (from 8m)
  • Increased the projectile speed to 30 (from 20)
DP27

  • Reduced the equip time to 0.65s (from 0.9s)
  • Reduced the unequip time to 0.3s (from 0.42s)
THERMITE
  • Replace Claymore with Smoke Grenades
TWEAKS AND IMPROVEMENTS
GAME BALANCING
Designated Marksman Rifle (ATTACKERS)

  • Removed access to 1.0x scopes
  • Gave access to 1.5x, 2.0x, and 2.5x scopes
  • Added 3.0x as default scope
PLAYER COMFORT
Removal of Tactical Realism

  • Removed the Tactical Realism playlist type from Custom Games.
  • Added Interface Preferences to the Options menu that allow players to enable and disable some HUD parameters.
  • All Tactical Realism playlists that have been saved by players will be removed.
GAME HEALTH
Ranked Match Cancellation

  • A vote to cancel a match can only be triggered during the Preparation Phase in the first round of the match.
  • When a player refrains from voting, it is considered a "no" vote instead of not being counted.
  • The vote is still decided by the majority, with ties going in favor of a cancel.
BUG FIXES
GAMEPLAY
  • FIXED – Attackers can use 2 drones to push the planted defuser inside the objective room.
LEVEL DESIGN
  • FIXED – The drone can see through the curtains above the window near 1F Red Stairs on Villa map.
  • FIXED – Doorway on the eastern side of 2F Bedroom is blocked if the player is AFK on Club House map.
  • FIXED – Player is able to glitch inside of the car located in Garage on House map.
  • FIXED – Drones get stuck inside the pile of wood in EXT Stable on Villa map.
  • FIXED – Payphones have no collision with Operators on Outback map.
  • FIXED – The spotlight in 1F Waiting Room no longer illuminates the environment when looking at it from 1F Customs Inspection on Border map.
  • FIXED – Defenders can be detected outdoors when they stand near the door frame in 1F Waiting room on Border map.
OPERATORS
  • FIXED – Echo's Yokai and captured drones lose their signal on the stairs in B Snowmobile Garage Corridor on Chalet map.
  • FIXED – When Flores' RCE-Ratero Charge explodes, its HUD remains on screen.
USER EXPERIENCE
  • FIXED – Minor cosmetic and UI issues.
  • FIXED – Various Audio, SFX and Animation issues throughout the game.
  • FIXED – Enabling RAW input affects mouse movement randomly.
  • FIXED – Infinite loading present if the player starts a match replay and enters the Options menu before the Operator reveal is over.

 
Patch disponível.

Y6S1.3 PATCH NOTES​

Y6S1.3 will release the week of May 3rd on all platforms. For additional information and further details on the balancing changes listed below, please see our Y6S1.3 Designer's Notes.

Y6S1.3 PATCH SIZE​

Below you will find the download sizes for each platform.
  • Ubisoft Connect: 986.80 MB
  • Steam: 770.98 MB
  • Xbox One: 1.64 GB
  • Xbox Series X: 1.52 GB
  • PS4: 1.40 GB
  • PS5: 1.42 GB

OPERATOR BALANCING​

ACE​

  • Replaced Smoke Grenades with Claymore
  • The S.E.L.M.A. Aqua Breacher destroys Mira's Black Mirror window

JACKAL​

  • Reduced the C7E magazine capacity to 25+1 bullets (from 30+1)
  • Reduced the C7E damage to 42 (from 46)

JÄGER​

  • Reduced the 416-C magazine capacity to 25+1 (from 30+1)
  • Increased the 416-C vertical kick

TACHANKA​

Shumikha Launcher
  • Increased the magazine capacity to 7 (from 5)
  • Increased the fire duration to 7s (from 5s)
  • Reduced the detonation time to 0.75s (from 1s)
  • Increased the fire area radius to 1.9m (from 1.7m)
  • Increased the projectile “distance to start drop” to 20m (from 8m)
  • Increased the projectile speed to 30 (from 20)
DP27
  • Reduced the equip time to 0.65s (from 0.9s)
  • Reduced the unequip time to 0.3s (from 0.42s)

THERMITE​

  • Replaced Claymore with Smoke Grenades

TWEAKS AND IMPROVEMENTS​

GAME BALANCING​

Designated Marksman Rifle (ATTACKERS)
  • Removed access to 1.0x scopes
  • Gave access to 1.5x, 2.0x, and 2.5x scopes
  • Added 3.0x as default scope

PLAYER COMFORT​

Removal of Tactical Realism
  • Removed the Tactical Realism playlist type from Custom Games.
  • Added Interface Preferences to the Options menu that allow players to enable and disable some HUD parameters.
  • All Tactical Realism playlists that have been saved by players will be removed.
Ubisoft Connect
  • Stats micro-app is coming to Ubisoft Connect overlay.
  • Discover your stats and compare them with your friends.
  • Discover your playstyle as an Attacker and as a Defender.

GAME HEALTH​

Ranked Match Cancellation
  • A vote to cancel a match can only be triggered during the Preparation Phase in the first round of the match.
  • When a player refrains from voting, it is considered a "no" vote instead of not being counted.
  • The vote is still decided by the majority, with ties going in favor of a cancel.

BUG FIXES​

GAMEPLAY​

  • FIXED – Attackers can use 2 drones to push the planted defuser inside the objective room.
  • FIXED – Environmental destruction is not replicated for a player who joins an in-progress match.
  • FIXED – Players who leave a Ranked or Unranked match are sometimes unable to rejoin and get infinite loading.
  • FIXED – Players are able to get double MMR if 4 players leave the match and rejoin.
  • FIXED – Explosions can destroy Bandit's Shock Wire through reinforced walls and indestructible floors.
  • FIXED – Cancelling a Ranked queue may result in an Abandon Penalty, even if the player never joined a match.

LEVEL DESIGN​

  • FIXED – The drone can see through the curtains above the window near 1F Red Stairs on Villa map.
  • FIXED – Doorway on the eastern side of 2F Bedroom is blocked if the player is AFK on Club House map.
  • FIXED – Player is able to glitch inside of the car located in Garage on House map.
  • FIXED – Drones get stuck inside the pile of wood in EXT Stable on Villa map.
  • FIXED – Payphones have no collision with Operators on Outback map.
  • FIXED – The spotlight in 1F Waiting Room no longer illuminates the environment when looking at it from 1F Customs Inspection on Border map.
  • FIXED – Defenders can be detected outdoors when they stand near the door frame in 1F Waiting Room on Border map.
  • FIXED – Collision issues around windows on Consulate map.
  • FIXED – Player is able to plant the defuser between the bomb sites in 1F Main Lobby on Border map.
  • FIXED – Attackers have unfair line of sight through a drone vent from EXT Office Balcony to 1F Bedroom on Skyscraper map.
  • FIXED – Various LOD issues on Outback map.
  • FIXED – Multiple collision issues on Chalet map on Xbox Series X.

OPERATORS​

  • FIXED – Echo's Yokai and Mozzie's captured drones lose their signal on the stairs in B Snowmobile Garage Corridor on Chalet map.
  • FIXED – When Flores' RCE-Ratero Charge detonates, its HUD remains on screen.
  • FIXED – Player with RFF is able to eliminate Caveira while she is interrogating an Attacker.

USER EXPERIENCE​

  • FIXED – Minor cosmetic and UI issues.
  • FIXED – Localization issues throughout the game.
  • FIXED – Various Audio, SFX, and Animation issues throughout the game.
  • FIXED – Infinite loading present if the player starts a match replay and enters the Options menu before the Operator reveal ends.
  • FIXED – Error is received when attempting to purchase currency packs or digital content from the first party store in-game on PS5.
  • FIXED – Inconsistent difficulty for Flores in the Battle Pass section and the Operators section
  • FIXED – Player is kicked from Squad after changing their spoken language on Xbox.
E um novo evento que começa amanha.

 
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