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Turok : Evolution Lindo!!! :)

Discussão em 'Jogos - Discussão Geral' iniciada por NeoToPower, 20 de Abril de 2002. (Respostas: 20; Visualizações: 2803)

  1. NeoToPower

    NeoToPower 1st Folding then Sex

    "Acclaim's Turok series came to life on the Nintendo 64 about six years ago with Turok: Dinosaur Hunter, providing gamers with an intense shooter experience on a console not exactly known for that sort of gaming. (Oh, how things changed!) Instead of the frantic pace that PC gamers found in many shooters of the day, Turok put more emphasis on atmosphere and ambience, offering more of a build-up until you encountered and blasted your prehistoric enemies. After continued success as an N64 franchise, the Turok series will soon be appearing on new consoles while returning to its roots with Turok: Evolution. Acclaim will be covering all its bases by releasing the game on the GameCube, Xbox, and PlayStation 2. They'll be taking the series back to its origins by focusing on the sort of atmosphere and gameplay that made the first game so popular.

    The story of Turok: Evolution should prove interesting to long-time fans of the series by fleshing out the pre-history of the saga. It should provide newcomers with a truly unusual tale to help them get into the action. The game will begin in 1886, with the Saquin Nation, a Native American tribe, looking for a home in Mexico where they can live unmolested. Unfortunately, they're being pursued by the merciless and treacherous "Indian hunter," Captain Tobias Bruckner, who'd just as soon see them all eradicated. When his men kill the Saquin chief, it's up to Tal'Set, a great Saquin warrior, to put an end to the butchery.

    While dueling with Bruckner, Tal'Set falls into an ancient cavern when the ground gives way beneath him. When Tal'Set's blood touches the ground, it opens a portal that sends him back in time to the mysterious -- and exceptionally dangerous -- Lost Land. From there, this utterly outlandish but pleasantly different plot thickens. Tal'Set meets the River People tribe and eventually agrees to help them fight the villainous Lord Tyrannus, who commands hordes of reptilian warriors.

    Turok: Evolution might have a lengthy and detailed back story, but don't worry: the heart of the game will be first-person shooter action. Your main goal in the game will be mowing down dinosaur after dinosaur, with plenty of prehistoric humanoid creatures thrown into the mix. The fact that many of your enemies will be armed with strange alien weapons will not only give you added challenges, but also lead you through interesting plot twists.

    Expect to encounter around thirty-two different types of enemies in all. You'll have to test your mettle against the likes of the Kronosaur, which gives the term "sea monster" new meaning; the Styracosaurus, with its imposing spiked head armor; and the raging Velociraptor, made famous by Spielberg's Jurassic Park films. And then there are the mysterious half-reptile/half-humanoid creatures intent on your destruction... Tal'Set will be having one heck of a bad day.
    To take on all of these ferocious beasts, you'll get all manner of decidedly non-prehistoric weaponry. Who needs a simple bow and arrow when you have cruise missiles? Why settle on a club when you have a trusty chaingun? To keep things from devolving into a simplistic "see enemy, shoot enemy" affair, you'll sometimes get to go on stealth missions. You'll also get to attack enemies from the sky, Drakan-style, while riding a fearsome, well-armed Pteranodon (think Pterodactyl). To add even more diversity and interest, Acclaim wants to let you fight beside believable AI-controlled allies and against equally smart enemies. The latter will take advantage of cover and work together to defeat you.

    Lots of smart enemies and powerful guns are one thing, but without a memorable game world, a shooter can only be so good. It was the legendary godfather of the genre, Doom that first proved that so ably, as compared to its predecessor, Wolfenstein 3D, which only had incessant action going for it. Acclaim wants to thrust you into an alien yet totally convincing and unforgettable world with Turok: Evolution. To do that, they're going to bring the environment to life. Tree branches will sway in the wind, and moving underbrush will betray sneaking enemies. Scripted events will help add to the real-life feeling.

    Perhaps even more important than any sort of mood-setting, the environment will directly add to the gameplay by letting you interact with it. If you spot a pack of dinosaurs rushing towards you, you'll get to hide in the foliage to outwit them. What should likely prove more fun, though, is the ability to use the environment offensively. Why try to shoot a bunch of dinosaurs individually when you can just blast a nearby stand of trees and dump some fresh-cut lumber on their heads? Similarly, you'll get to cause rockslides with your weapons, crushing your foes underneath piles of rubbleRegardless of how you interact with the environments, they should provide plenty of scenic diversity. You'll wend your way through dank jungles, trek between high canyon walls, and even battle through strange cities. Visually, Turok: Evolution should bring these scenes to vivid life with an all-new graphics engine. Early images from the game show it to be shaping up quite nicely, with believable foliage, fog effects for added ambience, and eerie yellow and red skies. Most importantly, the game's reptilian monstrosities look like true threats to be reckoned with. The sense of scale for both the creatures and locations is impressive at this stage.

    With all its new gameplay features, unusual atmosphere, and truly over-the-top story, Turok: Evolution is in a position to add another exciting chapter to the Turok series. You'll get to find out if it lives up to its potential this fall."

    Parece que os possuidores de xboxas vão se passar quando virem esta bomba!! alem de pensarem 2 x quando falarem do Halo ainda, provavelmente, vão se roer de inveja!!

    E eu ainda espero e desespero pelo meu final fantasy 10 .... sinif....snif..... :005:

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  2. NeoToPower

    NeoToPower 1st Folding then Sex

    mais 1 pic

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  3. NeoToPower

    NeoToPower 1st Folding then Sex

    e mais outra

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  4. Marsupillami

    Marsupillami Power Member

    Hum, qd saiu na epoca era excelente o nivel grafico, vamos ver agora... deve bater qq um (menos o UT2, o Doom, etc) :D
  5. Korben_Dallas

    Korben_Dallas Zwame Advisor

    Neo bota as pics mm na thread usando o comando IMG... senão chateiam-te pq tás a encher o server :D

    Anyway adorei os turoks... o Turok tinha MONTES de armas mm lindas!!

    E o 1º na N64 tava com gráficos de pasmar!!! :eek:
  6. Praetor

    Praetor Power Member

    O Turok (o 1º claro) tenho *ORIGINAL* para a minha N64...

    E FOI O 1º JOGO A APRESENTAR AO MUNDO UMA SHOCK RIFLE W000000H0000000000!!!!!!!!!!!!!
    Grandes armas que esse jogo tinha...
    (então quando eu punha o cheat para ter ammo infinito weeeeeeeeeeeeeeeeeeeee)
    Ya eu sei..cheats sux...mas era só para "shockar" os adversários LMAO

    O 2º o que tinha de bom era os head-shots....LOL
  7. ToTTenTranz

    ToTTenTranz Power Member

    Um FPS que não vai sair pra PC??

    Quer dizer, tão com ideias de meter o ppl a jogar um fps num gamepad, certo?

    Baaah eu bem tentei jogar Halo na xbox, mas aquela cena simplesmente #não dá jeito#!
    E tb tentei no 007 pra N64, e turok 1 tb na N64.. caput though..
  8. Markito85

    Markito85 Power Member

    Este Turok vai sair primeiro, repara bem Primeiro na GameCube, mas sem duvida que mais tarde ou mais cedo chegará ao PC e a outras consolas.
  9. Korben_Dallas

    Korben_Dallas Zwame Advisor

    Jogar FPS num gamepad é triste... passado um tempo habituas-te mas nunca consegues chegar aos calcanhares de um jogador com rato+teclado... :rolleyes:
  10. possessed

    possessed Full Throttle BOINC Roller

    se isto nao aparecer para pc vai ser mau, o turok era lindo na minha voodoo

    ja agora, ninguem tem uma versao Direct3D do dinossaur hunter para poder voltar a ver aquelas armazitas :003: :003: :003:
  11. Praetor

    Praetor Power Member

  12. possessed

    possessed Full Throttle BOINC Roller

    ENHANCED SHOCK RIFLE 0WNZ!!! (instagib mutator para os amigos :D )
  13. Praetor

    Praetor Power Member

    epa instabig é muito mau...

    /me snipes possessed....:D
  14. possessed

    possessed Full Throttle BOINC Roller

    /me redemmes praetor

    M O N S T E R K I L L ! ! !
  15. Korben_Dallas

    Korben_Dallas Zwame Advisor

  16. Fred AMG

    Fred AMG What is folding?

    alguem me dix o k axam do jogo jurassic park the lost world i onde o poxo comprar??
  17. timber

    timber Zwame Advisor

    Às vezes o thread digging tem as suas vantagens :D eheheh
    Just joking
  18. Korben_Dallas

    Korben_Dallas Zwame Advisor

    Epá esta thread é sobre Turok... Podes abrir uma thread nova mas Lost World só tou a ver a versão Saturn/PSX... para PC de Jurassic Park só deves ter o Operation Genesis e o Trespasser :wvsore:

    Timber esse coment foi antes sequer de ter uma XBOX... até aí só tinha jogado FPS na N64/Saturn (sem contar com Doom clones na Mega Drive) e digamos que funcionava mas estava longe de ser o pad ideal pa FPS :205:
  19. timber

    timber Zwame Advisor

    Pois, PADs sem analógicos é uma tristeza para FPS
  20. c3l5o

    c3l5o I'm cool cuz I Fold

    Mesmo com analógicos... Um PAD a meu ver nunca consegue bater um rato/teclado... Nunca consegui jogar o Halo em condições ou similares, parece muito pouco "natural"... BTW ainda me lembro do tempo em que os fps se jogavam só com o teclado e pa fazer starfe usava-se o shift mais a seta po lado, mas tb nesse tempo um gajo nunca precisava de apontar para cima ou pa baixo embora o pgup e pgdown, home, end e similares lá tivesse para o fazer ;)

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