Um estudo de marketing podia ter melhorado a PS3

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8. PlayStation 3: Late, Expensive, and Incompatible

When it was announced in spring 2005, the Sony PlayStation 3 was going to be the greatest thing to hit home gaming since a hedgehog named Sonic. Then came the delays. By the time the PS3 arrived, it was six months late, and Nintendo's cheaper and more innovative Wii had stolen much of its thunder. At $599 for the 60GB model, the PS3 is twice the price of the original PlayStation 2, yet research firm iSupply--which describes the PS3 as having supercomputer qualities--estimates that Sony still loses more than $200 per unit.

Thanks to manufacturing delays, Sony shipped an estimated 150,000 units for the North American launch, or less than half the number it had originally planned. And the PS3 was incompatible with more than 200 PlayStation and PS2 games, though Sony is addressing that problem through online updates.

The good news? Game-crazed youth are buying up PS3s and reselling them on eBay for double the asking price. And unlike, say, Sony batteries, they don't catch fire--at least, not yet.

Big Mistake: Trying to turn a supercomputer into a gaming device.

Bigger Mistake: Failing to drive a stake through the heart of Nintendo when the opportunity offered

Pc World's Top 21 Tech Screwups of 2006
 
Eu li o artigo e concordo quando dizem que um estudo de marketing poderia ter melhorado a PS3. Eles não falam em questões de publicidade mas sim de criação de um produto ouvindo aquilo que as pessoas querem e como sabemos no caso da PS3 pelo menos (quando comparativamente a outros produtos Sony) a Sony enterrou a cabeça na areia e fez como quis e bem entendeu. Quando já não podiam enterrar mais a cabeça, eles enterram os braços, o corpo e as pernas... Eu aplaudo.

Market research could have improved PS3's image
Posted Dec 19th 2006 10:30AM by Justin Murray
Filed under: Sony PlayStation 3, Business
Few people hate Sony as a company; it is just the PS3 -- as well as the DRM and exploding batteries -- that pull the brunt of the ire. In fact, many of their other products are beloved by consumers worldwide and aren't decried by the media. The biggest reason is Sony's Electronic Division's strong consumer research practices.

Sony's television and digital camera lines garner much consumer approval. This is helped in part by the creation of focus groups and people who actually listen to customer feedback. For example, when developing the Mylo device (a handheld WiFi device that allows chat-functions, Internet connectivity, music and a full QWERTY keyboard) they sent 850 of the devices out to determine the who, what, where, when, why and how the product would be used and made changes around the feedback gained; as such, the Mylo is poised to be another well-received Sony product.

The PS3 is a device that appears to have been developed in a vacuum; one where only the engineers built what they thought was the ultimate console. This is shown by the general user unfriendly environment the PS3 has built; symptoms of which are seen in major media publications. While most of the problems can easily be fixed with firmware upgrades over time, there are still aspects that cannot be fixed -- such as the lack of a scaler chip to allow for a simple one-and-done resolution setting when using various features -- without angering earlier adopters or alienating customers with confusing redesigns so early in the life-cycle. How different would the PS3 be today if the PlayStation Division took the same consumer research approach the Electronics Division does?

Consumer Research Guides Sony Product Design for the Holidays

Published: December 19, 2006 9:00 AM


SAN DIEGO, Dec. 19 /PRNewswire/ -- With the holidays upon us, Sony Electronics is tapping into customer research to help refine products that make the perfect gifts.


Through an array of consumer research initiatives, including surveys, focus groups, on the spot interviews with customers at various locations, syndicated and communications research, metrics tracking and customer relationship management, Sony is asking consumers what they expect from its products.


"We want to combine consumer insight from market research with strong engineering minds to market innovative products that consumers will want to give as gifts at this time of year," said Chris Gaebler, vice president of marketing and strategy for Sony Electronics in the U.S. "This research is essential for us to continue to provide products that bring joy to people's lives. We want our customers to know they have a voice and we are listening."


Sony has made some of its most popular products for this season available for consumer analysis, including the Sony(R) Reader electronic book, BRAVIA(TM) flat-panel LCD televisions, Cyber-shot(R) digital cameras, Nav-U(TM) portable navigation systems, and the new mylo(TM) personal communicator.


Accordingly to Gaebler, consumer feedback has lead to key product design or marketing changes that have made certain products even more appealing and user-friendly.


For example, consumer focus groups in the U.S. reviewing a preliminary design for the Sony(R) Reader found the multitude of buttons made navigating a bit difficult, and that the alkaline batteries originally specified to power the unit were cumbersome. Sony engineers made changes based upon this input in the final design, including replacing alkaline batteries with rechargeable ones, and a simpler button configuration.


"We are so pleased with the design of the Reader product and we're expecting the high demand to continue this holiday season," said Ron Hawkins, vice president of portable reader systems.


Sony television designs benefit from consumer feedback as well. Consumer research helps the company determine what sizes to manufacture its rear-projection televisions as well as what colors are most popular for its BRAVIA LCD TV color bezel options. The redesigned products mean consumers can find Sony's quality televisions in the sizes and colors that best fit their homes.


More than 850 consumers put one of Sony's newest products, the mylo personal communicator, to the test, providing feedback through focus groups and an online survey. This information helped determine the target consumers for the product, how they would use it, what features they would use, what additional features they would like, and whether the purpose of the product is clear.


Learning about consumers' lifestyles is also important to product development. With that in mind, Sony is researching how consumers share their digital photos, including how they print, store and download them.


The company's latest line of Cyber-shot(R) digital cameras took into account consumer suggestions, feeling that at the time they didn't see a need for a wireless WiFi feature in the N-series models, and the addition of touch-screen technology in the T-series cameras.


Focus groups were also used to help determine which colors should be made available for the cameras. As a result, red was offered as a color option for the DSC-T50 Cyber-shot model.


Feedback from women customers, who now represent more than half of the consumer electronics purchasing power, has been extremely beneficial to Sony, according to Gaebler. SonyStyle stores, which were designed with the female shopper in mind, are ready for the holiday season. The stores are stocked with the latest products designed to meet consumers' wishes, including VAIO(R) notebook computers in various graphic splash color choices. Customers who spend $200 or more will also receive a sachet with an exclusive Sony Style holiday scent.


"Personalization and customization options are two ways our products are differentiated to meet the tastes of both male and female consumers, while contributing to the high standards of the Sony brand," Gaebler said.

O link directo para o artigo do post original: http://www.smartmoney.com/news/PR/index.cfm?story=PR-20061219-000900-0900
 
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