Korben_Dallas
Zwame Advisor
http://www.homelanfed.com/index.php?id=21751
HomeLAN - How do you think your next generation engine compares to other game engines such as id's Doom 3 and Valve's Half Life 2 (Source) engine?
Tin Sweeney - UnrealEngine3 is essentially one generation ahead of the hybrid DirectX7-9 engines shipping in 2004. We've designed UnrealEngine3 from the bottom up with 100% focus on DirectX9 and later hardware and the kind of graphics and CPU specs we're expecting from next-generation 2006 and later PC's and next-generation consoles. By throwing out compatibility with past hardware, we've been able to create a much purer and more general renderer that's not constrained by old fixed-function and 8-bit-per-pixel rendering architectures, and this fact really shows up when you look at the engine's visual fidelity, support for very detailed outdoor as well as indoors environments, and very open and unrestricted shading and lighting system.
Of course, we're targeting games shipping in the 2006 timeframe, so being a full generation ahead ought not to come as a surprise. But Epic stands somewhat alone in terms of shipping major engine releases and games coinciding with each major generation of GPU's and console game generations.
HomeLAN - How do you think your next generation engine compares to other game engines such as id's Doom 3 and Valve's Half Life 2 (Source) engine?
Tin Sweeney - UnrealEngine3 is essentially one generation ahead of the hybrid DirectX7-9 engines shipping in 2004. We've designed UnrealEngine3 from the bottom up with 100% focus on DirectX9 and later hardware and the kind of graphics and CPU specs we're expecting from next-generation 2006 and later PC's and next-generation consoles. By throwing out compatibility with past hardware, we've been able to create a much purer and more general renderer that's not constrained by old fixed-function and 8-bit-per-pixel rendering architectures, and this fact really shows up when you look at the engine's visual fidelity, support for very detailed outdoor as well as indoors environments, and very open and unrestricted shading and lighting system.
Of course, we're targeting games shipping in the 2006 timeframe, so being a full generation ahead ought not to come as a surprise. But Epic stands somewhat alone in terms of shipping major engine releases and games coinciding with each major generation of GPU's and console game generations.