jp_45
Power Member
Na x vai ter on-line?
yup http://www.xboxteamportugal.com/index.php?option=com_content&task=view&id=2923&Itemid=6
e vai ter melhores graficos tb!
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Na x vai ter on-line?
Game Informer disse:Sega announced today that Xbox 360 owners can look forward to online multiplayer when Virtua Fighter 5 hits the console this fall. The 360 version, which trails the PS3 version by nearly a year, was presumably delayed to make such functionality possible. The 360 version is based on the most recent arcade version and will include analog and D-pad control. The Dojo mode has been enhanced, too, allowing players to further tweak their training.
“Virtua Fighter 5 is the most intense fighting experience available on next-generation consoles,” said Scott Steinberg, vice president of marketing, Sega of America. “The addition of online multiplayer support opens up the competition to a global scale enabling players to compete and challenge anyone, anywhere, anytime, using Xbox Live.
Fonte: http://www.next-gen.biz/index.php?option=com_content&task=view&id=6618&Itemid=2&limit=1&limitstart=1Why’d PS3 owners get stiffed on VF5 online?
Sega recently announced that the Xbox 360 version of the stunning Virtua Fighter 5, which is coming out months after the PS3 version this fall, would be online multiplayer-enabled. PS3 owners weren’t lucky enough to get that feature, as Sega AM2 said in the past that the lag in online play would be unacceptable, thus marring the preciseness that the series prides itself on.
But if that’s the case, why did the Xbox 360 get online and the PS3 got stiffed?
Steinberg explains that Sega simply “wanted to go to market quickly with the PS3 SKU” in order to release it within the console’s launch window, so that console missed out on the online fun.
“I don’t know how to explain it other than by defining [the VF5 dev team] as just the most incredible craftsmen-oriented group. They’re perfectionists, I guess is probably a better way to say it. They have always been concerned about lag time and that game is as real and pure as a fighting game gets. It doesn’t play around, it takes itself very seriously, and they didn’t want that lag online to be a barrier to people’s experience of the purity in gameplay.”
While Sega was working on the PS3 version of VF5, it was also readying the upcoming Xbox 360 version.
Steinberg explains that getting online to work with VF5 for Xbox 360 was kind of a “skunk works” project.
“[AM2] felt that with the 360 they could make online happen, and with a lot of trials and tests and experiments figured out a way to do it where there’s no lag—well extremely minimal lag, almost unnoticeable—so we were quite shocked when they told us it would be online, actually. It was a surprise.
“…I think they felt like, hey, let’s surprise the world.’ That’s how it all kind of came down, so it was one of those great, just serendipitous kinds of moments where it happened and we weren’t expecting it.”
Uiiiiii é que é já a seguir
o demo da para exrimentar online?
Eu por acaso sou daqueles que não sou grande apologista do LIVE, mas neste caso acho realmente uma estupidez o jogo não ter uma componente multiplayer via internet.