MMO Warhammer Online - Deathsword Update- Ultima Info oficial

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Combat and Careers

Healer Archetype


  • Restorative Burst: The tooltip for this tactic will now correctly state the number of Action Points gained when triggered.

Tank Archetype


  • Champion's Challenge: Neither the player nor the player’s enemy may be knocked back while this Morale ability is in effect.

  • Juggernaut: This ability will only fire when the player is rooted, snared, silenced, or disarmed.

  • Raze: This channeled ability will no longer be interrupted while on the move.

Dwarf Racial Tactics


  • Stoutness of Stone: This tactic will once again reduce the effectiveness of Stuns and Knockdowns.

Archmage:


  • Boon of Hysh: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

  • Wild Healing: This tactic will now correctly provide a 50% reduction to AP costs on direct healing abilities when triggered.

  • Funnel Essence: This ability will now correctly behave like a channeled ability.

  • Radiant Gaze: This ability will now correctly reduce the target’s chance to critically hit and reduce their damage by the correct amount.

  • Storm of Cronos: This ability will now correctly reduce Spirit resistance for the correct amount.

  • Balanced Mending will now correctly provide a bonus to heals on other players, and a penalty to heals on the caster.

  • Increased Conductivity: This Tactic will now increase the damage for all abilities listed in the tooltip.

  • Rain Lord: The tooltip for this effect will now list all stats affected.

Bright Wizard


  • Combustion mechanic: Chance to critical hit based on combustion level has been reduced.

  • Combustion mechanic: Chance to cause a Miscast and damage yourself based on combustion level has been reduced.

  • Choking Smoke: This ability now has no build time.

Chosen



  • Blast Wave: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.

  • Bane Shield: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.

  • Quake: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack.

  • Bane Shield: The damage for this ability is now considered Spiritual Damage

Disciple


  • Rend Soul: This ability now returns 350% of the damage done, and the setback amount has been reduced to half a second.

  • Curse of Khaine: The effect of this ability has been reduced to 50%.

  • Covenant of Celerity: This ability will no longer stack with other snares, and the effect can now be removed with snare cleansing abilities.

  • Flay: This ability is now considered a snare and can be removed with snare cleansing abilities


Engineer


  • Self Destruct: This ability will now correctly knock all targets down and kill the turret.

  • Barbed Wire: This ability will now correctly root all players.

  • Friction burn: This ability will now work correctly when there are no targets in the area.

  • Strafing Run: This ability now has less delay before damaging and knocking back the target.

Ironbreaker


  • Oath Friend: The rate at which Grudge is generated has been changed. If the Ironbreaker is at 0-30 Grudge, the Ironbreaker will gain 10 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 31-60 Grudge, the Ironbreaker will gain 5 Grudges every time the Oath Friend is attacked. If the Ironbreaker is at 61-100 Grudge, the Ironbreaker will gain 3 Grudge every time the Oath Friend is attacked.

  • Avenging the Debt: The heal value of this ability has increased.

  • Away With Ye: The Grudge cost for this ability has been reduced to 25, and the cooldown has been decreased to 10-seconds.

  • Grumble An’ Mutter: The heal value of this ability has increased.

  • Oathbound: The Grudge cost for this ability has been reduced to 15.

  • Shield Sweep: The Grudge cost for this ability has been reduced to 25.

  • Watch An’ Learn: The Grudge cost for this ability has been reduced to 15, the damage has increased, and the cooldown has increased to 10 seconds.

  • Axe Slam: This Morale Ability will now correctly gain benefit from Mastery into Path of Stone.

  • Strength in Numbers: This Morale Ability will now correctly gain benefit from Mastery into Path of Vengeance.

Magus

  • Daemonic Lash: The tooltip for this ability no longer displays an incorrect cooldown time.

  • Seed of Chaos: The AoE damage for this ability will once again fire at the end of the damage over time.

Marauder

  • Mouth of Tzeentch: This ability will now behave like a melee attack. Strength will contribute to this ability’s damage (rather than Intelligence), and this ability can now be defended against like a melee attack

Runepriest


  • Rune of Restoration: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

  • Rune of Nullification: The effect of this ability has been reduced to 50%.

Shaman


  • Bleed fer Me: Fixed a bug which caused this ability to heal for incorrect amounts when used with WAAAGH.

  • Nuthin' But Da WAAAGH: This ability now works correctly on players other than the caster.

  • Bigger, Better, An' Greener: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

Squig Herder


  • Squig Squeal: This ability’s damage over time will now fire on the target correctly.

Sorcerer


  • Dark Magic mechanic: The chance to critical hit based on Dark Magic level has been reduced.

  • Dark Magic mechanic: The chance to cause a Miscast and damage yourself based on Dark Magic level has been reduced.

  • Stricken Voices: This ability is now instant cast.

  • Word of Pain: This ability is no longer a Willpower reduction, and will now lower the target’s Spirit resistance instead. The effect will last 15 seconds and deal a large amount of damage after the effect wears off. The need to stack this ability has been removed, and it now has a 10 second cooldown time.

  • Triumphant Blasting: The tooltip for this ability now correctly states that it will knock down mobs.

  • Surging Pain: This ability now builds 10 Dark Magic.

  • Umbral Fury: This ability has been renamed to Frozen Fury. The tooltip now points to the correct ability name that it effects.

  • Tapping the Dark: The tooltip for this ability now refers to the correct ability that it effects.

Swordmaster


  • Crashing Wave: This ability will now knock targets down every time.

  • Perfect Defenses: Players will now properly receive the bonuses to defense while in Improved and Perfect Balance

  • Sapping Strike: The Action Point drain on this ability will now work correctly.

  • Shadow Blades: The damage done with this ability can no longer be defended against.

Warrior Priest


  • Divine Assault: This ability now returns 350% of the damage done, and the setback amount has been reduced to half a second.

  • Divine Shock: This ability will now fire when there are no targets in the area.

White Lion

  • Thin the Herd: This ability will now have the correct range.

  • Pack Assault: This ability will now correctly grant all group mates the extra damage.

  • Cull the Weak: This ability will now have the correct range.

Witch Hunter


  • Seeker’s Blade: This ability will now check for an Ailment before firing.

  • Burn Away Lies: This ability will now trigger Blessed Bullets.

Zealot


  • Elixir of Dark Blessing: This ability has had its cast time reduced to 2.5 seconds, and the setback amount has been reduced to half a second.

  • Boon of Tzeentch: The tooltip for this ability now displays the correct range.

  • Storm of Ravens: The tooltip for this ability now displays the correct range.

  • Chaotic Agitation: The tooltip for this ability will now display the correct frequency for damage pulses.


 
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