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Why your Xbox games look so good

Discussão em 'XBOX' iniciada por jmoportugal, 27 de Fevereiro de 2008. (Respostas: 1; Visualizações: 823)

  1. jmoportugal

    jmoportugal Power Member

    [​IMG]

    Why your Xbox games look so good

    I spoke with Anthony Brown from Seven Group Digital Media this weekend at the Elan Awards in Vancouver and he gave us a peek behind video game development that you may not have seen before. Long before you pop the disc in your Xbox, many games make a pass through a rendering farm, which crunches the bits and makes your games look so good. For Seven Group, Anthony has chosen Microsoft Windows Compute Cluster Server 2003. Render Farms have always been an integral part of a game studio and now with special effects and animation becoming such a huge compute task they now require High Performance Computing (HPC). That's where Microsoft’s CCS comes in. Anthony breaks down HPC and CCS for us.

    fonte: http://on10.net/blogs/tina/Microsoft-Compu...er-Server-2003/

    Videos: MP4 - http://mschnlnine.vo.llnwd.net/d1/on10/5/2.../2/CCS_on10.mp4
    WMV - http://mschnlnine.vo.llnwd.net/d1/on10/5/2.../2/CCS_on10.wmv
    WMV high - http://mschnlnine.vo.llnwd.net/d1/on10/5/2...CS_2MB_on10.wmv
    Video via streaming na fonte
     
  2. raVemjr

    raVemjr I'm cool cuz I Fold

    Render farms? O development para PS3 não passa por aí? Tem de passar...
     

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