'Crystal Tools': Final Fantasy Engine Renamed, Supports Wii
'Crystal Tools' is the new name of Square Enix's company-wide 3-D game development engine, and it'll support Wii.
At Game Developers Conference, Taku Murata, GM of Square Enix's research and development division, announced the new name and more details on the multiplatform development tools, originally called "White Engine."
Although "White Engine" was originally announced in 2006 as a PlayStation 3 game creation platform, it has since become multiplatform, including Xbox 360 and PC capabilities.
"Crystal Tools," Murata said, will also be used in the development of Square Enix's upcoming next-gen MMORPG.
Some of the "Crystal Tools" features will work on the Wii, Murata said, although "it's a secret." Well, it's certainly not a secret anymore.
Murata showed the assembled audience, comprised mostly of programmers, some screenshots of the tools. He showed a character model viewer and a cut-scene editor. The latter allows designers to craft real-time cinematic scenes using tools very much like Final Cut Pro or other movie editors.
Murata finished by showing a trailer of Final Fantasy XIII. Unfortunately for everyone expecting a giant info blowout or a real-time demonstration of the power of Crystal Tools, it was the same BLIZZRAD! pre-rendered footage from E3 2006.