Wii [Wii] Crystal Tools/White Engine Wii

lmikotas

Power Member
'Crystal Tools': Final Fantasy Engine Renamed, Supports Wii

'Crystal Tools' is the new name of Square Enix's company-wide 3-D game development engine, and it'll support Wii.

At Game Developers Conference, Taku Murata, GM of Square Enix's research and development division, announced the new name and more details on the multiplatform development tools, originally called "White Engine."

Although "White Engine" was originally announced in 2006 as a PlayStation 3 game creation platform, it has since become multiplatform, including Xbox 360 and PC capabilities.
"Crystal Tools," Murata said, will also be used in the development of Square Enix's upcoming next-gen MMORPG.

Some of the "Crystal Tools" features will work on the Wii, Murata said, although "it's a secret." Well, it's certainly not a secret anymore.

Murata showed the assembled audience, comprised mostly of programmers, some screenshots of the tools. He showed a character model viewer and a cut-scene editor. The latter allows designers to craft real-time cinematic scenes using tools very much like Final Cut Pro or other movie editors.

Murata finished by showing a trailer of Final Fantasy XIII. Unfortunately for everyone expecting a giant info blowout or a real-time demonstration of the power of Crystal Tools, it was the same BLIZZRAD! pre-rendered footage from E3 2006.
http://blog.wired.com/games/2008/02/finalfantasy.html
 
Muito boa noticia; significa que assim as equipas e pessoal da White Engine *cough* Final Fantasy XIII team (PD1), a Kingdom Hearts Team e a MMORPG team *cough* não terão problemas se um dia trabalharem na Wii, se já não estiverem a fazê-lo (wishful thinking)

De qualquer maneira, parece-me que o outro anuncio de hoje, o pay&play vai de encontro ao que o presidente da Square-Enix andava a pedir à Nintendo para permitir.


EDIT: Mais Info:

You mentioned at the panel that Nintendo's Wii is partially supported by Crystal Tools, but not completely. Why is Wii development lagging so far behind?

Taku Murata:
The differences between Wii and 360, PS3 and PC are much bigger, and we're just not at the point in development where Wii support is completely ready.

Well, contrast Crystal Tools with Mr. Tsuchida's WiiWare team -- do you think what they're doing with Crystal Chronicles, using NintendoWare and third-party scripts, is a better fit for the platform?

Taku Murata:
It really all comes down to the title in question and what you're doing with it. For instance, hypothetically -- don't take this seriously! -- if you wanted to create Final Fantasy XIII for PS3, Xbox 360, PC and Wii simultaneously, you'd need to use Crystal Tools.
Fonte: http://www.1up.com/do/newsStory?cId=3166572
 
agora temos um thread tambem para cada engine? tudo bem

espero mesmo que isto facilite portar coisas de uma consola para a outra (e com boa qualidade). Claro não vamos receber nem o 13 nem o versus, mas se calhar um outro do projecto do Fabula Nova Crystallis Final Fantasy XIII. Quem sabe, se calhar aquele Haeresis é um jogo Wii, mas tambem pode ser xbox360. não acredito é que seja mais um para PS3
Espero é que a Square não comece a usar muito o unreal engine 3 que tambem agora tem, que esse ainda não está optimizado
 
agora temos um thread tambem para cada engine? tudo bem
Não, mas a support thread é uma thread de informação, não dá azo e espaço, pelo menos na minha opinião para algumas coisas serem discutidas. (pelo que embora esta noticia também seja relevante lá, a ser discutida e com avanços/tidbits futuros, talvez mereça a sua propria thread)

É um pouco como temos threads para a Valve e Id Software a falarem de possivel suporte para a Wii, e temos threads para a Factor 5... quando é justificado acho que vale a pena.
 
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