[Wii] Deadly Creatures (THQ)

lmikotas

Power Member
THQ Announces Deadly Creatures(TM) Exclusively for Nintendo(R) Wii

THQ Inc. (NASDAQ:THQI) today announced Deadly Creatures(TM), an original action thriller title coming exclusively to the Nintendo Wii console in 2008. Developed internally by THQ's critically acclaimed Rainbow Studios, Deadly Creatures throws players into a venomous world of desert terror, where the greatest victory is survival. Players will follow the entwined adventures of an armored scorpion and a stealthy tarantula as they struggle against a variety of creatures including vicious Gila monsters, tarantula wasps, black widows, and the most dangerous predator of all - Man. Deadly Creatures takes full advantage of the Wii's unique motion-based control scheme and allows players to fully experience every pounce and tail sting.

"Deadly Creatures is an amazingly innovative game concept, and exemplifies THQ's commitment to creating original new IP for the Nintendo Wii platform," said Randy Shoemaker, director of global brand management, THQ. "With Deadly Creatures, we are raising the bar for all 3rd party Wii titles, and focusing on deep, compelling gameplay for a largely untapped audience of Wii gamers."

"Deadly Creatures is a creepy, cinematic thrill ride, where the distinction between predator and prey can shift around every corner," said Nick Wlodyka, executive producer and general manager, Rainbow Studios. "With brutal motion-controlled combat, a dark, compelling story and some of the best visuals to date on the Wii, we are excited to bring Deadly Creatures to a large core Wii audience that hungers for a new experience."

About Deadly Creatures

Deadly Creatures is a 3rd person action thriller set amidst a desert world of venomous terror, built exclusively for the Nintendo Wii. Players will control an armored Scorpion and a deadly Tarantula as they fight for survival against Gila monsters, lizards, black widows and many more terrifying creatures. Featuring intuitive motion controls and a deep combo-based combat system, Deadly Creatures is a thrilling mix of brutal creature-crushing action and suspenseful exploration of vast 360 degree desert and man-made environments. Gamers will explore this darkly compelling story through the eyes of two of the world's most deadly creatures.
http://www.forbes.com/businesswire/feeds/businesswire/2008/02/14/businesswire20080214005340r1.html
 
Introducing Deadly Creatures
New Rainbow Studios-developed action-thriller lets you play as a scorpion or tarantula. Exclusive first details, screens and trailer.

Publisher THQ on Thursday announced Deadly Creatures, an original game developed exclusively for Wii by proven software house Rainbow Studios. The game thrusts players into the roles of both an armored scorpion and a stealthy tarantula as they battle through a desert wasteland in a fight for survival. The unlikely duo will face off against Gila monsters, lizards, tarantula wasps, black widows and, worst of all, man.
"Deadly Creatures is an amazingly innovative game concept, and exemplifies THQ's commitment to creating original new IP for the Nintendo Wii platform," said Randy Shoemaker, director of global brand management, THQ. "With Deadly Creatures, we are raising the bar for all third-party Wii titles, and focusing on deep, compelling gameplay for a largely untapped audience of Wii gamers."
"Deadly Creatures is a creepy, cinematic thrill ride, where the distinction between predator and prey can shift around every corner," said Nick Wlodyka, executive producer and general manager, Rainbow Studios. "With brutal motion-controlled combat, a dark compelling story and some of the best visuals to date on the Wii, we are excited to bring Deadly Creatures to a large core Wii audience that hungers for a new experience."


At first glance, Deadly Creatures would appear to be a 3D fighter, but according to the title's lead designer, Jordan Itkowitz, who spoke to us for clarification, there's much more to the game than initially meets the eye. "The game offers a mix of combat and platforming-based exploration using the main characters' unique attacks and abilities," he said.
Rainbow Studios is making full use of the Wii remote with the project. Explains Itkowitz: "One of the main reasons we wanted to do Deadly Creatures for the Wii was the un-missable opportunity to let players emulate these characters by acting out their attacks and abilities with the Wii controls. Every input option is being used -- it's a fluid mix of gestures, IR-pointer functions, and some more conventional controls."
Deadly Creatures

How big is the scope of these battles? Pretty big. "If you get down to these creatures' perspectives, their lives -- and the lives of their prey, rivals and enemies -- are short and brutal," said Itkowitz. "We've all flipped to a nature channel and been fascinated by clips of insects locked in combat, but we wanted to elevate those clashes to the level of a monster movie. Think about the immense battles in King Kong or Jurassic Park - the scale may be smaller here, but the impact is the same."

Deadly Creatures will not feature an online mode, as Rainbow Studios wanted to focus on the local single-player adventure. But there is more to be revealed as the game draws closer to release. "There are plenty of unique elements to this game that we're excited to share in the coming months: a dark, sinister storyline, a fascinating sense of scale and discovery, vertigo-inducing camerawork, and more," said Itkowitz.
Here's an official excerpt from THQ's description of the game: "A world of danger and discovery: Infiltrate the gloomy, thorn-filled labyrinth of the Brambles, home to gangs of wolf spiders and vicious black widows. Battle scavenging rats in the trash-filled Wasteland, where an old abandoned truck towers above you like a fortress. Scale cliff walls, cacti and rusting subterranean pipes, all to reach your final, most dangerous destination: a creepy old gas station on a lonely desert road." We've posted the first few screens and a teaser trailer of Deadly Creatures in our media section below.
http://wii.ign.com/articles/852/852222p1.html

Trailer:
http://media.wii.ign.com/media/142/14235413/vids_1.html
 
Para quem tem fobias relacionadas com animais/insectos, este jogo é um must! :-D Até a mim me fez impressão o trailer e os insectos não me fazem o mínimo de confusão. Anyway, gostava de experimentar isto, mas pagar 50 mocas por ele é que já não sei.
 
Imagens:

1315_bss_01.jpg


1315_bss_03.jpg


1315_bss_02.jpg


1315_bss_04.jpg

Fonte: http://www.thq.com/games/gameinfo.php?id=1315

Trailer:

-> http://youtube.com/watch?v=43UlU_O9Gw0
 
Os graficos estao bons para o que se tem visto na wii por third-partys,mas para a wii em si tao razoaveis :P. No entanto parece-me interessante, vamos ver o que sai dai.
 
Preview da Nintendo Power: (resumo de 5 páginas)

- Large, interconnected environments
- Acquired skills for navigating environments
- Upgradeable fighting abilities
- Complex, gradually unfolding storyline
- Lead designer got the idea for the game after waking up from a dream in late 2006 where he was playing as a snake slithering through the grass, using the remote. (creative dreams)
- Dev team started with 8 people, now up to 30
- Action-adventure with elements of survival horror
- Tarantula is like a ninja, scorpion like a tank.
- Press B and Z to control your right and left pincers, swing forward with remote to sting with tail. Sideways swing swipes your tail. C blocks, dodge by moving nunchuk, A locks on. Press B+Z to initiate a foe-specific finishing move (sequence of on-screen prompts).
- Tarantula can snare enemies in webs, activate a mid-range pounce attack, and grapple with the pointer. Jump with Z.
- 10 chapters
- Story told in flashback
- Kill smaller enemies to regain health
- All textures hand-painted
- Should be released before the holiday season

Bastante interessante.
 
Promete..

Para aqueles que dizem que a Wii é so para miudos ca esta mais um jogo a provar precisamente o contrário :] Ainda para mais um exclusivo, é sempre bem vindo.

O dinheiro e o tempo devia era chegar para tudo!
 
Só não sei como é que isto terá uma storyline gradual, sendo que é um jogo realista e estes animais não têm... aptidões para estas coisas, ou expressões faciais que nós identifiquemos.

Será que é uma storyline muda? (género, continuidade de acontecimentos, chega-se a x sitio está algo a acontecer, e depois se reage a isso?)

Esse grau de cinematografia faria sentido a meu ver com a natureza, aparentemente sem HUD, do jogo.
 
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