[Wii] Dragon Quest Swords: The Masked Queen and the Tower of Mirrors (Square-Enix)

O jogo levou 33/40 na Famitsu, 8/8/8/9 a maior critica foi a longevidade do jogo, dado que se afasta das suas raízes RPG.


Hands-on de um user:
Bebpo disse:
Best Wii game I've played since Wario-ware, though I think OTOH it's the only Wii game I've really put time into since Wario-ware.


Graphics:
-Game looks pretty close to DQVIII. It doesn't have the huge landscapes that DQVIII is known for, but the dungeons and fields look just as pretty and the characters look about as good. Enemies look a step down in animation, but still great.
-Looks sort of like a last-gen Oblivion. Lots of Green, very first person feeling. Sorta empty towns.

Sound:
-Music is excellent like all DQ titles.
-Voice acting is a HUGE PLUS. Note I never played DQVIII US, so I'm used to not having any voice in DQ, but it really works with the first person Oblivion style gameplay where people walk up and talk to you and pull your attention aside. Voices are all good so far and the voice clip quality is good.

Controls:
-Fun
-Slashing works pretty well. You point and lock onto a part of the screen with A and then either do horizontal, vertical, or diagonal slash. It only does an ok job at picking up the right slash, but the game lets you slash rapidly so if you do the wrong one you just keep trying until you get it. There's also a stab by pushing the controller forward and like in Wario-ware games that used that motion, it's the hardest one to actually register correctly, but you just lock on and keep trying and you'll get it in a second.
-The shield is the main part of the game. You gotta move around quickly and block stuff. Boss fights are ALL ABOUT THE BLOCKING. Bosses can do multi hit combos at different parts of the screen very quickly and you gotta get the pattern down and move fast and block each hit.
-You can also repel/cancel projectiles by slashing them, which is cool.
-Doing a super attack requires you to reach down and hit "2" which is annoying, but doing the motions for the super is fun.
-You use the d-pad to tell you pause the game and tell your buddies to do specific attacks. Otherwise you just set an AI type and they stick to it.
-Walking around the city SUCKS. The d-pad is really horrible and it's just a totally pain in the ass moving around. Should've used the nunchuck and freelook, but oh well at least it's just the city part. In dungeons you can just hold B to move forward and B+D-pad do dash so it's not bad then.

Other:
--You can't really upgrade your weapons except when the game lets you. You need money + specific rare items that you only get after beating story bosses so the game controls your power and you can't just grind.
--You can buy defense items though.
--Also you get your exp and level up if applicable after each enemy and not each fight.
--There are generally about a dozen enemies per fight, maybe 3-4 waves. Fights take maybe 1-2 minutes. Encounter rate isn't too bad, especially because dungeons are short.
-Dungeons have multiple paths. If you go down one that has a dead end it just warps you back to the last split. When you finish a dungeon it warps you out (so you never move backwards).
-Dungeons are basically "Stages" like a lightgun game with a bunch of set (I think) battles and a boss. They take about 10-15 minutes.
-Supposedly game is 8-9 hours, which makes sense considering the dungeon length but we'll see.
-Gameplay difficulty/balance seems good so far. Normal encounters aren't bad but bosses can kill you if you don't pick up the pattern and have the quick defense reflexes.

So overall besides the d-pad movement and lack of free look in town and some slight issues with the game recognizing the correct movements, it's a great game. Makes me look forward to Biohazard and other on-rails lightgun-ish games. They work really well with the system.
Fonte: http://www.neogaf.com/forum/showthread.php?t=170699

Breaking News: Dragon Quest Swords sells 200,000 on the first day

The number of pre-orders/reservations had zoomed due to the TV commercials before Dragon Quest Swords was finally sold.
The bad weather was also a obstacle, but the game still sold 200,000 units on the first day,
breaking “Wii Sports”, first day sales record on software for the Wii.

Wii also shifted more weekly units than usual (while it's unknown if the stock availability was higher than usual).
Fonte: http://sinobi.ameblo.jp/

200 mil unidades em 24 horas :wow: :eek:
 
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o nome de dragon quest ainda não perdeu o seu poder no japão :D
Vendeu em um dia mais do que o Blue Dragon (também com artwork do Toryama) desde que saiu no ano passado :-D E é um spinoff na primeira pessoa (japs tendem a desgostar disso) que nem mantem a mecanica dos originais (O Dragon Quest Joker, por exemplo, mantém)...

Muito boas vendas. E acho que também é pela plataforma onde saiu, muita gente já estaria inclinada ou à procura de uma e isto foi a ultima gota (suponho que a Nintendo tenha andado a acumular algum stock para esta semana).
 
Preview do IGN:

Dragon Quest Swords Playtest
We try out the Wii's first major Japanese third party game.

July 13, 2007 - The Wii may be the hottest videogame console in Japan since the PS2, but you can't really attribute that success to a breadth of quality games (incidentally, the same could be said for the PS2 in the year following its initial success). But things are slowly turning around. Following the releases of quality first party hits like Super Paper Mario and Wii de Yawaraka Atama Jyuku, the system has just reached a milestone: its first major 3rd party game.

Dragon Quest Swords seems to have everything in place to become a massive success in its home territory. Not only is the Dragon Quest franchise still Japan's biggest RPG series, but the Kenshin Dragon Quest plug-and-play game off which Swords is based was a huge hit a few years back. Combine that recognition with a highly visible marketing campaign, and it's not too hard to imagine Square Enix moving in on Wii Sports and Wii Play territory here.

With success at retail pretty much guaranteed (in fact, early sales data suggests that Swords sold 200,000 units over its first two days), the big question is, does the Wii-powered Dragon Quest live up to the legacy of its quadruple-platinum selling predecessors? After a couple of hours, the answer is still up in the air.

While swinging the sword to defeat enemies is as fun as it was during our demo play sessions at past events like the Square Enix Party, there are a few areas of concern. Dealing with some of the inaccuracies in motion recognition can be a bit frustrating. The sword fighting can also get a bit tedious after a fight.

But tedium may not end up being all that big a problem, as we've heard some reports that Dragon Quest Swords is a short game, clocking in at under 10 hours. We've yet to confirm this for ourselves, of course. At the very least, the game does get into motion quickly, with the main storyline kicking in following a 30 minute prologue.

We did find a few surprises early on. First, while dungeon and field sequences are on a fixed path, you do have full control over your character in town. Here, the game feels somewhat like a slow-moving first person shooter. You move forward with B, and rotate your character with left and right on the d-pad; the nunchuck is not supported. The control doesn't feel particularly good, but at least this isn't used in an action-oriented environment.

Another surprise was the inclusion of a couple of mini games. Accessible from a shop in town is a time attack mode where you attempt to kill 100 slime creatures as fast as possible, and an aiming game where you attempt to catch things that are thrown at you. Presumably, these two games are meant to build up your skills with your sword and shield. Both are multiplayer, with up to four players taking turns on the Wiimote.

Something that's sure to be a surprise for Japanese gamers is the inclusion of voice acting for story sequences. While the US release of Dragon Quest VIII added voices, Dragon Quest Swords is the first time the series has been voiced in its home territory.

We're just a few hours into Dragon Quest Swords, and while the game does seem to have a few problems, we can't wait to play more. While waiting for an update look at the game, check out our new movie clips straight from the Japanese import.
Fonte: http://wii.ign.com/articles/804/804753p1.html

Vendas da primeira semana:

01. Wii - Dragon Quest Swords (Square-Enix) - 305,000 (NEW)
02. NDS - The Legend of Zelda: Phantom Hourglass (Nintendo) - 70,000 (584,000) - 4th week

(...)

Fonte: http://www.gpara.com/ranking/mediacreatebn/ranking_20070719.php

Muito bom :D
 
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Otimo, com tantas vendas, é de se esperar o DQX pra wii, certo? \o/

E notem q eu nao editei esse post pra mudar de DQIX para DQX, eu sei que é DQX pra wii, o post aqui de baixo é forjado <.<
 
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Otimo, com tantas vendas, é de se esperar o DQIX pra wii, certo? \o/
O Dragon Quest IX vai sair para a Nintendo DS.

Mas sim, o Dragon Quest X já está mais ou menos prometido :) (está dependente das boas vendas do DQIX na DS e deste na Wii).


Preview do 1Up:

Previews: Dragon Quest Swords
From Japan: Call this one... Slime Crisis.

Don't look now, but yet another motion-driven, impossible-to-classify Wii game has arrived. Shocking, right? Especially knowing that it's a spin-off of a popular franchise. Yes, Dragon Quest has taken a seat at the Waggle Table. And the results are... well, impossible to classify, but pretty fun regardless.

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors is a little bit role-playing game -- you walk around town, talk to people, get new equipment, build a party, fight random battles, use items and cast magic -- and a little bit on-rails shooter. This certainly isn't the first time the two genres have been merged, but unlike Elemental Gearbolt, Swords feels more RPG than shooter. Especially since you don't really shoot -- it's called "Swords" for a reason, after all.

Unsurprisingly, the gameplay revolves around the Wii Remote -- though unlike certain other Wii-based spin-offs, Swords plays out somewhat similarly to a real Dragon Quest game. A streamlined, fast-paced and fairly shallow Dragon Quest to be sure, but it's easy to see how Square Enix made it from point A to point B here. Players take control of a young knight aspirant; after a quick gameplay tutorial and a survey of the local town, they head out into adventure.

"Adventure" here consists of moving down a linear path, fighting off occasional monster ambushes. Everything is controlled with the remote -- the D-pad moves you along the path, the 1 and 2 buttons bring up menus, and B blocks. Most importantly, the remote itself functions as a sword with 1:1 analog control, or close to it. A vertical, diagonal or horizontal stroke performs a similar sword slash capable of hitting multiple enemies, while a thrusting motion performs a precise stab. Foes appear in waves of two to six, and while they're initially simple to defeat -- puny Slimes that broadcast their attacks well in advance -- things quickly become more complex as moles appear to blind players by flinging dirt, archers attack from outside the sword's range and flying foes perform tricky aerobatics.

Combat consists of waiting for openings and performing the proper sword techniques to take down enemies, alternating offense with defense. Although it initially feels strange to use the remote for shield as well as sword, it allows pinpoint defense. Players can block incoming projectiles precisely, which becomes a necessity as your shield gradually disintegrates under the abuse of enemies, offering a smaller and smaller area of protection as your foes chip away at the edges.

Bringing up menus in battle allows the use of healing items, magic cast by the companions you meet along the way, and special sword techniques. The first two are simple enough, but the latter requires increasingly complex controller motions. The first sword technique you master is performed by raising the sword, then slashing forward; later techniques require figure-eight motions, small circles and more.

If all of this sounds like a brilliant infusion of Wii quirkiness into Dragon Quest tradition, that's because it is. Well, "brilliant" might be a stretch. It's all very clever and fun, but not quite as polished as one might hope. The sword input can be frustratingly inconsistent and unresponsive, often performing the wrong strokes even when you take extensive pains to make sure you're doing it right. Assuming Square Enix brings the game to the U.S. -- and there's no reason to think it won't show up next year -- we really hope the development team takes advantage of the localization delay to tighten up the inputs. We also wouldn't mind seeing some functions spread across to the Nunchuck controller, since moving around with the remote's D-pad leads to severe hand cramping in short order.

These complaints aside, Swords is much more enjoyable than appearance might suggest. The first-person interface has far more depth and variety than most games of this sort thanks to the number of commands and some very clever enemy patterns. It also has decently high production values for a Wii game, with full voice acting, orchestrated music and far more polished visuals than the system's library of lazy third-party shovelware has trained us to expect. Hopefully the U.S. version will have enough extra polish to make it truly exceptional.
Fonte: http://www.1up.com/do/previewPage?cId=3161398&sec=PREVIEWS
 
10 horas de jogo? 10 horas? 10? isso é o quê? a introdução de alguns jogos?
E a campanha single player toda, noutros casos.

Mas, sim... Normalmente sou bastante picuinhas nisso, mas este marcha de certeza :)

Bebpo disse:
Despite the short length I feel it's totally worth the money. It's a really fun experience and for the type of arcade experience it is...it's actually longer than I'd expect. Most arcade games are like 2-3 hours long.

My only complaint is that there aren't any checkpoints/warp points/save points in the dungeons so if you get to a boss and it takes you a while to get all the patterns down you die and have to redo the entire dungeon again with all the same battles again. I find that somewhat frustrating, though the fun gameplay does make it not as bad as it could be. I know they had to stick to DQ rules, but it doesn't work 100% well here.

Other than that I think the game is about as good as it can be for the type of title it's striving for. Definitely an A- level game at this point.

Bebpo disse:
Alright, I beat the game with a clear time of 8:18 including a decent bit of grinding in the later stages.

It really is a great game from start to finish. There's a good amount of enemy variety and the boss patterns are really fun for the most part. The length is perfect for what it is (its pretty tough to do more than 1-2 stages in 1 day because it's really tiring on your arm with all the non-stop slashing). There is a good amount of secret things to do after the game too.

For instance, there's an area where you can fight 4 super boss battles and if you beat them all I guess the ultimate super boss. The only thing is that each boss requires a certain amount of rank experience to fight them (you get rank points after you finish a stage and you advance through the ranks which give you new abilities like "x" spell lasts 2x as long"). After finishing the game I had enough rank to fight the first two and after finish them I had enough to fight the 3rd, but I don't have enough rank to fight the 4th one.

Also in the stages the path splits a few times and there are rocks blocking a direction. You can exchange medals for items that break the rocks and explore new sections of the stage to get rare treasures.

Then for the dedicated people, or those with no other games to play, you can try to make the best sword. To do this you have to grind SO MUCH to get the money and the rare items because the best swords require you to make the 2nd/3rd/4th best swords and combine them to get it. If the game takes 6-10 hours to play, grinding for this would probably add another 10 hours and double the game length for those who enjoy 10 hours of grinding.

Overall:
+Good control scheme
+Super attacks are fun
+Rpg aspects like equipment, money, exp are good
+DQ nostalgia and presence is great. Seeing rare metal slimes fly across the screen, knights jump on slimes and ride them out, treasure chests try to eat you; it's all nice.
+Boss fights are awesome
+Stages and their branching paths are good
+Graphics and music are good
+Voice acting is good
+Buddy system is good but the prince kid is useless
+Length is just about right
+Substantial amount of post-game fun

-There are a few attacks that require far too high of precision for Wiimote controls. Normally the controls are good because the game doesn't penalize you for not being exact, but towards the later stages it sucks taking heavy damage because the Wiimote read your input incorrectly. For example, some attacks you can't just defend because they attack at 2 or 3 points across the screen at an angle. Because of this you have to do a single slash in exactly the perfect angle at the right time to deflect them/destroy them. But you might do a horizontal slash and the game reads it as a slightly tilted horizontal slash and it appears as an angle on-screen and you get hit.
-These leads to the idea that the game really should have checkpoints/save points in dungeons, at least before bosses. I know it'd be very "un-" DQ to do that, but if an attack doesn't react correctly and you die 30 mins into a stage and have to redo the entire thing again along with all the exact same battles again...it'd be frustrating. I made it through ok, but I got lucky at a few spots which could've ticked me off pretty bad if I had been 'unlucky" and had to redo stages.
-Some enemies just aren't that fun. It's only a handful, but some you have to just sit, sit, sit and block until they finally open up for attack and then if your sword isn't strong enough you sit, sit, sit and block until they open up again. Normally enemies should be fast and have lots of opening so you can blow through them.
-The rpg aspects like grinding (forced by the game setting money costs so high on some things or by require tons of rare items) could have been left out.
-Moving in towns could be better.

It's a great game and I'd definitely put it up there with Zelda/FE as the must-have Wii games.
Fonte: http://www.neogaf.com/forum/showthread.php?t=170699

Muito boas impressões. :D

O jogo continua no top 10 Japonês:
02 - Dragon Quest Swords (Square-Enix, Wii) - 53,000 / 358,000

Anunciado para a Europa: (primavera 2008)

Dragon Quest Swords heads to Europe this Spring

London (5th December 2007) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that DRAGON QUEST® SWORDS: The Masked Queen and the Tower of Mirrors® for Wii™, will be released across all PAL territories in spring 2008.

DRAGON QUEST SWORDS: The Masked Queen and the Tower of Mirrors, available exclusively on Wii, is an action-packed Virtual Experience where the player becomes the hero of the story. As the hero, the player must use the Wii controller to control their legendary sword, and fight off horde after horde of monsters. Slice at enemies, parry with your shield and block attacks to launch powerful counter-combos.

DRAGON QUEST SWORDS contains all the familiar features people have come to expect from the DRAGON QUEST series, such as a system to power up weapons and the ability to perform a large array of powerful attacks. Additional mini-games add to the fun as you catch darts with your shield and try to defeat Slime monsters as quickly as possible to win bonus items.

John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “We are delighted to be announcing our first Wii title for PAL territories. The DRAGON QUEST series is a phenomenon in Japan that has already sold over 43 million units worldwide, but is still relatively new to Europe. With today’s announcement of DRAGON QUEST SWORDS and the forthcoming release of DRAGON QUEST MONSTERS: Joker on the Nintendo DS™, the series is set to charm more fans throughout the world.”

About DRAGON QUEST SWORDS: The Masked Queen and the Tower of Mirrors

Story
In the town at the foot of Avalonia Castle, a young man enjoys a peaceful life with his father. That young man is you. It is your sixteenth birthday at last, and time to take the Walk of the Worthy, the trial of strength which all young Avalonian males must undergo upon coming of age.

You will need to put all of your training in the ways of the sword into practice if you are to pass the test, and take your rightful place amongst Avalonia’s warriors. Should you succeed – who knows what adventures await you!

Features

- The first DRAGON QUEST title to be developed exclusively for Wii
- Use the Wii Remote as your legendary sword! Immerse yourself fully in the action as you slice at the enemy!
- Explore a rich, vibrant 3D world in first-person perspective
- Engage a variety of diverse and colourful enemies, who are brought to life with detailed animation and graphics
- Series creator Yuji Horii, legendary manga artist Akira Toriyama and renowned composer Koichi Sugiyama, team up once again to create an unforgettable gaming experience
- Become the hero in a dramatic storyline that is suitable for all
- Beautiful audio score fully immerses you into the world of DRAGON QUEST
- New International version includes revised gameplay offering a more intense and challenging experience
- In-game text is localised into English, French, German, Italian and Spanish

For more information about DRAGON QUEST SWORDS, please visit: http://www.dragonquestswords.eu.com/
Fonte: http://www.gamespress.com/product.asp?c=-W*';


Imagens: (press release)

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Square-Enix expands Dragon Quest Swords with new challenges

North America gets Dragon Quest Swords: The Masked Queen and the Tower of Mirrors on February 26, about seven months after it popped up in Japan. But Square-Enix is making up for the time gap with some new features, including four hidden bosses and “payback mode”. While I enjoyed Dragon Quest Swords, it was a short experience. Any new content Square-Enix brings to the table is a welcome addition, even if we don’t know what “payback mode” is.
Fonte: http://www.siliconera.com/2007/12/10/square-enix-expands-dragon-quest-swords-with-extra-challenges/

Sempre bom.


EDIT: Capa Americana:

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Yuck, ainda bem que a nossa deve ser diferente.
 
ainda nao percebi bem o conceito disto...so consigo perceber as lutas,como é a exploracao?
O conceito... é que é o herdeiro do Dragon Quest Kenshin... É um jogo on-rails e vão-te aparecendo inimigos à frente, isto complementado com história e controlo "livre" nas cidades, bem como bifurcações onde podes decidir para onde queres ir... e claro uns elementos RPG. Mas é basicamente isso.

Site Americano aberto:

-> http://na.square-enix.com/dqswords/
 
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