I_Eat_All
Plasma Beam!
O jogo levou 33/40 na Famitsu, 8/8/8/9 a maior critica foi a longevidade do jogo, dado que se afasta das suas raízes RPG.
Hands-on de um user:
200 mil unidades em 24 horas
Hands-on de um user:
Fonte: http://www.neogaf.com/forum/showthread.php?t=170699Bebpo disse:Best Wii game I've played since Wario-ware, though I think OTOH it's the only Wii game I've really put time into since Wario-ware.
Graphics:
-Game looks pretty close to DQVIII. It doesn't have the huge landscapes that DQVIII is known for, but the dungeons and fields look just as pretty and the characters look about as good. Enemies look a step down in animation, but still great.
-Looks sort of like a last-gen Oblivion. Lots of Green, very first person feeling. Sorta empty towns.
Sound:
-Music is excellent like all DQ titles.
-Voice acting is a HUGE PLUS. Note I never played DQVIII US, so I'm used to not having any voice in DQ, but it really works with the first person Oblivion style gameplay where people walk up and talk to you and pull your attention aside. Voices are all good so far and the voice clip quality is good.
Controls:
-Fun
-Slashing works pretty well. You point and lock onto a part of the screen with A and then either do horizontal, vertical, or diagonal slash. It only does an ok job at picking up the right slash, but the game lets you slash rapidly so if you do the wrong one you just keep trying until you get it. There's also a stab by pushing the controller forward and like in Wario-ware games that used that motion, it's the hardest one to actually register correctly, but you just lock on and keep trying and you'll get it in a second.
-The shield is the main part of the game. You gotta move around quickly and block stuff. Boss fights are ALL ABOUT THE BLOCKING. Bosses can do multi hit combos at different parts of the screen very quickly and you gotta get the pattern down and move fast and block each hit.
-You can also repel/cancel projectiles by slashing them, which is cool.
-Doing a super attack requires you to reach down and hit "2" which is annoying, but doing the motions for the super is fun.
-You use the d-pad to tell you pause the game and tell your buddies to do specific attacks. Otherwise you just set an AI type and they stick to it.
-Walking around the city SUCKS. The d-pad is really horrible and it's just a totally pain in the ass moving around. Should've used the nunchuck and freelook, but oh well at least it's just the city part. In dungeons you can just hold B to move forward and B+D-pad do dash so it's not bad then.
Other:
--You can't really upgrade your weapons except when the game lets you. You need money + specific rare items that you only get after beating story bosses so the game controls your power and you can't just grind.
--You can buy defense items though.
--Also you get your exp and level up if applicable after each enemy and not each fight.
--There are generally about a dozen enemies per fight, maybe 3-4 waves. Fights take maybe 1-2 minutes. Encounter rate isn't too bad, especially because dungeons are short.
-Dungeons have multiple paths. If you go down one that has a dead end it just warps you back to the last split. When you finish a dungeon it warps you out (so you never move backwards).
-Dungeons are basically "Stages" like a lightgun game with a bunch of set (I think) battles and a boss. They take about 10-15 minutes.
-Supposedly game is 8-9 hours, which makes sense considering the dungeon length but we'll see.
-Gameplay difficulty/balance seems good so far. Normal encounters aren't bad but bosses can kill you if you don't pick up the pattern and have the quick defense reflexes.
So overall besides the d-pad movement and lack of free look in town and some slight issues with the game recognizing the correct movements, it's a great game. Makes me look forward to Biohazard and other on-rails lightgun-ish games. They work really well with the system.
Fonte: http://sinobi.ameblo.jp/Breaking News: Dragon Quest Swords sells 200,000 on the first day
The number of pre-orders/reservations had zoomed due to the TV commercials before Dragon Quest Swords was finally sold.
The bad weather was also a obstacle, but the game still sold 200,000 units on the first day,
breaking “Wii Sports”, first day sales record on software for the Wii.
Wii also shifted more weekly units than usual (while it's unknown if the stock availability was higher than usual).
200 mil unidades em 24 horas
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