[Wii/DS] Smackdown 2008

também acho que podem ser da versão wii pois eu jogei a de xbox 360 do 2007 e tinha muito mais efeitos e apesar de eles ainda não teren tido tempo de a melhorar, acho que nunca lançariam fotos de imagens piores que o jogo anterior
 
Primeiro hands-on:
The lights dim. The audience quietens to an excited hush. In stomps the first combatant, 90 percent macho posturing and 10 percent dewy perspiration. He looks to the crowd and waves the patented John Cena taunt - a hand fluttering in front of his face signifying that “you can’t see me.” Only this isn’t John Cena, the 280lb current holder of the WWE Championship. It’s a 100lb game developer from Japan. Welcome to WWE on Wii.

For many gamers the announcement of the SmackDown! franchise’s arrival on a Nintendo console couldn’t come soon enough. Developer Yuke’s’ GameCube outings, while solid enough, always felt like a lower-tier, pre-show, warm-up act, as opposed to the real-deal WWE Superstars. So the decision to unleash their A-list content on a Nintendo console is to be applauded. However, the Wii is no ordinary Nintendo console, perhaps explaining why we found ourselves watching two Yuke’s employees pulling all manner of hammy theatrics to help demonstrate the game.

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Although carrying the SmackDown! vs Raw 2008 name, the Wii version is a very different beast from its next-gen siblings. The magic words of the franchise as a whole this year are “putting control back into the player’s hands.” On consoles not blessed with motion sensor witchcraft, this means limiting the HUD and tightening up wrestler animation to better match control input. Snore. Isn’t this meant to be wrestling, the ADD-addled child of the sporting world? Glistening macho behemoths don’t care about HUDs and animation response times; they care about bellowing and unleashing punches to your face.

It’s a sport based on mugging, and the Wii does nothing better. Precise controls aren’t set in stone, but the choice to pursue a full-blooded fist-flinging scheme, as opposed to anal analog stick tweakings, has been made. In the early version we saw, you direct your mobile muscular mound with the analog stick and command attacks with remote flails. A simple punch is simply a case of pushing the remote out in front of you à la Wii Sports Boxing.

As in Boxing, arm movements aren’t mapped directly into the game. Moving a fist in 3D space is a little beyond the Wii, but to its credit the game reacted quickly to the demonstrator’s movements, giving a good sense of flow. A variety of slaps were available, from simple jaw chocks to drawn-out backhanders to the face, although these seemed to respond to random flailing more effectively than deliberate movement.

Grapples are brought about with a button press. Both players subsequently enter into a mad remote/nunchuk shake-off in an attempt to overpower their foe. Rapid shaking is the bane of most Wii titles, and while there’s plenty of it here, winning the grapple and performing outlandish moves is a more than just reward for the unnecessary lactic acid build-up.

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Slipping from a grapple into a choking lift presented the most malicious move of the game. Players raise the remote to heave their opponent into the air by their throat, giving them the opportunity to parade them around the ring like a helpless 280lb baby. When you get bored, or gravity begins to take its toll on your arm’s blood flow, flicking the remote down summons an almighty choke slam - the perfect theatrical finisher to a ludicrous chain of gesturing events.

A more obvious example of putting control back into players’ hands arose during a scuffle next to the turnbuckles. After Triple H knocked John Cena into the corner, he leapt up on to the ropes to deliver a series of pounds straight to Cena’s noggin. With the camera fixed in place to give the best view of the proceedings, the player controlling Triple H could then choose how many beats to dish out, taunting his poor colleague with feigned hits before delivering the final brain-damage express with a mighty downward swipe.

But of course the actual fighting is a small part of the WWE experience. For every punch thrown, a word of testosterone-fueled trash talk is spat out, and half the fight time is spent on outlandish taunts. While we would certainly like to hear Ric Flair’s surreal “whoooo-ing” emitting from our remote speaker, it’s the heavy taunt-emphasis that Yuke’s have currently seen to.

With John Cena beaten to the floor, the player commanding Triple H seized the remote and nunchuk and thrust them towards his crotch in the formation of an X. Fans will recognize this as the “DX crotch chop” and lo and behold the digitized Triple H began performing the motion on screen. Just how much actual posturing was necessary to activate the gesture is questionable, but the concept of wrestler-specific taunts is enticing.

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This is WWE for everybody. By moving the focus off of button presses, Yuke’s have created a simpler, if slightly watered down, move set. As a result, the Wii version feels more arcade-y than the other next-gen versions. Gone are complicated stamina bars, analog controlled submission battles and all those elements that have alienated newcomers to the series in the past.

As THQ Creative Director Bryan Williams said to us after the demonstration, “the Wii is a pick up and play console, and we want to take advantage of that and make a pick up and play game.” If anything, we’d go one step further and point out that WWE is itself of a similar ilk. There’s something instantly accessible and entertaining about a man being kicked through a ladder, or a 420lb giant being smacked with a metal chair - it’s the perfect “pick up and enjoy” sporting event, and it’s just waiting to be picked up and played on Wii.
Fonte: http://www.gamesradar.com/gb/wii/ga...10&sectionId=1001&pageId=20070531151858987082
 
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horrível horrível horrível.

ninguém compra a wii pelo seu poderio gráfico mas isto parece-me demasiado mau
O publico está de facto horrivel, creio ser equivalente ao da build da PS2 não?

De qualquer maneira isto tá gaficamente a milhas do Day of Reckoning 2, feito pela mesma equipa do Smackdown para a GC; espero que um dia façam valer essa experiencia passada (e com melhores graficos). está uma imagem do DoR 2 na pagina anterior desta thread caso queiram ter uma ideia.

Problema é que para cross platform não se aproveita a engine do DoR 2.

Mas também acredito que não tenham working force para se focarem a sério nos gráficos, com 4 builds a serem feitas em simultâneo, e uma com controlos e jogabilidade adicionados de raiz.
 
não sei pq mas num video do IGN (offscreen!) o grafismo parece melhor que essas imagens, o público é que está mau. Mas já que a data ainda não foi sequer anunciada, pode ser que ainda melhorem alguma coisa.
 
não sei pq mas num video do IGN (offscreen!) o grafismo parece melhor que essas imagens, o público é que está mau. Mas já que a data ainda não foi sequer anunciada, pode ser que ainda melhorem alguma coisa.
em principio sai na data dos outros (novembro?) dito isto eles começaram a desenvolver a versão Wii mais tarde que as outras (apenas em Janeiro).

Pelo que a equipa disse há uns 2 meses... os modelos poligonais dos lutadores é suposto serem bastante superiores aos da PS2, mas o publico tinham metido o da PS2; era uma build hibrida dada a urgencia de meter o projecto a correr na consola. Espero que tenham tempo até ao lançamento para dar um bom overhaul a isto no entanto.
 
Os gajos em cuecas não estão tão suados no jogo como deviam ou é impressão minha. O suor é uma parte importante da formula gajos+cuecas+suor+???=lucro
 
Os gajos em cuecas não estão tão suados no jogo como deviam ou é impressão minha. O suor é uma parte importante da formula gajos+cuecas+suor+???=lucro

Looooooooooooooooooooooooooooool. Espero que façam um bom jogo para a Wii/DS e que não façam um port da PS2 na versão de PSP.

Fiquem Bem.
 
Li há uns tempos uma preview da versão DS e não gostei... parece tudo quase scripted e é usar a stylus para escolher o que ir fazendo. Bah, por mim esqueçam. Fire Pro Wrestling rulez :D
 
What's more fun: Taunting your opponent by pressing a button, or taunting your opponent by turning to him and telling him to suck it?

THQ had the Wii version of its perennial wrestling title on display at its hotel suite, and I got a chance to get some quality hands-on time with the demo on offer. While the 360 and PS3 versions of the title will be going all-out with full online play, HD graphics, and all the bells and whistles, the offline-only Wii version will focus on one thing, and one thing only: Pure arcade fun.

The gameplay has been simplified from previous versions of the series. Strike attacks are performed with a directional Wii remote flick. Light grapples (A Button) and heavy grapples (B Trigger) in conjunction with a Wii remote motion are very easy to pull off. There are no stamina meters to recharge after pulling off big moves, which keeps the flow of a match moving quickly. Any attack performed from a distance will automatically turn into a running attack, as there is no run button in the Wii version. A lot of people may not like this, since running around is a common tactic, but when you consider all of the other cool stuff that has been added in because of the Wii remote and nunchuk's motion controls, it may be a trade-off worth tolerating.

Most of the stronger moves in the game use the Wii remote in a way that makes perfect sense. If you perform a strong grapple into a suplex, the game will wait for you to physically lift the Wii remote up to hoist your opponent into the air. He'll stay up there until you slam the controller downwards, which will cause the corresponding action on-screen. Or maybe you'd want to spin him around a few times to dizzy him instead. Just point the remote upwards and start twirling it around and around. If you manage to tackle and straddle your foe onto the mat, you can start punching him in the face by giving him a left with the nunchuk and a right with the Wii remote.

Each grappler will have his or her own unique controller motions, too. Once you use your wrestler's favorite move, that will set up your finisher, activated by hitting A and B at the same time. I was playing as Shawn Michaels in one of my matches, and when it came time to do the foot-stomping "Strike Up the Band" finisher... nothing happened. Confused, I turned to the THQ rep for a little help; it turns out that I had to trigger the foot stomps myself by slamming the Wii remote down a few times. I could control the tempo to be as slow or as fast as I wanted, and it was awesome to be able to slam down the finishing blow myself.

But it gets better. Taunting is motion-sensitive too, and like the finishing moves, each wrestler in the final game will have one or two unique taunts that make use of the Wii remote. HBK and Triple H have the classic DX “Suck it!" taunt that many a WWE fan has emulated over the years. Well, guess what? After you hold down the C Button, you can tell your buddy how you feel about him, in person. The other taunt that THQ was willing to show off was John Cena's “You can't see me!" hand wave, which is performed with a gentle back-and-forth upwards waggle of the Wii remote. You don't need to wave it in front of your face for it to work, but the motion and the action fit too well together for you not to play along.

There is one taunt you'll definitely won't be seeing in the game; Chris Benoit's "cut throat" motion. He won't be on the game's playable roster, in any console or handheld versions, for reasons known to just about every wrestling fan in the land. This is understandable from the WWE's standpoint, but wouldn't it have been nice to play as him and remember him as he performed in the ring instead of how he ended his career?

One last thing that should be said about the game is that it looks a lot better in motion than the first screens would indicate. Though the E3 build still looked like there was a ways to go to polish it off.

THQ looks like it's really excited to bring its biggest franchise to the Wii. It went as far as opening its E3 press conference with the Wii version of Smackdown vs. Raw 2008 over its high-def counterparts, bringing WWE Divas Candice Michelle and Michelle McCool along for the ride.
Fonte: http://www.nintendoworldreport.com/impressionsArt.cfm?artid=14042
 
Parece que muitos rumores foram destruídos, por exemplo, os "truques especiais" são feitos através do botão A e B e não fazendo o movimento, por exemplo o "Choqueslam", muitas pessoas pensavam que era feito através do movimento, mas vai ser através do botão A e B pelo que li...E não há botão para correr na Wii, ele corre quando damos um murro afastados dele, essa ideia não me agrada muito, mas eu também não sou Fan de jogos de Wrestling e muito menos Fan de Wrestling, por isso podem fazer qualquer coisa no jogo desde que seja um jogo que agrade às pessoas...E claro que vou ter curiosidade em experimentar o jogo, e até posso gostar e até comprar :002:...
 
(Wii)WWE Smackdown Vs. Raw 2008

Mais um jogo online para a Wii a caminho, e talvez por isso ja seja uma boa compra, mas pelo que sei teremos bem mais razões para o comprarmos.

Detalhes do jogo:
Published by: THQ
Developed by: Yuke's Media Creations
Genre: Wrestling
Number of Players: 1-4
Release Date: Europe: 9 November 2007
MSRP:59.99€
ESRB Content Descriptors: Blood, Mild Language, Suggestive Themes, Violence
Features: Online

Boxart:
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Algumas imagens do jogo:
wwe-smackdown-vs-raw-2008-20070709052956742.jpg


wwe-smackdown-vs-raw-2008-20070329034239442-000.jpg


Para quem quiser saber mais: http://wii.ign.com/objects/882/882475.html
 
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