E3 2007: Ghost Squad Hands-on
We get our mitts around Nintendo's Zapper and one of the first games to support it.
July 11, 2007 - SEGA's been top notch in the lightgun shooter category ever since the original Virtua Cop game released in arcades more than a decade ago. Over the years the genre has evolved and the company's been there to keep up with the changes. One of its latest arcade shooters, Ghost Squad, is heading to the Wii, and it will support the recently announced Wii Zapper peripheral for authentic arcade shooter action. Just put the remote in the front, the nunchuk in the back, and you're ready to go.
Like most arcade lightgun shooters, Ghost Squad is an "on rails" affair where players run through a pre-determined path with triggered events, blasting bad guys as you romp through the environments. Though the name suggests a "horror" theme, the GHOST Squad is this uber-elite band of soldiers that go in and kick butt when needed. Kind of like the A-Team.
The game was playable at the Barker Hangar portion of the Electronic Entertainment Expo, and SEGA was using the opportunity to show off how well the game works with the Wii Zapper peripheral. In the demonstration, players aim their gun using the on-screen reticule to determine position, but according to SEGA representatives, there will be a calibration portion where you can remove the reticule so you can aim using your eyes. The nunchuk portion was used simply to change the different types of blasts your gun can emit; left and right on the stick will cycle through the weapons. Reloading was simply a matter of pointing your Zapper off-screen. The missions will offer different branches to take - and it's a simple matter of blasting the label to alter your route.
The game doesn't look quite as sharp or move as smoothly as its arcade counterpart, but it's a damn close representation. And the gameplay isn't toned down at all - you're rewarded for pinpoint accuracy in taking out enemies with head or limbshots, and pretty much anything in the environment can be blasted. Shoot a fruit basket and watch the produce fly.
The final version of the game promises four player cooperation, each having their own Wii Remote blaster. But at E3, it was a simple demonstration of the early part of the experience, and in a single player fashion. We'll have to wait until the game's ready to ship later this year before we can romp through the multiplayer portion. But we had a blast with the Zapper on SEGA's shooter, absolutely.