[Wii] My Sims

Lembro-me de ver por aí em qualquer lado que o sims usa os dados dos miis para criar aqueles bonecos. São tipo os miis, mas com melhor aspecto
Não é confirmado que o faça, mas é possivel, a Nintendo já deu as libraries dos Mii's para as third party's os poderem puxar para os seus jogos, se quiserem fazer substituição podem fazê-lo (isto implica a possibilidade de Mii's mais "realistas") mas ainda não conheço nenhum jogo third party que os use. (Dá bastante jeito, até para avatares dos jogadores, quando em multiplayer.)
 
First MySims details arise
Concrete info on EA's Wii-exclusive Sims game, MySims revealed inside

Other than the cutesy make-over, very little has been revealed regarding MySims, in development exclusively for Wii and DS, until now.

The latest issue of the Official Nintendo Magazine (UK) reveals that you start off in a small rundown town, with a rubbish house and not so many residents. You make it your mission to brighten the place up, which attracts new people to your town.

Even though the character design looks simple, the game doesn't skimp on editing features - you can tweak individual facial features, skin, clothing style and even add tattoos.

Where Sims 2 keeps you restricted to your house most of the time, MySims has you wandering around the town meeting people. "By using the relationships menu you can keep tabs on who likes you, who thinks you could do with a wash, and who wouldn't spit on you if you were on fire", ONM reveals.

More interestingly, MySims features a simple block-building mechanic which lets you "build things like chairs and tables from scratch instead of just ordering them from a catalogue." You can also modify houses in an equally flexible way.

Another new feature is one called "Essence" which lets you extract the, err... essence of objects you acquire. Then you can use this Essence to decorate your many created objects. You can also plant seeds to grow flowers, adding a Harvest Moon-style farming system into the mix.

Although past screenshots have so far only showed the town, ONM also reveals details of a Volcano area, where "miserable" characters go if they hate your town.

There will be 80 characters in the Wii version and around 30 in the DS one.

You can read the full preview in issue 14 of ONM which goes on sale tomorrow. MySims is due out in Autumn.
Fonte: http://computerandvideogames.com/article.php?id=158151
 
Novas informações e imagens de My Sims Wii e DS

A recente edição da revista Nintendo Power traz novas informações a respeito de My Sims, jogo de simulação social da EA. A reportagem revela dados curiosos sobre o jogo e as idéias que levaram a sua criação.

A história se inicia quando o jogador chega a cidade onde habitam seus avós. Ali poderá conhecer cada um dos habitantes, como um cozinheiro, uma florista, uma cabeleireira, um cientista louco, um mago, entre outros. Segundo Robin Hunicke, responsável pelo design, a inspiração dos personagens veio da canção "Quem são as pessoas da sua vizinhança" do seriado Vila Sésamo. Seguindo a idéia da canção, cada personagem se apresentará e explicará seu trabalho dentro da cidade. Dessa forma você poderá ajudá-los, como por exemplo, o cozinheiro pode pedir para você construir um forno para ele, ou o prefeito pedir para você consertar coisas pela cidade.

Segundo Hunicke, os personagens em My Sims são bem diferentes da série, mas não são infantis. A EA decidiu utilizar um design que tivesse um apelo mundial, já que a série Sims sempre vendeu muito bem nos Estados Unidos e Europa, mas nunca foi sucesso no Japão.
O jogo utilizará o wiimote e o nunchuku, sendo o primeiro utilizado como "ponteiro" (como um mouse) e o segundo para mover-se. Entretando a reportagem não explica se o controle dos personagens será direto, como em Animal Crossing, ou se os Sims se moverão por si próprios como acontece na série The Sims.
Será possível construir sua própria casa (como se fosse com legos), customizando todo o interior e exterior da residência.

My Sims DS

A versão do DS se passa em uma pequena cidade com uma estação turística de férias, onde você deverá ajudar a trazer novos visitantes. Assim como na versão Wii, você poderá socializar-se com os personagens da cidade e ajudá-los em seus afazeres para atrair novos turistas. Alguns desses afazeres incluem mini-games que utilizam a tela de toque e o microfone. Um dos mini-games revelados é o de pesca.
No jogo, a tela inferior do DS mostrará todo o ambiente, enquanto a tela superior mostrará o dia da semana e a hora. A reportagem ainda diz que o jogo terá suporte a Wi-Fi Connection.

Fonte -> http://www.n-planet.com.br/wii/artigo/6942.html
 
Mailbag do IGN:

I recently interviewed EA about the game - I’ll post the transcript soon - and the developer wouldn’t come right out and say it, but made very clear to me that it is exploring an online component for MySims. The signage you saw only strengthens my belief that the game will have it. Oh, and on a side note, I’ve chatted with some third parties now who already have online components in their forthcoming Wii projects. It’s coming, guys - Pokemon Battle Revolution kicks it off in the near future, but in the next six months you’re going to start seeing a wave of third party games that take Wii online, too. Developers have had the online SDK for months now and the next wave of titles will incorporate it.
Fonte: http://wii.ign.com/articles/772/772881p1.html
 
preview do Game | Life:

The first thing you're going to want to do is create a Sim. It's easier than most other create-a-character things I've used before -- all you have to do is point to a spot on your character's body or face and start clicking A, and you'll start cycling through all the available parts.

(...)

you can change the character's voice, sliding a bar up and down to alter the pitch that he'll speak in. Mumble in, I mean. In Simlish.

(...)

Building a house is, again, quite simple. Using the analog stick on the nunchuk to rotate and zoom, then using the directional pad on the Wiimote to rotate the pieces you're using, is as natural and simple an interface as I've ever gotten out of a 3D object builder. I wasn't fighting with it, I was just building my house.

(...)

The only restrictions they're going to put on you are that you must put a door on your structure, so your Sims will be able to walk inside of it. Past that point, it's all you.

(...)

There are plenty of prefab objects a la Animal Crossing, but you can build and paint your own crap using a very similar tool. As in the Create-a-Building mode, you're given a few restrictions -- in the case of a [pizza] oven, the Sim has to be able to walk up to it and put a pizza in -- but you can then go completely nuts. I made a bed last night, which I piled pillows all around like the best pillow fort ever.

(...)

Once you're done satisfying your creative urges, it's time to go out and hit the town. The rest of the villagers will want things from you. Flowery decorations for their apartment, perhaps. Or they might need your help to launch a rocket in the town square. Or you might have to venture outside of town to retrieve some things for them from the forest. Or you could just be a total dick to everyone in town. Which probably doesn't help you very much in the long run, but it's hilarious to watch your character taunt other people in town, which will eventually lead to a fistfight. A very, very cute fistfight.

Fonte: http://blog.wired.com/games/2007/03/handson_mysims_.html#more

Bom aspecto. :)
 
Entrevista:

IGN Wii: Sum up for us what MySims is all about.

Tim:
MySims is a brand new version of The Sims made exclusively and specifically for Wii and DS. It has a completely different look -- doesn't look like anything you've seen before. It really looks like something that was made for Nintendo. The game really involves building an entire town, so as a player you get to build an entire town including the furniture. You still have all the classic Sims creativity, but it really has a different feel. It feels like it was made specifically for the console. We hope we're offering the most immersive creative experience yet on a console.

IGN Wii: Who is making the game and when did production start on the project?

Tim:
It's being made by The Sims division in Redwood City at the headquarters of Electronic Arts and we started working on it last year about February.

IGN Wii: So are you planning to use Nintendo's Miis in MySims?

Tim:
Are the Miis going to be incorporated into the game? When we started developing MySims, we hadn't seen the Miis and didn't even know they existed. I think that they're very cool and great spokespeople for the Wii platform, but I think MySims are completely different. When you see them together you're going to realize that they're very different characters, but I think both of them have that trait, which is that when you look at them you're going to feel like they're something created for a Nintendo console. In deciding to make MySims specifically for Wii as opposed to any of the other next-gen consoles, that's what we really wanted.

IGN Wii: What do you do in MySims?

Tim:
As a player, you start out in this town that's become kind of run-down and you really focus on rebuilding it, getting people to move back in and really creating a place where people want to live. As new people move in, they're going to have things that they want you to do for them. It's very different from a classic Sims game because we've given you a lot of creativity tools to build the buildings in town, but also to build the furniture. So, if somebody needs a chair for their house, you're not just going to a catalog and buying it -- you're actually building it out of building blocks. You get to decorate it, you get to paint it, you get to build it, and when you put it down in their house, you see them go and use it. It's a very different experience. It really is almost like an entire world that's built out of building blocks and you use the capabilities of the Wii -- that incredible controller -- to build the entire environment.

IGN Wii: How does the game use the Wii remote?

Tim:
When we said let's make a Sims game specifically for Nintendo, one of the things we had to think about was, okay, what are we going to do with this controller? How does it help us make a great Sims game? Not, what are the gimmicky things we can do with the controller, but what are the things that are really going to allow us to deliver a Sims-type creative experience? What we realized is that using the Wii remote is almost like having a hand. It's almost like having a mouse on the PC. There are a lot of different things that you can get out of the Wii remote and what we really wanted to do was to make it easy for players to have a creative experience like they have on the PC. So, the world is made of building blocks and in MySims there is a lot of picking up and grabbing, placing and stacking, and then you can go and paint and apply your creativity to everything. Everybody's town is going to look completely different.

IGN Wii: Will MySims use Nintendo Wi-Fi Connection to take gamers online?

Tim:
We haven't announced our online strategy yet for MySims, but we recognize that it's a great feature of the Wii and we definitely want to take full advantage of all the capabilities of the system.

IGN Wii: Is the game single-player focused?

Tim:
I think MySims is a very personal experience. We've had multiplayer features in other products that we've done, but what we've really found is that it is a personal experience. It's more about sharing what you've done. Showing people. Saying, 'Check out what I've done. Look at this.' We see the Wii as a platform that people play together so we want the tools to be very easy. We want it to be that if someone is sitting there playing and their mom walks into the room, they can go, 'Hey mom, why don't you build something.' And they can just throw the controller in her hand and she'll be able to do it."

IGN Wii: Is MySims going to impress people from a visual standpoint?

Tim:
I think what's going to impress people from a visual standpoint is that everything you see in the game is something that you essentially created. In an effort to allow that freedom, I think the game has a very Nintendo look to it. But for us it's really about unlocking player creativity as opposed to pushing the graphic envelope on the product. We will always fault on the side of player creativity, even if it means that we can't make things look graphically the same as somebody who is making a linear product where you know where the player will be at all times.

IGN Wii: EA recently revealed the game has a forest level. What's that all about?

Tim:
There is an additional level, which is this forest level -- a very different place where players will be able to go and explore. One of the main focuses of the gameplay is that players will collect what we're calling essences, and essences are really different elements from the world, be it wood, flowers or whatever they can find within the environment. And those really become their paint palate. So as a player, you're going to be compelled to go and explore the entire world to pick up, essentially, new paints.

IGN Wii: Tell us about the DS version of the game. Will there be connectivity between handheld and console?

Tim:
The DS version of MySims is actually being developed in Japan. One of the things we did when we decided to make MySims and focus on the Nintendo platforms is that we really wanted a game that could work not only for the US and Europe, but also for Asia and specifically Japan. We knew from our research and from the success of The Sims in general that The Sims as a product, because of the very realistic character style, never really resonated with Japanese players. So, of course, MySims has a very, very different look and style than what you're used to. To that end, both the Wii and DS games were started simultaneously and there will be a lot of similarities between them, but we're taking full advantage of the DS platform and how it differs from Wii. We haven't really talked about the connectivity between the DS and Wii at this point in time.

IGN Wii: Finally, why should fans be excited about this game?

Tim:
If you have a Wii, the reason you should get MySims is because it will unlock your personal creativity like no game on a console has before.
Fonte: http://wii.ign.com/articles/776/776719p1.html

Imagens:

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Primeiras imagens da Versão DS:

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Fonte: http://jeux-france.com/blog148466_Blakguy
 
A meu ver, este jogo tem como grande trunfo a diferênça em relação aos outros Sims.

Eu pessoalmente fartei-me de Sims a partir do momento em que comecei a achar que aquilo era sempre mais do mesmo.

Gostei da estratégia de EA de modificar totalmente o jogo para esta versão da Wii.
 
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