General_Guy
Power Member
eu nunca joguei, e também acho que os drifts têm um ar um bocado manhoso. é normal deste tipo de jogos?
Sim, é arcade, realismo vai janela fora (e IMO, ainda bem)
Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
eu nunca joguei, e também acho que os drifts têm um ar um bocado manhoso. é normal deste tipo de jogos?
Fonte: http://www.gamespot.com/ds/driving/needforspeednitro/news.html?sid=6209931&mode=previewsThe game's graphics are built off of a modified version of the Black Box engine that's powered the NFS series for a while now, and they have a look all of their own. Nitro has an exaggerated, almost cartoonish look that suits the game better than the old, lower-resolution ports of previous games. The best example of the game's look is the cars themselves. Though Nitro will feature real-world makes and models, the cars have an exaggerated look, with bigger logos and larger rear wheels, which gives them a more toylike appearance that pairs well with the game's blistering 60-frames-per-second pace and arcade physics.
Nitro's controls are designed to be as friendly as possible to NFS veterans and rookies alike. The game will support several different control schemes, including the racing wheel that has shipped with games such as Mario Kart Wii. During our hands-on demo, we tried a couple of different control setups. The first used just the Wii Remote by itself. We held the Wii Remote normally and steered the car by twisting the Wii Remote left or right. To accelerate, we pressed the A button, and the all-important handbrake was on the B button. Powersliding around corners seems to be an important skill, given that it builds up turbo boost, which you can use with a simple shake of the Wii Remote. We also played the game with the Nunchuk attachment, which moves car control to the analog stick.
Speeding through the environments during the races that we played, we noticed a couple of things. First of all, the game will have power-ups strewn around the track. The only power-up available for us was a wrench that would let you repair your damaged car with a simple press of the down button on the directional pad (or the Z button when using the Nunchuk). Producers told us that more power-ups will be available in the final game, including the ability to lower your heat level when dealing with the police that will be in the final game. In fact, cops were few and far between in the build that we played, but we were told that they'd play a big role in races in the final version. Your heat level will determine how much the cops hassle you in races.
One other noticeable bit in the demo that we played was a graffiti system that would mark any nearby buildings that we drove by when we were in the lead of a race. You'll be able to customize the look of your graffiti in the game so that your tags appear in the races you lead. The producers told us that the tagging system will be integral to judging your performance in the game; for example, winning a race will earn you three stars, whereas winning the race and tagging the most territory will earn you four stars.
The Wii game will take place in five cities: Rio de Janeiro, Cairo, Madrid, Shanghai, and Dubai, with a storyline that will follow the progress of your up-and-coming racer as he makes himself known across approximately 130 missions on the world street-racing circuit. Other modes in the game include Race, Drag Race, Time Trials, and Drift Race. In addition, the world tour mode will feature cooperative multiplayer for up to four players; where you'll be able to unlock new cars, parts, tracks, and more.
O Hot Pursuit 2 é pior de facto, não obstante do estilo escolhido.Hot Persuit 2 é muito pior. Planos e sprites 2D a partir das bermas...? texturas... bleh! Tás a brincar quando o apontas nesse comparativo, não? Ou isso ou a imagem foi mal escolhida.
Não passa mesme de um teaser.
Repararam que os carros têm escrito "POLICIA"? A história decorre onde, Itália?
General_Guy, não descurando o quão mau isto parece ser, o Hot Persuit 2 é muito pior. Planos e sprites 2D a partir das bermas...? texturas... bleh! Tás a brincar quando o apontas nesse comparativo, não? Ou isso ou a imagem foi mal escolhida.