[Wii] Silent Hill: Shattered Memories

General_Guy

Power Member
Silent Hill Wii Remake (rumor)


silenthilllogo.jpg



VG247 understands that UK developer Climax is working on a Wii remake of an[sic] the first Silent Hill.

Konami has declined to comment on the talk.

Few specifics are known as yet, but apparently motion control’s been included for torch functions.

The first Silent Hill, designed by Keiichiro Toyama, was released for PlayStation in 1999.

Climax is working on two Konami games, as shown on the firm’s website. The remake is the Wii and PSP project you can see there.

A 360 and PS3 game is also in the works for Konami, but this is an “original ground breaking next-gen game,” according to a Climax job posting.

Climax was unavailable for comment at the time of writing. You didn’t see us here, right?
http://www.vg247.com/2009/02/26/rumour-climax-working-on-silent-hill-remake-for-wii/


No site oficial da Climax têm listado um jogo Wii/PSP da Konami e a isto acrescentaram:

"Climax are one of the leading creative lights of independent games development with a great history, but our future is even more exciting with awesome titles such Overlord: Dark Legend for Codemasters, our stunning and refreshing take on the horror genre and our original ground breaking next-gen game for the PS3 and the Xbox 360. "
http://www.climaxgroup.com/


Também é bom relembrar que a IGN á uns tempos revelou que tinham conhecimento de grandes IPs da EA (dead space) e Konami (Silent Hill???) a aparecer na Wii.

Ah e entendam o nome deste IGN Toons como quiserem :P

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Última edição:
Nunca joguei o primeiro Silent Hill, via o meu primo jogar :P

Venha ele (se existir)


IGN - Silent Hill Remake Wii Bound?

UK developer Climax is believed to be at work on a Wii and PSP remake of Silent Hill, Konami's 1999 PlayStation classic that still stands as one of the survival horror genres' high water marks.

Although neither Konami nor Climax were able to comment, videogaming24/7 is carrying the rumour, stating that motion controls, unsurprisingly, will be a feature of the Wii version.

Any such remake would correlate with details on Climax's official site, which state that the company is working on a Wii and PSP game for Konami. Another project for Konami, slated for Xbox 360 and PlayStation 3, is also listed, though the identity of this game remains unknown.

Climax has previously worked on the Silent Hill franchise to good effect, its PSP title Silent Hill Origins earning a healthy 8.0 when reviewed at the tail-end of 2007.

Which is a mite better than the 7.0 that Silent Hill: Homecoming, the fifth instalment proper in the series, earned when reviewed by IGN UK yesterday.
 
Silent Hill: Shattered Memories annunciado para a Wii



“This is a reimagining of the first Silent Hill,” explains producer Tomm Hulett. “It’s not a remake or a port. That’s an important distinction. It really feels like a new game.”
Scan Nintendo Power

SilentHillCover.jpg

^ podiam ter se esforçado mais no artwork

Imagens (scans)

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Um reimagining do primeiro??:D
 
Última edição:
Pois... notícias neste dia... esquece.

Fora isso... até tenho medo de pensar nesse reimagining... dado as últimas aparições da saga, prefiro que façam um remake directo...
 
Mentira ou não....

“The characters play different roles, things don’t necessarily happen in the same order, and the story is taken in lots of new directions. You still play as Harry Mason, you’re still looking for your daughter, and you’ll see familiar elements, but they’re all twisted to betray your expectations.”

“One of Shattered Memories’ most significant and intriguing additions—your answers actually affect how the game unfolds. And it doesn’t end there. the game “watches” you constantly, and your behavior throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors.” “In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.”

“We’re using the Wii Remote to interact directly with the environment, so the puzzles are all based around that idea,” says Hulett. “You’re not just hitting buttons to choose things.” He also notes that the solution to a puzzle is always in the immediate vicinity, and assures us there’s a lot less backtracking then in previous games.”

“Longtime fans of the series will also be delighted to learn that there’s a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.”

Não acho que seja treta.
 
tiveram muito trabalho para fazer duas paginas de uma revista e depois imprimir e de seguida ainda fazer um scan :rolleyes:

se for um "reimaging" bem feito (ao nivel ou melhor que o remake do primeiro tomb raider) pode vir a sair uma coisa bastante interessante, se vão fazer a merd* do custume mais vale parerem por agora
 
Epá não percebo é o porquê de se apoiarem no primeiro jogo da série e depois dizerem: "ah isto não é remake nem nada do genero, é uma reedição! Ah e tal..."

Então e porque não um jogo totalmente novo?! Custa assim tanto fazerem jogos novos a seguir as séries na Wii?!
 
Epá não percebo é o porquê de se apoiarem no primeiro jogo da série e depois dizerem: "ah isto não é remake nem nada do genero, é uma reedição! Ah e tal..."

Então e porque não um jogo totalmente novo?! Custa assim tanto fazerem jogos novos a seguir as séries na Wii?!
Os Silent Hills a partir do 3 não valem nada, por isso não me importo nada e visto que não joguei o primeiro até podia ser um remake normal, que estaria interessado.
 
IGN

The latest issue of Nintendo Power published with the first story on Silent Hill: Shattered Memories for Wii. This is not an April Fool's joke(...)
(...)Details beyond that are sparse, but IGN can confirm that this is in fact not an April Fools joke, and that Shattered Memories is a very real, very anticipated Wii offering from the folks at Konami. As for the Nintendo Power issue, more information has yet to break, though you can expect more news to hit through us very soon, with coverage on Konami's take on Wii's darker side ready to begin.

Be sure to check back soon, as we'll have a whole lot more on what is sure to be an impressive, mature offering for the devoted "core" Nintendo fans.

http://wii.ign.com/articles/968/968741p1.html


Portanto, está confirmado.


edit:

MOAR INFO

-You steer Harry with the control stick

-The Wii Remote is used to aim the flashlight "This is one of the things we dreamed about when the Wii controller was first unveiled, and it's every bit as effective as we imagined."

-The developer wants the game to be as immersive as possible. "When you want to check on something in the environment, for example, you simply fix your view on it rather than press a button, and instead of text appearing on screen, Harry comments vocally." (MARl0 note: This sounds really awesome!)

-Streaming environments that completely eliminate load times

-The static noise comes out of the Wii Remote now. It also acts as your cell phone. "Just as we're starting to feel sufficiently uncomfortable, the Wii Remote rings and nearly scares us out of our seats." "There's no response when we answer this particular call, so we hang up and try the first thing that comes to mind: dial 911. An emergency dispatcher actually picks up, her voice emanating from the Wii Remote speaker, but she can't hear Harry and eventually hangs up. Looks like we're on our own."

-Combat has been completely removed from the game. "Instead, you have no choice but to flee, which proves considerably more terrifying."

-Once the monsters see you, the chase is on. "Holding Z button makes Harry get the lead out, and during the getaway, you can barge through doors, climb over fences, jump through windows, and so on. You can even barricade doors behind you with a bookshelf or whatever else might be handy. The static gets louder as the monsters close in, and while Harry is running, you can look back over his shoulder. Watching these abominations leap over cars and crawl along the rooftops as they relentlessly pursue our hero had us on the edge of our seats." "To be clear, these chase sequences aren't quick-time events; you have full control over Harry and can choose whichever path you see fit to his destination." "The monsters will take alternate routes to try to cut you off, and they'll use their numbers to flank you whenever possible."

- "Shattered Memories is about as far removed from a typical remake as you can imagine. It takes inspiration from the original as the foundation for something that feels like a true evolution of the series."
 
Esse pormenor de não poder fugir também me pareceu interessante pois abre novas possibilidades de jogabilidade mas lá está também tem que ser bem implementado! Também gostei do pormenor do Wii Remote speaker vamos ver o que sai daqui mas como fã da série espero que o resultado final seja bom! :)
 
IGN


http://wii.ign.com/articles/968/968741p1.html


Portanto, está confirmado.

Once the monsters see you, the chase is on. "Holding Z button makes Harry get the lead out, and during the getaway, you can barge through doors, climb over fences, jump through windows, and so on. You can even barricade doors behind you with a bookshelf or whatever else might be handy. The static gets louder as the monsters close in, and while Harry is running, you can look back over his shoulder. Watching these abominations leap over cars and crawl along the rooftops as they relentlessly pursue our hero had us on the edge of our seats." "To be clear, these chase sequences aren't quick-time events; you have full control over Harry and can choose whichever path you see fit to his destination." "The monsters will take alternate routes to try to cut you off, and they'll use their numbers to flank you whenever possible."
MOAR INFO

Isto já é razão para ficar contente com este jogo, o terror psicológico que vai ser ...lindo!
 
Sim, também gostei bastante desse pormenor. Pelo menos é mais realista do que enfrentar abominações com um ferro, eu pelo menos fugia a sete pés se visse um dos bichinhos de Silent Hill :D.

Não era o Clock Tower que funcionava do mesmo modo? Vai aumentar a tensão de certeza :/
 
(...) Pelo menos é mais realista do que enfrentar abominações com um ferro, eu pelo menos fugia a sete pés se visse um dos bichinhos de Silent Hill :D.

Não era o Clock Tower que funcionava do mesmo modo? Vai aumentar a tensão de certeza :/

:x2: Exactamente o meu pensamento: pernas para que vos quero! :-D

Sim no Clock Tower também tinhas de fugir, eu joguei o jogo há alguns meses e mesmo com aqueles gráficos sofríveis... assustou-me mais do que muitos bem mais recentes! :eek:
 
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