[Wii] Table Tennis

the13thing

Power Member
Pesquisei e não encontrei nenhum tópico a falar deste jogo (para a Wii claro), por isso decidi criar uma Thread para este jogo...Já foi anunciado por parte da Rockstar, agora falta saber como irá ser este jogão!
Rockstar presents Wii Table Tennis

Publisher's ping-pong sim headed to Nintendo's motion-sensing console this fall.

By Tom Magrino, GameSpot Posted Jul 18, 2007 10:30 am PT

With its wantonly violent and occasionally risqué Grand Theft Auto franchise and its "casually sadistic" Manhunt series, Rockstar Games has long been the gaming industry's bad boy. So when the publisher announced that its first next-gen game on Microsoft's Xbox 360 would be the utterly benign Rockstar Games presents Table Tennis, more than a few industry watchers were flummoxed.
However, given the success of Wii Sports, today's announcement that Table Tennis would be coming to Nintendo's next-gen console seems perfectly logical. Rockstar's Leeds studio will be developing Table Tennis for the Wii, in collaboration with the Xbox 360 version's creator, Rockstar San Diego. Leeds' prior work includes the PlayStation Portable and PlayStation 2 versions of GTA: Vice City Stories and Liberty City Stories, as well as PSP adaptations for The Warriors and Midnight Club 3: DUB Edition.
Table Tennis on the Wii will take advantage of the console's motion-sensing controls. As with the original, players will square off in a duel of power and finesse in a number of different arenas. The well-received 360 version of the game featured strikingly realistic ball physics, and used the same RAGE game engine that will be featured in Grand Theft Auto IV. Today's announcement did not mention whether or not Table Tennis on the Wii would also use the RAGE engine.
Available this fall, the Wii edition of Rockstar Games presents Table Tennis has not yet been rated or priced. In Australia, the game will be released in September and will cost A$69.95 ($61). The Xbox 360 version was rated E for Everyone and came in at a budget price of $39.99.
Fonte: http://www.gamespot.com/news/6175253.html?sid=6175253&part=rss&subj=6175253
 
Última edição:
Joguei o da Xbox360 e achei divertido, mas não passa disso.
Vamos lá ver com vai ser a adaptação para o wiimote, e espero também por gráficos dignos da wii.
 
Tambem joguei o jogo para a xbox 360 e nao achei grande coisa mas la esta com a adaptaçao ao wiimote podemos vir a ter um bom titulo...:)
 
Boxart:
tabletenniswiiboxartae8.jpg
 
Acabaram os dias de ping-pong na escola. Joga Table Tennis para a Wii. Se conseguir ter uma, ainda devo comprar esse jogo. E já agora, no1uknow, esse box-art é oficial ou feito por algum anonimo.

Fiquem Bem.
 
Update :D

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GC 2007 Wii Controls Interview

Além do péssimo grafismo, o jogo parece ser demasiado simples ou os controlos precisam mesmo de alguns retoques, falta realismo ao jogo

Impressions de um blog:

Rockstar set up a big black curtained-off area in the front of the Penny Arcade Expo exhibit hall. What wonders did it hold inside? Grand Theft Auto IV? The chopped-up Manhunt 2? As it turns out, none of the above -- inside was the Wii version of Rockstar Games Presents Table Tennis.

While it didn't look nearly as good as the original Xbox 360 version (shown right), I'm sure there wasn't a person in attendance who didn't agree this was an excellent idea -- after all, the Wii shot to fame in great part based on a tennis game. But where Wii Sports' tennis game is scaled down from the real thing, Rockstar gives us a much more complex game design. But will players like it? I'm still not sure.


We couldn't really figure out the controls, at first. This sent us to the Pause menu only to discover that there were in fact three different settings. One simply uses the Wiimote. Much like Wii Sports, all your character movement will be handled automatically in this mode, and you use the D-pad to control the movement of the ball when you hit it. Serving is handled by making a pancake-flip motion with the Wiimote, then swinging when a power meter that appears on screen is in the optimal spot. You can do a "focus shot" which slows things down into bullet-time and allows you more accuracy (apparently, we weren't quite sure what it did), by building up your power meter and holding the B trigger when you swing.


The next step up adds in the Nunchuk. Now you can use the joystick to control the placement of the ball when you shoot it, and the D-pad adds spin in the direction you're holding. This is how we played. The final control-freak setting maps movement of your character to the D-pad, so there's something new you have to deal with.


I could be wrong, but I'm not sure that the way you swing the Wiimote affects anything in any of the three control modes. Spin is mapped to the four directions of the D-pad, and ball placement is on the Wiimote. In fact, I started to get the feeling that motion control is only being used here for pure gimmick value, that it's just a generic "swing" that takes the place of a button press. I don't know for sure, however -- it's tough to tell with just a brief demo.
This will likely sell quite well, so we'll see how the public's reaction goes when it ships.
Fonte: Wired Blog
 
Mais detalhes de jogabilidade.
After our play time with Rockstar Presents Table Tennis for Wii at the PAX booth, I wasn't exactly sure of what was really going on. Sensing my confusion, Rockstar kindly sent over some more details. As it turns out, the direction in which you swing the Wiimote does indeed affect the direction the ball goes. Swinging up and to the left will send the ball to the left back quadrant of the opponent's court, for example.
The Wiimote functionality is identical across all three controller settings. For the two more advanced gameplay settings that require the nunchuk, "Control Freak" lets you move your player around with the analog stick. This allows you to "hang back to smash fast shots or charge the table to drop them over the net," according to Rockstar.
"Sharp Shooter," meanwhile, is for those who don't want to move their character around but do want to place their shots ever more precisely on the court.

fonte
 
pelos vídeos que vi existem muitos slowmotions das jogadas, acho que é negativo para a jogabilidade. Eu sei que é difícil fazer um jogo de ping pong fiel á realidade, mas a verdade é que a característica mais interessante no ping pong é a rapidez de cada jogada.
 
Este jogo para ser alguma coisa de jeito precisava de muito trabalho e de muita afinação, coisa que é pouco provavel acontecer uma vez que anda na moda fazer jogos rapidos e baratos para a Wii.

Talvez mais tarde, quem sabe...
 
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