[Wii] Valhalla Knights: Eldar Saga (RPG, Online)

Eu neste, tirando o aspecto muito castanho e dark, os graficos pouco me importo, é por isso que tenho o echos of time na wii (ai o problema era a jugabilidade e a visibilidade, mas habituei-me, também tenho uma tv de 42 polegadas o que se via muito bem, mas quando experimentar numa tv tradicional bastante pequena, sim não da para joga-lo), o que eu quero é a componente coop, e que em termos de classes, skill, monstros, lvl up, etc esteja bom.
 
Entrevista:

We are curious about Valhalla Knights: Eldar Saga. How will it use the Wii's capabilities, and how will it differ when compared to the original PSP games (which is quite a different system)?

Ken Berry:
The main thing that Valhalla Knights: Eldar Saga on the Wii uses, in terms of the unique Wii controller, is that you shake the Wii Remote when your burst gauge is full to unleash an attack. Other than that, it doesn't really use too much of the Wiimote capabilities. It was more just bringing the Valhalla Knights universe to a home console for the first time, and the development team thought that the Wii was the platform that could most use this kind of action RPG, dungeon crawler type of gameplay, which seemed a little under-represented on that platform.


Can you talk a little bit about the online co-op feature of the game?

KB:
The game has two-player online co-op, where specific quests, made specifically for two-player online co-op are accessible. Going in there, you can find rare items, and items that are specific only to that mode, and bring them back into your single-player save data.
Fonte: http://www.nintendoworldreport.com/specialArt.cfm?artid=19928
 
Não sejas mauzinho :p

é um jogo novo e a equipa queria fazer um para as consolas caseiras... Até meteram um protocolo online que é raro para a plataforma (e dada essa realidade, algo que o mete acima dos restantes). Não sei se o produto final presta ou não, mas...
 
Sim, o jogo tambem me interessa e parece interessante.

A questão é que quando perguntaram das diferenças desta versão para a PSP limitaram-se a referir que há waggle na Wii e porque o Wiimote dá para isto e para aquilo, mas a nivel gráfico parece-me identico.
 
Nestes jogos os gráficos tem de cumprir as suas funções, tens o exemplo dos MMORPG free e não free no pc... alguns com gráficos datados mas muita gente joga.

Eu já disse o que pedia deste jgo e penso que isso está bem feito!
 
Entrevista:

After two PSP games the Valhalla Knights series is coming to Wii. What was the strategy behind the move? Was there one aspect of Wii's design or audience that pushed the creators to bring the game to Nintendo's console?

Yoshihisa Ohibuchi, Producer:
The creators really like the challenging concept of what Wii does as a game console and decided to have the Valhalla Knights series expand onto the Nintendo platform.


For those unfamiliar with the series, what does Valhalla Knights bring to the RPG genre? Is there an overarching story between each game?

Ohibuchi:
Valhalla Knights provides a true RPG experience. Players will be able to customize their character freely and project themselves through the characters they created and experience the world within the game.


Does the Wii game tie in with the PSP offerings in any way? Characters, story, world…

Ohibuchi:
There is no direct relationship between the PSP versions and the new Valhalla Knights: Eldar Saga on Wii. Though they share some common art styles and terminology (items, spells, etc), each game has an independent story so you do not have to play the previous games to understand the world.


valhalla-knights-eldar-saga-20090910042251954.jpg

Eldar Saga pushes the world in a way not possible on PSP. We'd agree with that.

IGN: How does the battle system work this time around? Is it still a mix of active/arena battles like on PSP?

Ohibuchi:
Unlike the PSP versions, Valhalla Knights: Eldar Saga has a seamless real-time battle system. In the previous Valhalla Knights, the enemies were visible on the field map but battles would take place in a separate battle screen upon contact (think turn-based RPGs). Now all battles play out in the same field map in real-time in that same landscape, there is no transition to a separate enclosed battle screen.


How have things changed with Wii controls being added into the mix? Pointer control, motion…

Ohibuchi:
The main thing we implemented specifically for the unique controls of the Wii was shaking the Wii Remote to unleash your special attack. No pointer controls are used in this game.


Has the team experimented with Wii MotionPlus at all?

Ohibuchi:
Unfortunately, no. We did not have any time to experiment with the Wii MotionPlus for this title.


Is the GCN or Classic Controller supported for players that want a more traditional control scheme, or is it all Wii-specific?

Ohibuchi:
In addition to the standard Wii Remote and Nunchuk, the game is compatible with the Classic Controller as well as the Classic Controller Pro which was released in Japan recently.


With the series existing on PSP previously, how has the team worked with the added power of the Wii? Is it an all new engine? Where has the game seen the biggest visual bump?

Ohibuchi:
While the PSP version had more of a linear progression and presentation, the additional power of the Wii has allowed us to construct a more dynamic world where the player has much more freedom. In the Wii version the player can experience how the world expands visually and enjoy a different view of the Valhalla Knights universe.


First details on the game mentioned that there would be two quests, intended to be played one after the other, though both are open at the beginning. Can you elaborate more on the game progression?

Ohibuchi:
Valhalla Knights: Eldar Saga consists of two major episodes. Players that wish to enjoy the regular story mode can start the game from Episode 1 as a human male and have their results carry over to the start of Episode 2. However, for those that wish to have more character creation options from the outset (such as playing as a female character) can do so by starting from Episode 2.


What type of customization options do players have from the offset? How does that change as you level up and progress through the game?

Ohibuchi:
At the beginning of Episode 1, players will be able to customize their face, voice, hair, job, name, and basic parameters. In Episode 2 players will have the additional ability of being able to select their gender.

As players progress through the game and defeat enemies, they will acquire weapons, armor, and various other goods. When they level up, the character will earn a certain number of skill points for special abilities and magic which the player can distribute to develop certain desired skills.

There are also special items like jewels and quartz which can be placed into sockets within weapons and armor to endow them with elemental attributes such as fire and ice.
It's also possible to make new accessories for the characters to wear from the ingredients that you've obtained throughout your travels.


Wii is a very multiplayer-centric system. Has there been any multiplayer included with Valhalla Knights either locally or via online multiplayer?

Ohibuchi:
Nothing locally, but there is an online component. By using the Nintendo Wi-Fi Connection players will be able to take on special co-op quests together.


How does multiplayer co-op work specifically? Can each player bring in their single player character? Can actual story-specific quests be completed with two players, or is it a separate list of missions?

Ohibuchi:
The host will create a lobby and a guest will join to take on a quest together. Each player will be able to bring over their own character to play the special Wi-Fi only quests.


Is Wii Speak supported for online voice chat?

Ohibuchi:
No, Wii Speak is not available for online play.


When can we expect Valhalla Knights to hit in the US?

Ohibuchi:
We don't have an exact date yet, but we are getting very close as we are going through the final testing period right now. A date will be announced shortly, but we're hoping to release the title within the next month or two if everything works out as planned.


Any final message to newcomers or fans of the Valhalla Knights series?

Ohibuchi:
This will be the first console-based Valhalla Knights in the series. We are developing this game passionately with everything we've got right now. It is full of original concepts within the Valhalla Knights universe, so I hope players will enjoy it when the title comes out.
Fonte: http://wii.ign.com/articles/102/1023595p1.html
 
Back
Topo