Wii [Wiiware] Cave Story/Doukutsu Monogatari

I_Eat_All

Plasma Beam!
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Cave Story, Doukutsu Monogatari (sendo Doukutsu Monogatari usado como subtítulo quando na realidade é o titulo original em Japonês) é um jogo indie, feito por uma única pessoa, Pixel (Daisuke Amaya) ao longo de mais de 5 anos e lançado em 2004 para o PC de forma livre (freeware) que chega agora ao Wiiware.

Trata-se de um sidescroller tradicional reminiscente de Castlevania, Metroid e Megaman, apenas para citar alguns e com todos os elementos dos mesmos no que toca ao sistema de progressão e power-ups. O jogo denota-se pela elevada qualidade presente, frequentemente comparada e considerada equiparada à dos grandes clássicos que lhe serviram de inspiração.

Não só aí acaba a inspiração no entanto, e o tributo retro do jogo vai também aos gráficos, todos eles feitos e animados em pixelart 2D, que enquanto que não requerem grande poder de processamento para os standards modernos, são atraente e cheios de personalidade, frequentemente comparados ao estilo da Treasure em jogos 2D como Gunstar Heroes.

A história gira à volta de Quote, um robô amnésico que no processo de descobrir quem é e onde está ajuda criaturas semelhantes a coelhos, chamados Mimigas, enquanto procura uma fuga da ilha flutuante que serve de cenário ao jogo. Pelo caminho adquire um arsenal formidável e cruza-se com um reportório de personagens aliadas e inimigas cativante.

Cada área do jogo é distinta e é acompanhada de música energética que se adapta bem ao cenário e ritmo de jogo. Esta também paga tributo aos jogos retro, consistindo em chiptunes que decerto serão nostálgicos para alguns.

O jogo tem ainda inúmeros bónus, desde áreas escondidas, bosses secretos, desafios especiais, bónus secretos, rankings bem como elevado replay value ao ter várias maneiras de jogar através do jogo dependendo das acções do jogador e finais múltiplos. E já foi dito que a versão Wiiware terá conteúdo extra não revelado.

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O jogo pode ser encontrado de forma livre, logo porque comprar?

Mais uma razão para o fazer, se apreciaram o original e querem finalmente agradecer ao autor pelo seu trabalho. Além de que esta versão terá extras.

Tem extras? Quais?

A banda sonora será remasterizada, os gráficos serão actualizados e estão a tentar adicionar um modo 16:9. Há também outros extras não revelados.

Esta versão arrisca-se a não ser fiel à original?

Não, por gráficos e musica remasterizados a intenção é que sejam o mais próximos possivel do original, apenas melhor, mas para os puristas o jogo irá reter uma opção para jogar com os gráficos e musica original. Além de que o Pixel está envolvido pelo que tudo passa por input dele (uma musica remasterizada não vai para o jogo sem a aprovação dele, por exemplo)

O gameplay vai ser adaptado?

Não, mas o jogo suporta Wiimote deitado e Classic Controller.


Imagens: (versão original)

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Artwork:

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Videos:

-> http://wii.ign.com/dor/objects/14287155/cave-story/videos/cavestory_clip1_100308.html (Polar Star, offscreen)
-> http://wii.ign.com/dor/objects/14287155/cave-story/videos/cavestory_clip2_100308.html (You Died, offscreen)
-> http://wii.ign.com/dor/objects/14287155/cave-story/videos/cavestory_clip3_100308.html (Silver Locker, offscreen)

-> http://www.youtube.com/watch?v=Cr0CCkH49g0 (fantrailer, versão original)


Tópico(s) relacionado(s):

-> [PC] Cave Story/Doukutsu Monogatari (versão original, download)
 
xernobyl, não percebi o que quiseste dizer... podias explicar?

Sinceramente, desde que saiu que o ando para jogar. É um grande projecto sendo de quem vem e para o fim que é. Infelizmente a inha aversão a jogar em PC fez com que fosse sempre adiando.. e é com muito gosto que vou pagar para o jogar numa consola... :)
 
xernobyl, não percebi o que quiseste dizer... podias explicar
Hmmm, suponho que é: "chiptune é chiptune, e um remaster de uma chiptune não o será; ou para ser chiptune na mesma não precisa" (não sei que estilo é que eles irão usar)

Qualquer estilo que seja... É uma tentativa de dar value extra a um jogo originalmente grátis que só por si já o tinha para justificar o preço; o que fica sempre bem. E estão a fazê-lo de forma inóqua para o jogo, a dar a hipótese de usar tanto a nova como a original

O jogo tem boa musica e muita musica em chiptune de diversos franchises reconhecidos ficou muito bem... não creio que esta seja diferente (pelo menos em potencial) pelo que a acho uma mais valia desta versão e aguardo para ver o resultado.
 
Chiptune é um bom género, se bem que hoje em dia a maioria do chiptune é happy hardcore, mas isso é um assunto com pano para mangas o qual nem vale a pena abordar aqui :P

Penso que quando se fala em remasterizar a música deste jogo terá provavelmente a ver com poderem ter melhor equipamento de gravação e produção ou simplesmente vão fazer novas versões das mais antigas.
 
Preview do 1Up:

Cave Story: Three reasons why you might want to pay for this free game.

You've probably heard of Cave Story; by now, you may even have played it. A simple-looking but fully realized nonlinear 2D platformer developed by Japanese indie studio Pixel (actually, a single man named Daisuke Amaya), it's become a critical darling, a cult favorite, and an inspiration to aspiring garage developers everywhere. The fact that it's coming to WiiWare, though...well, it strikes some people as being rather backward. After all, you can already play the game for free on a variety of platforms, including PC and Mac. Why pay money for what's already free? Well, we can think of three reasons that Cave Story's migration to Wii is great news.

No. 1: It's a whole new world
While just about every gamer on Earth owns a PC at this point, not everyone games on their PCs. Plenty of die-hard gaming fanatics sticks to consoles and handhelds. It's one thing to know of Cave Story; it's something else entirely to have played it. The move to WiiWare opens up the possibility of a new audience experiencing one of gaming's greatest cult hits.

And nothing is being lost in translation. A few minutes' playtime demonstrates that everything that made the game great seems to have been ported over intact. The main character -- a tiny little fellow secretly named Quote -- retains his unique physics: his floaty but responsive jumps and the ability for the recoil of certain high-powered firearms to send him jetting into the sky. Likewise, the plot (which is more sophisticated than it initially seems) remains the same, and the open-ended structure is retained as well. In short: It's the same great game.

No. 2: But with a few differences.
This WiiWare port is no simple port from PC, though. The game's visuals have received a slight tweak -- though not at the expense of the deliberately retro graphical style. Cave Story still has the general look of a sumptuously animated VGA-standard PC game, but now there's a tiny bit more detail. Character sprites have faces, for instance, rather than blank visages adorned with nothing but a giant pair of black eyes. Character portraits for text boxes are redesigned. Likewise, the music's receiving an upgrade; the melodies will remain the same, but the slightly grating chiptune style will be an optional selection complemented by a more modern-sounding arrangement as well.

No. 3: It's a chance to give something back.
And all of this is being done with the blessing and involvement of Pixel himself. Amaya's responsible for the game's visual tweaks, and he's reportedly enlisted the help of a second graphic artist to refine the backgrounds. The English script is the one created by the Aeon Genesis group, with their permission. And for the first time, Amaya will actually see a little cash for his hard work.

Altruism isn't something you normally associate with gamers, although ventures like Child's Play certainly prove that there's good even in hearts shriveled by years of Mountain Dew-induced caffeine poisoning. Even so, a common sentiment among people who have played and loved Cave Story is disbelief that something so refined could have been made available for free, and some desire to reward the creator for his efforts. This is that opportunity -- or at least it will be, once the game hits the Wii Shop channel. Which will likely be in December.
Fonte: http://www.1up.com/do/previewPage?cId=3170361&p=44

Preview do IGN:

Hands-on Cave Story WiiWare
An underground classic gets a WiiWare revival.

Chances are you don't know Cave Story, at least not yet. A classic download freeware game for PC, Cave Story started hit the web in 2004 after over five years by developer Daisuke Amaya, or "Pixel," as he's known on the net. We often dig into "underground" games when possible, and -- like many of the more fortunate gamers out there -- have already gone the distance with Cave Story on PC, but with a little help from a new WiiWare developer Nicalis, this cult classic PC title is now getting the star treatment on WiiWare, and yes, it's well worth your attention.

Cave Story centers around a little boy named Quote, who wakes up in a mysterious world and instantly gets to work in exploring the vast land that awaits underground. In the same vein as something like Super Metroid or Blaster Master (if you only played out-of-vehicle, that is), Cave Story is made up of classic pixel art, and is all about adventuring at your own pace, blasting the crud out of baddies with your newfound blaster. At the start of the game you'll be extremely weak (one or two hits will knock Quote out), but after a bit of exploration you'll quickly build up your set of items, upgrades, and levels. In the same vein as Metroid, you'll explore underground caves and basically explore where the level design allows, but unlike Nintendo's classic, you'll level up and build up Quote's stats over time as well.

It's going to be a tough sell to get Cave Story some serious love on WiiWare, since the game is readily available online for those looking for it, but hopefully gamers will fall in love with the game like so many others already have, and go as far as to purchase the title on WiiWare even after ripping through it on PC. The control is precise and well designed (you can always shoot horizontally, but also shoot up, or down when jumping), and the graphical style is one that any pixel-junkie should instantly fall in love with.

In fact, the WiiWare version is going to feature a bit of an "overhaul," though it isn't going as far as to kill the original design either. Cave Story for Wii will feature 480p, a widescreen mode, and also some updated visuals and audio offerings, though reports say it'll also allow you to roll back and play the original as well, something we didn't have a chance to do. The new art is pretty much on par with the original, with Amaya also doing the new content himself, and it's so similar to the original source material that we didn't even notice it had been updated at first, since it has been well over a year since we originally ripped through the game. After comparing the two, the new WiiWare version reads much better on-screen (especially when Cave Story was being displayed on a 42" LCD at Nintendo's event), so while it looks very similar, it's a definite improvement. There's no price at this time, but we do know it'll be between 500 and 1,000 points, and we're hoping given the game's original price of "free" on PC, that it'll sit around 500-800. It's well, well worth buying despite its history, but again, it's all about convincing the hardcore to back it with their cash.

We'll keep this hands-on short, but sweet, since many of you can follow it up by tracking down a free copy of the game and seeing what it's all about yourself. Just remember to vote with your gaming bucks in the coming months, as Cave Story easily competes with the best Virtual Console has to offer. It may look like an NES game, and be a pay version of an already-free game, but this remake will have enough gaming shoved into a tiny download as the likes of Super Metroid, Super Turrican, or any other 2D action/adventure game already out for download.

Keep it on your radar.
Fonte: http://wii.ign.com/articles/916/916580p1.html

Parede de texto :P mas de boa leitura.
 
Última edição:
Opinião MTVMB:

My #1 Nintendo Fall Summit Game — "Cave Story"

There were very few genuine surprises at Nintendo of America's event. Cave Story, however, was one of them.

I’ve heard of Cave Story before — but never played it.

Before touching the in-development WiiWare version — much of the revised artwork isn’t there — all I knew about Cave Story was its legacy as an Internet indie sensation.

Now, I understand why everyone loves Cave Story. It’s a fantastically interesting throwback in sound, design and style to gaming’s past (try telling that to Mega Man 9) developed with a modern eye. Cave Story is the experience you’ve been looking for. It was initially described to me as Metroid-like and that’s a very apt description.

I just still can’t believe only one person developed the original version, but it’s encouraging that one man’s labor of love will soon become something more.

Plus, GoNintendo’s Kevin Cassidy told me it’s the only game that made him cry.

No game has ever made me pull out the waterworks. I wonder if Cave Story could change that.
Fonte: http://multiplayerblog.mtv.com/2008/10/06/my-favorite-nintendo-cave-story/


Impressões Kotaku:

Everything That's Old Is New Again

Cave Story evokes nostalgia, which is weird, considering that the game is only four years old. The pixilated graphics and action/adventure style of gameplay are supposed to remind you of a simpler time when the only ways to go were left, right, up or down – and you started your quest with just one gun and three hearts.

At first, I mistook it for something my teenage babysitter used to play to entertain me when I was a kid (his favorite was Bonk’s Adventure, mine was Metroid). But after listening to the demo handler discuss the details – especially the part about how hands-on the Japanese creator is with this WiiWare version – I got my story straight and started looking for reasons why gamers would want to regress to this kind of gameplay.

The thing I noticed right away was the story. It was surprisingly deep, well-written, and it moved damn quick. At the end of the first area, I came to a village of rabbit people arguing about what to do with an evil doctor and a chick that kept herself locked away in a room. There was also a short, creepy scene with a guy at a computer terminal running out of food and pleading for his sister to come save him. Heavy stuff.

I met the first boss in the rabbit village – a dude who can best be described as a suitcase. His co-minion (a chick), made off with one of the rabbit girls and he was left behind to deal with me. He asked if I wanted to fight, and I said no. And he left.

I did a double take. I just talked my way out of a boss fight. That’s not something I remember doing in Castlevania or Contra, or any other old game that Cave Story seems to be emulating.

Everything else feels familiar, though. The enemies, the sprites and the backgrounds all have a retro, pixilated feel to it (although the game has gotten a full graphical overhaul for the Wii). You start out without being able to shoot anything, and then you find a gun and level it up so you can shoot bigger and better kinds of blasts. When you go under water, you have an air gauge of 100 that refills when you come up for air. You also find keys and access cards and heart containers to expand your life. The save points are little floppy disks (remember those?), and the entire thing will support the Classic Controller – so you can pretend you’re playing a SNES while pretending you’re playing a twenty year old game.

Overall, I really liked Cave Story. You can tell that a lot of thought, time and energy went into making it and even if you’ve never playing any game in your life that would lend it some kind of nostalgia, it just feels fun to play. Can you really ask for more from a WiiWare title?
Fonte: http://kotaku.com/5060673/cave-story-+-everything-thats-old-is-new-again


Do Blog: (melhorias gráficas exemplificadas)

Cave Story Art Comparison: Toroko

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Since last week I’ve received a few questions in-person and via e-mail about the upscaled Wii-exclusive artwork. It’s been a mixed reaction of “great,” “good,” and “meh” from editors and fans alike. As some fans may or may not know we are implementing a switch for both the graphics and audio.

However, we want to show you a side-by-side comparison of what the original artwork looks like in contrast to the new pixel work done by Pixel. I probably don’t have to say much, but the image above has the idle frame for Toroko from both the original Cave Story (left) and the upcoming WiiWare version (right). The image has been enlarged 800-percent but the pixel-ratio is still exactly what you’ll see on-screen. So which do you like better?
Fonte: http://nicalis.com/blog/2008/10/10/cave-story-art-comparison-toroko/
 
Já se sabe datas de lançamento? (sorry se está para trás mas não me lembro)
Está previsto para Dezembro; mas segundo os developers só sairá "quando estiver pronto" pelo que se não estiverem totalmente satisfeitos com o produto o adiarão.


Mais artigos:

Why You Should Be Excited About Cave Story

When Cave Story was announced for WiiWare, a lot of gamers went wild with excitement - Others, however, were left puzzled as to why this news is so great. Let's take a look at the reasons you should be excited about this game coming to WiiWare.

Cave Story was originally released in 2004 for the PC. It was created over the span of five (!) years by the sole member of Studio Pixel, the man who calls himself Pixel. This means he did everything himself - Graphics, music, writing, it's all his work. Of course this is an amazing feat, but is the game actually any good? Almost everybody who has played it will answer with a large resounding "Yes" to that question.

Cave Story casts you in the role of Quote - A male robot who awakens in a cave. He has no idea how he got there or why he's there, so he sets out to find out what's going on. He soon finds out that he's on a large floating island inhabited by rabbit-like creatures called Mimigas. They are being terrorized by a mysterious doctor (Simply referred to throughout the game as "The Doctor"), who wears an ancient helm that gives him immense power. With no idea on whose side he might or might not have been before waking up, Quote decides to help the Mimigas defeat the Doctor.

The gameplay is something never seen before - Some have compared it to Metroid, with its huge maze-like level design, although this is not really true. The game takes place across a host of different areas, of which one, the Mimiga Village, acts as a central hub, connecting to most others through teleportation. Quote can freely run and jump, but he also has a gun - And in a unique twist, it's not Quote who receives level ups as the game progresses, but his gun!

Defeated enemies, aside from dropping hearts or missiles (For the later-acquired missile launcher weapon) can also drop triangle-shaped tokens. Collecting these will fill up a bar, which, when full, upgrades your weapon by one level. This greatly increases its power, range and rate of fire, which means it gets much easier to defeat more enemies. Each gun has its own experience bar, and they can be upgraded to a maximum of level 3.

Don't think you can just hang out in one spot collecting experience for every weapon and then go through the game easily though - Getting hit by enemies will cause you to lose experience for the weapon you currently have equipped. Weaker enemies will usually only cause your gun to lose half a level, but if you're hit by larger foes or bosses, expect to immediately lose an entire level! Later on in the game you can also find some weapons with unique twists. One of them, for example, is actually stronger at level 1 than at level 2 and 3, but one or two tokens will upgrade its level - This means you actually have to avoid collecting tokens if you want it to remain effective.

The game is quite linear - Areas unlock one by one, and they're usually very straight-forward. They're also not at all like areas you'd find in your regular game - There's no unoriginal worlds based on fire, ice, water and other things here. Instead, you'll visit strange locations such as the Egg Corridor, Grasstown, Sand Zone and the Labyrinth. These places are all very unique and fresh, and are never long enough to get boring. All of them also have a whole assortment of unique bosses which fit the area they're in.

Throughout your adventures you'll also slowly unravel more of the plot - Pixel certainly has a very vivid imagination, as the game's story is like nothing you've ever seen or read before. Most characters also have their own portraits during conversations, so you can easily see emotions on their faces.

Speaking of the characters, Pixel is an exceptionally good sprite artist - Just look at the game's screenshots. It's amazing to think that everything, from the character/enemy sprites, to the backgrounds and objects, was drawn by a single person, and it's really one of the most unique-looking, yet beautiful pixel-based games ever.

The soundtrack is just as unique as the graphics - It has a very strange sound to it, which fits perfectly with the rest of the game. There's some genuinely outstanding tracks as well - The songs are really not that long, but they're so well-made that sometimes you don't even notice when they loop. Some of the songs also seem to loop multiple times before surprisingly going over into an entirely new melody. The soundtrack has gained quite a bit of a following - Look up "Cave Story music" on a site such as YouTube and you'll get a couple hundred results, not just with videos containing the game's original music, but also remixes and arrangements.

After your initial playthrough there's more to do - There's a total of three different endings (As you can make choices at various parts of the game that affect the story's outcome), and the super-secret final area includes a timer, so you can see how fast you can beat it (Warning - It's hard!).

The game itself isn't very long - 3 or 4 hours - But those few hours will most likely contain some of the best moments you've ever spent gaming. With the prospect of additional features in the WiiWare version, hopefully the time will be extended some more.

Pixel himself has been adamant about one thing - He originally never wanted the game to be sold for money. This means that for five long years of hard work, he didn't want to receive any reward - Now that's dedication. We're not sure how much the game will cost on WiiWare, but it's definitely going to be worth every single Wii Point. It also finally gives us a chance to support Pixel, even though he never wanted that!
Fonte: http://www.wiiware-world.com/news/2008/10/why_you_should_be_excited_about_cave_story


Tidbits:

Cave Story WiiWare Details

As we noted last week during Nintendo’s media event here in San Francisco, Nintendo had a number of exciting announcements to make — not the least exciting of which was the appearance of Cave Story on WiiWare. Cave Story, for the woefully uninitiated, is a one-man masterpiece of metroidvania-style action platforming, available on the PC for free. As Cave Story fans who are delighted to see one of gaming’s hidden treasures getting a new public platform, naturally we had quite a few questions for Tyrone Rodriguez, a producer at Nicalis, the company which is making the WiiWare version of Cave Story a reality. Mr. Rodriguez was gracious enough to answer quite a few of our pressing queries, and it sounds like longtime fans will be well-served by this new version.

At the top of our list, naturally, was the question of what’s new for the WiiWare incarnation of Cave Story. Rodriguez informed us that we can look forward to new artwork, new music, and they’re “working on” a lovely new 16:9 presentation. Rodriguez also alluded to some “new content” which had to stay secret for now, but assured us it wouldn’t detract from or change the original game. “Can’t say how much we’re going to have but it won’t affect the original game,” said Rodriguez, “any new content that we put in above and beyond the original will be separate.” This means there will be no changed items or weapons, no new levels, no changed level layouts, nothing that would alter the experience for expert players. Cave Story on WiiWare is going to be “100% authentic.” Even the translation will be the currently utilized one from Aeon Genesis.

With the artwork and music seeing some new changes, we asked whether or not Cave Story will remain true to Pixel’s original creation. Rodriguez reassured us that Pixel himself is deeply involved with every new inclusion. “He redid all of the character artwork; we’re redoing backgrounds. Any artwork that we do, we send to him; same goes for the music. Anything we’re changing, we say, ‘What do you think, is this okay?’ and he’ll say yea or nay, or fix it himself and send it back. Everything goes past him.” Rodriguez summed up the relationship: “It’s his game; we’re just facilitating bringing it to Wii for him, the fans, and hopefully you to play it.”

The music may see the biggest change, overall; we asked Rodriguez about the original chiptune-esque tracks, to which he replied, “We’re probably not going to leave them out, but we’re keeping in mind that they might not be relevant to people who aren’t fans of chiptunes.” Nicalis is still deciding what do with the original music in terms of its inclusion.

How did Cave Story wind up on WiiWare to begin with? Rodriguez claimed to personally be a big Cave Story fan, and he began talks with Pixel right around the time that Nintendo originally announced WiiWare. “Both to me and Pixel, it seems like a game that belongs on a Nintendo system,” said Rodriguez. Nicalis is expecting the title to cost between $5 and $10, and assured us that “Pixel directly benefits from the sales of this game.” For fans who have long desired a way to repay the game’s creator through actual money, this is a good opportunity.

The current version of Cave Story, however, will still be freely available on PC; that won’t change. “If people are really fans of this game, they’re going to want to download it again to the new artwork and the new music.” Of course, Nicalis is hoping to entice new players, as well: “If you’re not a fan or if you’ve never played it, it looks classic enough but not so outdated that you wouldn’t get it.” That said, Rodriguez has promised that longtime fans will notice a significant difference in the new version.

Will there still be multiple endings? Yes, all three.

Will the big secret super-hard level still be present? Hell yes.


We would like to thank Mr. Rodriguez for being so forthright about Cave Story and for answering our questions. Be sure to stay tuned for further announcements about Cave Story’s release date and new content.
Fonte: http://www.gamecyte.com/cave-story-wiiware-details
 
este jogo é enorme mesmo , adorei toda a história é muito divertida nunca terminei ,espero fazer agora esse feito na wii (:

abraço
 
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