MMO WoW - test realm notes 2.0.10

apocalipsus

Power Member
World of Warcraft PTR Patch 2.0.10

The latest patch notes can always be found at . http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General

* Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
* Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
* More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
* The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
* The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
* Battle of the Crimson Watch
o Illidari Mind Breaker has been weakened.
o Illidari Highlords can now be CC'ed but not Charmed.

PvP

* Arenas
o The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
o The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
o The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
o The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
o The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
o The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
o The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
o The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
o The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
o The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
o The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
o The cost of the "Libram of Justice" has been decreased to 1000 arena points.
o The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids

* When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
* "Bear Form" now grants 25% increased stamina instead of 25% increased health.
* "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* "Savage Fury" no longer affects "Mangle (Bear)".
* "Savage Fury" no longer applies to "Maul" or "Swipe".
* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* "Improved Leader of the Pack" can no longer get critical heals.
* The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
* The rage normalization equation has been adjusted to grant more rage.

Paladins

* The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 20 second cooldown.
* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

Shaman

* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
* The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock

* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

* The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
* "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items

* The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
* The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
* "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
* The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
* Corrected many items that had incorrect stat values assigned to them.
* The rewards from the "Fel Embers" quest are now superior items as intended.
* Reduced the damage dealt by "The Lightning Capacitor".
* Corrected the level requirement of the "Fist of Reckoning".
* "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
* "Burnoose of Shifting Ages" can now be disenchanted.
* "Nethershrike" now has the proper sell value and can be disenchanted.
* Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
* The "Marksman's Bow" now has the proper damage range.
* "Hourglass of the Unraveller" will now properly increase ranged attack power.
* Corrected the socket bonus for "Soul-Collar of the Incarnate".
* Corrected a typo in the set bonus of "Warbringer Armor".
* "Ruby Slippers" now properly have a cast time.
* Corrected the min use level of "Terokk's Shadowstaff".
* "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
* "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
* "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
* "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
* "Aldor Guardian Rifle" now has a range correctly set on it.
* The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
* The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
* The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
* The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons

* Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
* Shadow Labyrinth
o Reduced the chance of a Cabal Assassin ambush.
* Shattered Halls
o Removed a problematic chest.
o The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
* Serpentshrine Cavern
o Boss creatures have received additional tuning and polish.
* Arcatraz
o Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
o Protean Spawn now deal less damage.
* Tempest Keep Mechanar
o Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
* Caverns of Time
o Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
o A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
o Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
o Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
* Karazhan
o Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
o Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
o Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
o Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
o Nightbane's Restless Skeletons are now immune to non-holy magical damage.
o Restless Skeletons no longer have immolation.
o Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
o Some minor issues with the Library Tomes have been corrected.

Bug Fixes

* Fixed the credits to display properly.



Mais nerfs a druids tou mesmo triste :( :'(
 
Yap, foi um grande nerf aos feral druids :/ epa mas tb é certo que estavamos ligeiramente overpowered.. pronto é a vida :(
 
Última edição:
xii ca ganda nerf que os druidas levaram....eles por acaso já estavam a gritar nerf mesmo, mas mesmo assim :(

O meu irmão (miguas) e ali o Sr.God_Lx não vão achar piada nenhuma....:sad: :D

Abraço
 
Última edição:
Ja eram horas de os druids levarem nerf .... lol
Não se admitia tirar quase tanta vida como um rogue... so falta subir o poder dos rogues agora (:002::002::002:) ...
Sbretudo akeles druids armados em rogues ... q nao sao pcos hehe...

Abraço!!
 
Sim os druidas gritavam um bocadinho Nerf, mas ao menos não tocaram na Cat form ou seja Dano colado (Ou superior) aos rogues continua lá, mas o Tankar é que se torna mais "dificil" dado que já não temos akeles Mangles de 2.4k e 20k de armor...

Não acho que seja algo de muito grave, pelo menos enquanto os Warriors não tiverem Swipe em defensive stance prefiro de LONGE um druida a tankar a um warrior...
 
Algumas mudanças nos Shamans para melhor mas nada que afecte restoration Shamans. Pode ser que no próximo ainda venham mais mudanças pois a blizzard prometeu dar uma vista de olhos nos Shamans.
 
Última edição:
Ainda bem. Aquele moonfire parece um bombardeamento.

lol. O Moonfire devia levar cooldown!

Eu acho bem que os druidas sejam nerfados, tavam mesmo imba.

E God_Lx, eles tocaram na Cat form tb, menos mas foi.

"The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%."

-5% de bonus dmg em criticals.
 
Ok. Os druids estavam a precisar de um nerf, mas não de lhes destruir uma das formas, porque com este nerf acabaram os druids a tankar.
E outra coisa, e isso é que me revolta, todos os druids que escolheram ser feral e começaram a melhorar o seu druid 70,fizeram respeck, fizeram escolhas de facções, farmaram rep, farmaram itens, armas, perderam horas a fazer instances pra terem drops decentes, e no fim tudo o k farmaram nao serve pra nada...porque tankar já não é opção.

Pra que dár pra depois tirar? A quem é que isto fez feliz? Quem beneficiou com isto?
É só a mim que escapa alguma coisa?
 
Lá vai uma carrada de G pro lixo em gear e enchants pra feral..... se nerfarem tb a tree de resto então deixo o drood a apanhar pó.. só mesmo alch e mais nada :(
 
Ok. Os druids estavam a precisar de um nerf, mas não de lhes destruir uma das formas, porque com este nerf acabaram os druids a tankar.
E outra coisa, e isso é que me revolta, todos os druids que escolheram ser feral e começaram a melhorar o seu druid 70,fizeram respeck, fizeram escolhas de facções, farmaram rep, farmaram itens, armas, perderam horas a fazer instances pra terem drops decentes, e no fim tudo o k farmaram nao serve pra nada...porque tankar já não é opção.

Pra que dár pra depois tirar? A quem é que isto fez feliz? Quem beneficiou com isto?
É só a mim que escapa alguma coisa?

Os warriors que andam desde o nerf a rage a whinar contra os druidas por terem sido ultrapassados como classe de tanking no jogo ... já ninguém os podia ouvir

a meu ver tem alguma razão ... uma classe hibrida não poderá ser nunca melhor que uma classe que é especifica para isso ... o mesmo se passa com os paladinos e druidas em healing vs os priests ... não me admiraria que isso fosse o próximo grande nerf
 
Sim os druidas gritavam um bocadinho Nerf, mas ao menos não tocaram na Cat form ou seja Dano colado (Ou superior) aos rogues continua lá, mas o Tankar é que se torna mais "dificil" dado que já não temos akeles Mangles de 2.4k e 20k de armor...

Não acho que seja algo de muito grave, pelo menos enquanto os Warriors não tiverem Swipe em defensive stance prefiro de LONGE um druida a tankar a um warrior...

Acho justissimo os druidas terem levado esse Nerf.. eu so escolhia druids pra tanks... mas cm ja disseram... farmar rep e o caraças pra feral pra dps levarem um nerd destes... Ui! Um amigo meu tinha aquela mace epica de Cenarion Expedition revered :/ E um date de gear que lhe custou mt tempo e dinheiro... Enfim, acho justo e injusto.



Ja eram horas de os druids levarem nerf .... lol
Não se admitia tirar quase tanta vida como um rogue... so falta subir o poder dos rogues agora (:002::002::002:) ...
Sbretudo akeles druids armados em rogues ... q nao sao pcos hehe...

Abraço!!


Pois e.. no outro dia no Shadowlab.. no dmg meter tinha o druida cm tanque a 20 k de dmg atras de mim( full Arcane/Fire mage ) :/ Ultrapassando o hunter e o rogue :/ Isso e que e injusto.. ou entao nas BG's... sermos atacados por um druid em bear form... ui gastava os meus 10 k the mana ate matar um e nem sempre era bem sucedido.
 
Alguem me explica a diferença aqui??

now grants 25% increased stamina instead of 25% increased health.

:wow:

À volta de 1200 menos de life em bear

Exemplo eu tenho 10k life normal (com algumas buffs) se vou bear com 25% extra de health fico com 12500 (fico mais mas vamos arredondar)

Mas tenho à volta de 650 de stamina o que me da 162 de stamina = 1620 life
 
Bem pelo menos já se sabe que no que toca à geração de threat a Blizzard acabou por aplicar correcções. O Lascerate agora também funciona em mobs immunes a bleed ( sem o bleed effect mas mantendo a possibilida de gerar threat tipo sunder armor ) e o Mangle passa a ter 50% de Bonus Threat ( não tinha antes ). Estes 2 pontos tendo em conta que o druida estava a gerar threat com base no dano feito fazem com que este ponto fique corrigido

:wow:
 
* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.

Epah... Deixem os Priests em paz caraças! :S
 
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