Xbox 360 Army Of Two

Co-Op online é excelente, mas quando se joga offline, o co-op só funciona se tivermos por perto alguem interessado em jogar (normalmente um irmão ou vizinho)...no meu caso não resultaria. Então, se este jogo falhar nas áreas não co-op, não fica numa posição lá muito boa...

Gostei das opções de costumização, estilo máscaras, etc...

Ou então se tiveres alguém conhecido com uma 360 para jogar co op online também é muito bom estarem no TS ou vá neste caso para quem não tem o PC ao lado da 360 no chat do live enquanto estão em co op também é muito bom apesar de obviamente ser melhor ter a pessoa ao lado enquanto se joga co op.
 
Ora bem aqui ficam umas reviews que encontrei:

1ª: http://gamerevolver.com/articlenav-91-page-1.html

9.5 PRESENTATION
Beautifully illustrated story line and 3 easy ways to get into the game.

8.5 GRAPHICS
Stunning visuals. There is no questioning this game is gorgeous, but we have seen better.


9.0 SOUND
The audio is like....music to our ears? Yeah! That’s it!

9.5 GAMEPLAY
Smooth, fluid, perfect.

6.0 REPLAY VALUE
This is a one time through, but with the ability to play it online with anyone in the world, you can’t help but give it another go.

9.5 FUN FACTOR
Awesome, and highly addictive, finally a game that got CoD4 out of our system!

8.7 Overall
this one is on our purchase list. It should be there for you too!

Uma parte que me interessava particularmente e a mais gente pelos vistos :cool:

Sound:
Here is where the game truly shines. From the fierce ring of a shot fired to the roar of rockets and engines flying past. The attention to the level of quality in the audio is stunning, rivaling the likes of Counter Strike of old, and Call of Duty (pick 1-4). The use of surround sound technology pierces through the living room like tiny firecrackers, creating an environment that more than draws you in, but makes you live the experience. Audio queues are spot on and the tiniest details, such as each shell hitting the pavement are all there.
Another nice addition is the sheer volume of bickering between the two mercenaries. Constant cussing, “Dude!”, “Bro”, and the occasional air guitar keep for a lively game session.

2ª: http://www.lazygamer.co.za/xbox-360/army-of-two-reviewed-ps3/

Scoring:
Graphics – 80% (Lazy - 85%)
Playability – 85% - (Lazy - 90%)
Originality – 85% - (Lazy 90%)
Tilt Factor – 90% - (tilt what?)

Overall – 85% (Excellent). (agreed)

Faltam os sítios do costume, a ver vamos.
 
Pelo que já experimentei do jogo, pouco posso dizer, mas a primeira impressão é muito boa. Concordo com a fluidez de jogo, bons gráficos e som a condizer. Amanhã poderei colocar aqui uma impressão bem mais detalhada. Uma coisa é certa, a cooperação com o nosso amigo virtual no jogo é certa, visto que há tácticas específicas que obrigam a utilização do nosso colega em determinadas situações.
 
Game Daily disse:
Army of Two Review (XB360)
It takes Two to tango, and these guys put up a hell of a dance.

Posted by Robert Workman on Monday, March 03, 2008

We've got enough experience with mercenary/military action games to make us think we're enlisted in the service. However, there's always room for more, and Army of Two more than satisfies. Electronic Arts put together a finely tuned action opus, one that serves genuine purpose when it comes to team empowerment.
In the game, you portray two wisecracking mercenary soldiers as they work through a series of missions. The game's tutorial introduces you to numerous tools of the trade, including the Aggro system. Aggro lets you take or give focus on a battlefield, depending on your approach. If you feel like you can handle incoming fire from enemies, you can shift the Aggro on yourself, glowing bright red and drawing fire while your partner sneaks around from behind. If you prefer stealth, you can give Aggro to your teammate, letting them blindly shoot enemies while you take them out from the rear.

tn_565_1.jpg
Rockin' the Skull helmets.

As the game's title suggests, partnership plays a big role. Not only will you call upon your partner for combat scenarios, but you'll also have to keep an eye on him in case his health dwindles below dangerous levels. You'll sometimes need to drag him out of harm's way in order for him to heal, or risk restarting at a new point for a hefty amount of cash. You can also form defensive positions with shields, switch weapons when you need something with more significant firepower or trade positive (and negative) feedback, which affects the balance of your team. It's really a wonderful system, and probably one of the deepest co-op experiences you'll run across.
General gameplay consists of running and gunning, and occasionally using your smarts to get out alive. The artificial intelligence is perfectly balanced, although some rookies might find the opposition hard to overcome. The general controls are great, with excellent gun functions and a simple partner instructing system mapped to the D-pad. You can have them hold position, thrust ahead and do a couple of other functions, even though you never take direct control of them. The use of a sweet GPS system comes in handy as well, particularly when you're lost and need directions to get back on track.
Visually, Army of Two scores with outstanding details. The soldiers look very intimidating with their custom mercenary gear (we love those skull helmets) and plenty of slick moves, such as the cover slide. The levels are great, varying in locale and providing lots of cover points and stuff to blow up. You'll love taking a ride on the aircraft carrier, with waves so realistic you may actually feel seasick. If you get sick or take on too much damage the display darkens a little bit giving you this creepy feeling that you're seriously about to die, unless your partner can pull you out of harm's way.
The game's audio is in a league all by itself. The music is decent, consisting of battle themes that are nowhere near as irritating as the rock tune in the recent TV ad. However, the voice work really shines, aggressive and humorous at the same time. These guys aren't afraid to throw profanity into the mix to express emotion, but they do so in a way that's refreshing and not a movie-style cliche. The sound effects are on the money, too, especially when it comes to the heavier firepower. The roar of the chain gun will put a smile on your face.

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Just another quiet afternoon by the fire.

Army of Two is very playable alone, but multiplayer is where it's at. You can work with a friend in co-op through Xbox Live or the PlayStation Network, and the results are satisfying. There are a couple of side problems, however. Occasionally, you might run into miscommunication about who should take the Aggro. In addition, if your buddy's injured, you can call on him to stay put, but then you waste time trying to track them down since their location isn't indicated on the map. You can work through it, but it takes patience. The multiplayer two-on-two combat scenarios are great as well, although there are only four maps available. EA promises more in the future via download, but at a price.
In spite of lacking content and teamwork flaws, Army of Two is an effective, worthwhile action game that takes co-op gaming to new heights. Even if you're on your own, however, you'll find a lot to like here. The gameplay is engaging and, in some aspects, original; the presentation is very good; and the action never lets up, even going as far as throwing in unnatural elements your way when you least expect it. Bottom line, it takes Two to make a thing go right.

Related Links

Army of Two Xbox 360 Game Guide
Army of Two PlayStation 3 Game Guide
Electronic Arts
Our Final ScoreGood
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What did you think of this game? Post Your Own Review

Fonte

Nada mau, alguém sabe quando sai a review do Gametrailers?
 
The sound effects are on the money, too, especially when it comes to the heavier firepower. The roar of the chain gun will put a smile on your face.

Por acaso tinha duvidas em relaçao ao som das armas, mas pelos vistos em todas as reviews que li, dizem bem!

La tera que ser! :003:
 
Pelo que já experimentei do jogo, pouco posso dizer, mas a primeira impressão é muito boa. Concordo com a fluidez de jogo, bons gráficos e som a condizer. Amanhã poderei colocar aqui uma impressão bem mais detalhada. Uma coisa é certa, a cooperação com o nosso amigo virtual no jogo é certa, visto que há tácticas específicas que obrigam a utilização do nosso colega em determinadas situações.

Já tens o jogo?!?!
Está muito fixe, mesmo só em Single Player o outro ajuda.
Em co-op então deve ser mesmo espetaculo.
Esse é dos que merece os €, seja ele quanto for, e ade ser meu de preferencia Limited Edition se houver, pra colecção. :p
 
Muito bom mesmo o jogo, mas muito muito curto... :/ Estava a espera de mais, enfim :/ Pelo menos algumas das missões são mesmo épicas :)
 
É impressao minha ou sou o unico a achar o jogo mediocre? vou continuar a joga-lo e dar segunda hipotese, mas depois de algumas hora de jogo nao o considero nada de especial, até pelo contrario parece que falta ali qualquer coisa...
Até agora é apenas mais um...
 
O Army Of Two para mim não tem nada haver com o GoW...
Pelos menos no Army um gajo dá um tiro bem dado e o outro morre... No GoW não é bem assim.
Alem disso não gostei do GoW, tem graficos muito fixes, derres-to não vi mais nada... Mas ai já são gostos.
 
O sistema de cover tá menos bem conseguido no Army of Two, tens como exemplo alguns problemas como o quereres fazer aim a partir de cover e o boneco em vez de inclinar para fora inclina para o interior do cover ficando a parede a frente :) No entanto o Agro é qlq coisa de espectacular para facilitar o trabalho de avançar :) Outra coisa que gostei é que os inimigos têm mesmo fim, não estão constantemente a vir mais e mais enquanto não saímos do mesmo sitio :)
 
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