Xbox 360 Fight Night Round 4 (EA)

Korben_Dallas

Zwame Advisor
Electronic Arts announced today Fight Night Round 4, which among other fighters, will feature Mike Tyson and Muhammad Ali, giving you the opportunity to pit these legendary heavyweights against one another and name a true champ. Below is the press release with the announcement:
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The Champ Is Back! EA Announces EA SPORTS Fight Night Round 4

Mike Tyson Featured in First Boxing Videogame in Nearly a Decade

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (Nasdaq:ERTS) announced today that EA SPORTS™Fight Night Round 4 is in development at EA Canada in Vancouver under the EA SPORTS brand. EA SPORTS Fight Night is back with the most realistic “in the ring” experience to date, featuring some of the greatest boxers in history fighting in their prime.

“The EA SPORTS Fight Night franchise has always been synonymous with quality and innovation that raised the bar for the sports videogame genre”, said Kevin Wilkinson, Executive Producer, EA SPORTS. “EA SPORTS Fight Night Round 3 was a platform defining game as the industry transitioned to next generation consoles. EA SPORTS Fight Night Round 4 will change how boxing games are played and measured in the future.”

Featuring a re-written gameplay engine, EA SPORTS Fight Night Round 4 will add a variety of fighting styles and boxer differentiation to authentically emulate the greatest fighters of all time. Pressure your opponent with the brawling inside style of young Mike Tyson, bobbing and weaving to set up powerful hooks and uppercuts. Capitalize on Muhammad Ali’s reach, hand speed and fleetness of foot to bewilder your opponent with lightning fast jabs and straights from the outside. For the first time in history, EA SPORTS Fight Night Round 4 gives you the opportunity to pit these legendary heavyweights against one another and name a true champ.

No fight will be the same with an all-new physics-based animation system that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement. The new physics system allows for missed punches, glancing punches, knockout blows and for the first time ever, rough and tumble inside fighting. Fatigue, adrenaline, footwork and timing all come into play as you hammer away at your opponents.

EA SPORTS Fight Night Round 4 will be available for the Xbox 360™ system and the PLAYSTATION®3 computer entertainment system and ships to retailers in 2009. The game has not yet been rated by the ESRB or PEGI.

EA SPORTS™ is the leading interactive sports software brand in the world, with top-selling titles and franchises including Madden NFL Football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football, Tiger Woods PGA TOUR® and NASCAR® racing.

Fonte: Teamxbox

Estava a estranhar a demora... veremos se este consegue impressionar como o antecessor.

Gosto muito do FN Round 3 mas peca por falta de modos de jogo, o modo carreira fraco e as poucas diferenças entre os estilos.

Este FN4 parece ser melhor em tudo... é esperar para ver.
 
vem aí

A Electronic Arts anunciou o quarto capítulo da série Fight Night, para as consolas PS3 e Xbox 360.

Fight Night Round 4 vai ter algumas modificações na jogabilidade relativamente ao anterior título, com novos estilos de combate e movimentos inéditos. Duas lendas do boxe estarão presentes: Mohammed Ali e Mike Tyson.

A EA vai assim cobrir o boxe nas suas duas vertentes: realismo e cartoon (com Facebreaker).

Fonte: http://xbox.ptgamers.com/noticia.asp?id_noticia=2987
 
Mal posso esperar! FN3 já lhe dei a volta na PS2 quando a tinha e na 360 tb o comprei. FN4 será excelente!
Mesmo assim jogo de porrada que quero mesmo é de UFC...
 
cooll! Ali a paritr tudo!!! Em relaçao ao roster so falta ter o Foreman para ter o The Rumble in The Jungle!!!!!:boxing_sm

Se mantiver a evolução normal da serie é compra certa!!!
 
Adorei o 3. Jogava até já não sentir a ponta dos dedos. :)

Quando jogava contra um amigo meu era só rir. Espero que este siga a mesma linha!
 
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ja inventaram! chama-se UFC 2009 , sai daqui a uns meses e vai ser o melhor jogo de sempre! :D

A ver vamos , é que fazer um jogo de UFC tem muito que se lhe diga! Vamos lá ver como sai (também é dos jogos que mais espero este ano). Agora o fight night já é bom á muitos anos :D e este só tem espaço para melhorar ainda mais :cool:
 
Fight Night Round 4 First Look:

Let me start by saying that Fight Night Round 4, when you first see it, is not as awe-inspiring as Fight Night Round 3. It's almost unfair to expect it to be. Given that FNR3 was our first look at next-gen graphics and this day and age we have games like Gears of War 2 and Resident Evil 5 setting the bar. Even still, some might say that the graphical fidelity has been scaled back ever so marginally. There's a damn good reason though and that is because Round 4 runs at a liquid smooth 60 frames per second compared to Round 3's 30. What does that amount to? Just about the smoothest boxing experience I've ever seen.

Aiding in that accomplishment is the new body flexing that happens with every move (Check it out right here.). As Iron Mike Tyson throws a left you see his arms and chest flex and move. Even with the typical bob to their step in the ring, you'll notice fighters' flesh and muscles morphing and moving realistically. Likewise, sweat flies off of fighters' bodies with every landed punch.
The graphics, while still impressive with their super-slick movements and shiny exteriors, aren't the star of the show this time around. No, Fight Night Round 4 is a showcase of physics. Gone are the days of punches restricted to four specific quadrants. Now glancing blows, arms getting tangled, pretty much every physical interaction that would happen in the ring can happen in Round 4. I once saw a fighter duck under a punch only to have the other fighter's arm glance the top of his head. The ducking fighter's head reacted authentically, as did the arm. No clipping, no weirdness. It was great to see the genuine physicality coming through. Another instance involved the Philly Shell blocking style. One fighter threw a punch in between the arms of the other fighter and, sure enough, his arm got stuck for a split-second.

Along with the new physics, the team at EA Vancouver has also instilled some new control mechanics. Gone is the insane emphasis on landing ridiculously devastating haymakers. In fact, the way haymakers are thrown is no longer done with the right stick alone. Hooks, jabs, straights and uppercuts are all thrown the same way, but to land a haymaker you'll need to toss a hook while holding the right bumper. Hooks to the body are thrown by flicking the right stick to the left or right and straight and jabs to the body are done by holding the left trigger, same as in Round 3.
Should you actually survive a round, you'll need to make some tough decisions as to how you're going to heal your boxer. It's totally unlike what was Fight Night Round 3. Instead of rubbing your boxer's face, you'll be assigning points, one of three tiers, to three different sections. There's damage reduction, stamina replenishment and health recovery. How well you did in the previous round determines how many points you'll get when you're in your corner. It seems a little less hands-on, with a slight nod to the arcade crowd.

But Fight Night Round 4 is much more about simulating the sport than its predecessors. Strategy and style are two big factors, and while I haven't spent enough time with the game to get a feel for the true impact, what I have seen is impressive. I was shown a fight between a hulking tower of a fighter and a little pipsqueak ball of muscle, and the results were pretty comical.

The tall guy's (who we'll reveal at a later date) special punch was actually the old hold-his-head-and-watch-him-swing routine. See, special punches can now be held as a taunt. One fighter's was him leaning back and waving his hands. Anyways, the little fella, while not literally held back by the tall dude's hand, couldn't come close to landing a punch if he tried to fight from that distance. The tall dude was landing concussive blows as the little guy swung and swung. It'll be important for gamers to use their boxer's physical traits, unlike in Round 3. Likewise if you're a little guy like Tyson, it's going to be extremely important to take advantage of the new inside fighting in FNR4, thus making it difficult for a tall boxer to extend his arm and land a stiff blow. Thankfully there are moves built into Round 4 that allow players to dodge a punch while still keeping their forward momentum going to make getting inside a bit easier.

All I got was a small list that I'll share with everyone who made it this far.

Mike Tyson
Muhammad Ali
Joe Frazier
George Foreman
Roy Jones
Manny Pacquiao
Ricky Hatton

Muito bom, parece que vem aí mais um grande Fight Night.

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