Three years ago Softmax announced Magna Carta 2 was in development for the Xbox 360. Later this year it will finally come out in Japan with Namco Bandai as the publisher.
A scan from Famitsu gives us a look at the hero/heroine combination, but few details about the gameplay. Event scenes are presented differently from Magna Carta: Crimson Stigmata. Similar to a Game Boy Advance game or something from Idea Factory static 2D character portraits stacked over the 3D world accentuate facial expressions during character conversations. Magna Carta’s strength was its art and it appears that the sequel does a better job of showcasing it. The trinity ring system, love it or hate it, is out too since the game system is newly established. If you haven’t played the PS2 game think of this as another positive note.
Tidbits sobre o combate:
Softmax wisely scrapped the Trinity Rings from Magna Carta: Tears of Blood. Famitsu reports the combat system in Magna Carta 2 is new and makes use of the environment through field attributes.
After a real-time field to combat switch players control a leader character while the computer takes care of the other party members. Leaders can be changed at anytime and there is a benefit to a swap. Team attacks from the chain system can be used after a leader change. Linked attacks between hero Juto and heroine Zephie may not grab your attention, but Magna Carta 2 has some cool looking encounters like this fight against a monstrous worm.
Artwork
Imagens
Género: RPG
Developer: Softmax
Plataformas: Exclusivo Xbox 360
Release Date: 6 de Agosto (Japão), "Q3 2009", Europa?
Vídeos: Trailer | Trailer (youtube)
Última edição: