Multi SEGA Mega Drive Ultimate Collection

Sim, a partir de Fevereiro a preço budget. Isto vem pra qui, porque infelizmente o Sonic Mega Collection na X360 tá uma vergonha.

Quem quiser, já pode ir fazer a pre-order. Definitivamente o melhor pack dos últimos anos em termos de preço/qualidade.

SEGA Megadrive Ultimate Collection

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Pre-order: Game.co.uk ~ 31€ já c/portes (para já...)

Lista de jogos Arcade desbloqueáveis!

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Zaxxon - 1982
In the far off depths of space, evil forces have converted a giant asteroid into a deadly base. Only your one-man fighter can slip past the fortress’s defense systems and take out these hostile forces. Slipping past the perilous walls and energized force fields will seem like child’s play once you’re inside and facing off against gun turrets, missile launchers, and enemy spacecraft. Don’t forget to destroy fuel tanks in order to refuel your own ship. If you can make it through the gauntlet, you’ll face the ultimate challenge: the giant robot known as Zaxxon. Can you destroy his missile before he gets a chance to launch it?



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Tip Top – 1983
You are a fearless hunter, traveling through the deepest, darkest jungles in search of the mischievous and elusive ape, Bongo. To catch the big gorilla, you’ll have to scale treacherous Primate Peak, carefully maneuver your way across Snake Lake, dodge the fierce beasts of Rhino Ridge, and find a way to cross the Lazy Lagoon. Unfortunately, Bongo’s not the only animal in the jungle. To succeed, you must outwit monkeys, scorpions, serpents, rhinos, hippos, and piranhas. If you’re not fast on your feet, you’ll find out just how low humans are on the food chain!



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Fantasy Zone – 1985
Shooters are usually very dark and gritty games with elaborate back-stories about massive alien invasions and the lone fighter that must push back the evil forces and save the day. That is not the case in Fantasy Zone. Here, everything is bright and in colorful pastel shades. You pilot the Opa-Opa, an adorable, sentient spaceship that flies with its feathered wings and walks on the ground with its feet. Freely fly around each level and destroy the enemy bases, and you’ll get to face off against the huge boss characters. Collect the coins that your foes drop and spend them in shops to equip Opa-Opa with more powerful weapons.



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Space Harrier – 1985
“Welcome to the Fantasy Zone. Get ready!” This is the greeting given to you as you start Space Harrier, but you don’t have much time to take its advice. Even as the words are being spoken, your Harrier warrior is already charging into battle. Toting a huge laser gun under his arm, the Space Harrier can either run along the checkerboard ground or freely fly through the sky. Either way, he’s always heading forward into the hostile 3D world. As you progress, hordes of strange creatures and robots fly towards you. Fast reflexes are required to dodge their incoming fire. Environmental hazards can be a problem, too. Take care not to run into any trees or stone structures. If you need a bit of a morale boost, just defeat a boss, and the narrator will remind you that, “you’re doing great!”



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Alien Syndrome – 1986
Nightmarish alien creatures have taken over a host of space colonies. The colonies are set to explode, but there are still captive humans alive in the newly formed alien nests. Their only hope is a pair of elite commandos, Ricky and Mary. Lead these fearless soldiers into the maze-like colonies and use the map to track down the survivors. Your basic weapon is great for splattering some aliens, but to cause real damage, track down more powerful tools like lasers and flamethrowers. After freeing enough humans, hunt down the disgusting alien boss and teach it a lesson. If the action proves too stressful, grab a friend and go hunt some bugs together.



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Shinobi – 1987
Here’s a bit of helpful advice to all you criminal organizations out there: if you’re going to hatch an elaborate plot that involves kidnapping children, don’t kidnap children that have ninjas for parents. That was the big mistake that the group called “Zeed” made when it went after the offspring of the Oboro clan. Now, Joe Musashi is on the hunt, rescuing the young hostages and taking out Zeed’s leaders, the “Ring of Five.” As you scour each stage, leave no children behind, as Joe can’t proceed to the next level without freeing them all. With an unlimited supply of shuriken, his sharpened katana, and his deadly fists and feet, Joe will show Zeed why you don’t mess with family.



Altered Beast – 1988
“Rise from your grave!” When Zeus, the legendary Greek god, brings you back to life with those famous words, you set forth on a mission to rescue his daughter, Athena, from the wicked God of the Underworld, Neff. To survive the gauntlet of mythological foes, you must hunt down the three-headed wolves that inhabit each stage and collect the Spirit Balls that they release. The Spirit Balls increase your strength and allow you to transform into a variety of forms including a Werewolf, Weredragon, Werebear, Weretiger, and the ultimate form, the Golden Werewolf. Each creature possesses powerful attacks that are required to bring an end to Neff’s scheme.



bah! Quero o meu Hang-On >_< Da última vez joguei joguei-o no Shenmue :007:
oh well, acho que me fico pelo Space Harrier e o Shinobi..
 
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Ja estou a jogar a versão final, mas ou é por não estar habituado os graficos parece que ficaram pior do que antes ...lol

Os menus estão engraçados e dá para organizar os jogos por preferencias (Classificas individualmente), mas não jogar com o ecra todo é esquesito, mas o que é certo é que vou ir ao fim do Shining Force 2 praí pela 15ª vez.
 
o meu tá encomendado :004:

há uns posts atras falavam em imagem 16:9 não confirmas?
dá pra jogar o sonic 3 & knuckles e os restantes jogos "lock on"?
 
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Não consegui mudar para 16/9 não opçoes não aparece nada....

Jogos lock on ???O sonic 3 esta la,estas a falar do add on que permite jogar com o Knucles ?Ainda não vi.
 
Lamento informar os fãs de Sonic, mas esta compilação não permite o Lock-On com o Sonic 3 ou o Sonic 2 :(

Espero é que os posts a seguir não seja tudo a queixar-se... isto é uma colecção de jogos SEGA e não só sobre o Sonic (Sim a versão Americana tem Sonic no nome, é por isso que todos lá foram se queixam e nem olham para os outros jogos - SoR Trilogia, Golden Axe - Trilogia - Phantasy Star(s), Alex Kidd - Comix Zone - Vectorman 1 e 2 - Shining Force 1 e 2.... enfim) :007:

As opções 4:3 e 16:9 já vi, deixa lá ver se encontro os vídeos do youtube ;) É a isso que te referes quando não jogas o ecrã todo? (2º Video: pausa in-game -> Video Setup)

Sega Megadrive Ultimate Colecction - Co-op Review Part 1

Sega Megadrive Ultimate Colecction - Co-op Review Part 2
 
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Não tem Sonic 3 & Knuckles (o meu jogo favorito da Mega Drive) nem 16:9 capaz, não o compro. Estou mesmo a ver a Sega a lançar outro Sonic Mega Collection Plus para a Xbox360 com os Lock On, e os restantes Streets of Rage para o XBLA com online capaz.

Sinceramente, parece-me 30€ mal gastos.

Se fosse 20€ ou 15€ ainda pensava agora 30€!?
 
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Quanto é que custavam as outras edições, de modo a comparar preços? Se não me engano, a de PSP era 20€, e as outras? Com uma amostra de jogos da lista que esta tem, já se tá a pagar mais caso fosse XBLA/Wii/PSN, e tendo em conta que é a primeira vez que colocam certos jogos que nunca antes forem sequer postos na equação, não vejo onde está o problema do preço sinceramente...

A questão dos 16:9 até compreendo (embora jogar com os borders nunca me fez diferença), e do online não sei porque ainda não vi informação sobre isso.
 
O q vcs chamam lock on? Poder gravar a qq momento do jogo?

"Lock-On Technology
From Sonic Retro
Sonic & Knuckles "locked-on" to Sonic 3Lock-On Technology is a unique feature found on Sonic & Knuckles cartridges for the Sega Mega Drive/Genesis that allowed a player to connect an older game to the cartridge's pass-through port for extended or altered gameplay.

The lock-on technology was actually a way of making up for the fact that the developers could not meet the deadline for Sonic the Hedgehog 3. Originally, Sonic 3 was to be released with Knuckles as a playable character, and with all the Sonic & Knuckles levels playable (the level select screen in Sonic 3 features inaccessible Sonic & Knuckles levels and music). Time constraints forced the game to be split in two, and Sonic 3 was released while work continued on the uncompleted ones, plus Super Emeralds, and the lock-on gimmick was also added. Indeed Sonic the Hedgehog 2 had once run into similar problems, resulting in the original Hidden Palace and several other levels being removed.

Contents [hide]
1 Operation
1.1 Lock-On with Sonic the Hedgehog 3
1.2 Lock-On with Sonic the Hedgehog 2
1.3 Lock-On with Sonic the Hedgehog
1.4 Lock-On with other games


Operation
To utilize the lock-on technology the hatch on top of the Sonic & Knuckles cartridge must be flipped open and a second game connected to the pass-through port. Unlike other methods of connecting cartridges (for example, in the Game Genie cheat device), Lock-On works by using special circuitry that combines multiple ROM chips into a single address space, depending on which game is inserted into the cartridge's slot. The result is that the console thinks that one big cartridge is plugged in. Devices such as the Game Genie worked in an entirely different way, running first the device's internal program, then running the inserted cartridge separately. Lock-On technology made Sonic & Knuckles 'the only backwards-compatible game cartridge', as the advertisements of the time claimed.

Lock-On with Sonic the Hedgehog 3
See: Sonic 3 & Knuckles

Lock-On with Sonic the Hedgehog 2
When Sonic 2 is connected, the cart combines the Sonic & Knuckles ROM, the Sonic 2 ROM, and a 256K ROM chip to boot into a new game entitled Knuckles in Sonic 2. This chip contains 'patch code' such as object placement data (for example, adding a 1-Up to the top of a building in the Chemical Plant Zone), Knuckles sprites and mappings, all code needed for the game to function, and some Casino Night Zone collision data. This chip alone is available in 'dumped' form; however, it is unplayable in emulators, as it is not a complete game in and of itself, being more analogous to an IPS patch.

Multiple prototypes of this patch chip were released in the February 23rd, 2008 Proto Release.

Lock-On with Sonic the Hedgehog
A game later titled Blue Sphere is enabled upon pressing , , and simultaneously on the No Way screen.

Lock-On with other games
When a non-Sonic game is plugged in, the result is a single stage of Blue Sphere, produced randomly from information in the inserted cartridge's ROM header, along with the stage's 'code' for use in the full Blue Sphere. If Locked-On with a game that would cause the combined ROM to be larger than 4 Megabits, it will boot to Sonic & Knuckles. Locking-On with a game that uses a battery pack erases saved games. Additionally, games made after Sonic & Knuckles was released will not work with its lock-on feature. There are only a few games made before Sonic & Knuckles that do not work, such as Phantasy Star IV & Super Street Fighter II.

Retrieved from "http://info.sonicretro.org/Lock-On_Technology"
 
Obrigado ;)
Pesquisei pelo termo, mas não dava nada referente aos jogos.

Eu cheguei a fazer isso na mega drive, meter o sonic e knuckles e depois metia o sonic 1 ou 2 :)
 
Na Saturn, tal era possível fazer no Sonic Jam. Tirando este, acho que o último que permitiu foi a Mega Collection para a PS2 (unblockable?)
E escusado será dizer, que o Sonic Jam foi dos que teve mais completo em conteúdos extras (vídeos, música, informação)
 
Epah realmente é pena porque o Sonic 3 e Knuckles foi um dos meus jogos preferidos para a mega drive. E com os jogos do sonic todos lá não entendo muito bem porque não incluíram esse. Quem sabe um DLC futuro...

No entanto não vai ser por isso que vou deixar de comprar. A lista é excelente. Grandes clássicos e com 16:9 ou não o pre order está feito e bem feito! :x2:

E o preço não acho nada demais. Tendo em conta que era praticamente o dinheiro que dávamos por um cartucho na altura em que os jogos saíram.
 
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Quanto é que custavam as outras edições, de modo a comparar preços? Se não me engano, a de PSP era 20€, e as outras? Com uma amostra de jogos da lista que esta tem, já se tá a pagar mais caso fosse XBLA/Wii/PSN, e tendo em conta que é a primeira vez que colocam certos jogos que nunca antes forem sequer postos na equação, não vejo onde está o problema do preço sinceramente...

A questão dos 16:9 até compreendo (embora jogar com os borders nunca me fez diferença), e do online não sei porque ainda não vi informação sobre isso.

O meu problema não é o preço/jogos, mas sim para que pagar 30€ por uma colecção que simplesmente nem é melhor que as anteriores?

O que eu queria mais desta colecção era os Streets of Rage ,os jogos que estão no Sonic Mega Collection Plus (que a emulação na 360 não está boa no toca a audio), com suporte nativo 16:9 (como anunciaram), online co-op, bons extras.

Estarei a pedir muito? Não! Porque o que estou a pedir ja existe. A Sega é que simplesmente meteu um emuladorzeco com filtro hq4x mais umas ROMs lá para dentro e mandou cá para fora. Ou seja se quiser SoR2 online tenho de arrotar mais 5€.

Como já tenho o SMC+, o Sonic Gems e o Sega MegaDrive Collection, vou dar 30€ por isto para que? E provavelmente encontra-se estes anteriores por menos de 30€ juntos...

EDIT: Quem for maluco.
 
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