Xbox 360 Prince of Persia

Korben_Dallas

Zwame Advisor
Preview - http://previews.teamxbox.com/xbox-360/1626/Prince-of-Persia-Classic/p1/

When Prince of Persia came out in the late ’80s, it featured a revolutionary animation process called “rotoscoping” to make the character’s movement much more realistic. According to the lore, designer Jordan Mechner filmed his brother doing such things as running, leaping and swinging a sword, then used the frame-by-frame changes to better translate the actions into those of his game’s protagonist.

Now we’re on the verge of the ground-breaking title being launched on Xbox Live Arcade—under the title Prince of Persia Classic—and while the original would be a perfectly good addition to the catalog, Ubisoft decided that the old master could use some fresh brush strokes to bring it up to the present day. It’s especially fitting, though, considering how Ubisoft has enhanced the Prince’s repertoire of actions with its recent PoP releases, such as Sands of Time and Warrior Within.

The initial game was essentially a 2-D platformer, though its design gave it more of a 3-D look than many of its era. In this Classic remake, the designers took full advantage of the Xbox 360’s hardware, adding 3-D character models; present-day shadow and lighting techniques; and extensive particle effects. When the Prince hits a section of the walkway that is unsupported (and will therefore drop away) or a switch plate, there’s a nice effect of dust dropping off the tile. Torches on the wall flicker, and naturally illuminate anyone who passes them. The exciting sword fights of the premiere title now include flashes when metal hits metal, and when the Prince dodges away from an opponent’s slash, the screen blurs in slowed motion, reminiscent of time effects in Sands of Time.
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Mt mt bom! :wow:

Parece usar uma versão mais leve do motor dos mais recentes PoP.

Pena o "preço" dos jogos Arcade...

Fikem bem!
 
Tu não sabes porque acho que não possuis uma 360 mas a konami fez isso com um castlevania o symphony of the night ou lá como aquilo se chama
 
Ah jogos originais nem existem muitos quanto aos gráficos, estão um pouco melhor claro que na essencia continua a mesma coisa mas ainda no outro dia voltei a meter o jogo a bombar na PS e ainda é uma boa diferença.
 
O belo de um clássico com o merecido tratamento. Eu acho que até deviam fazer uma antologia de todos os jogos do Prince of Persia, onde incluíssem tanto o primeiro como o segundo jogo com esses gráficos. hehe

Já agora, esse também trará uma versão com os gráficos originais?
 
Já agora aqui fica a noticia mais completa:

Scale the Palace Walls with “Prince of Persia Classic”
on Xbox LIVE Arcade

Return to ancient Persia to battle the evil Vizier Jaffar and his men – but don't take forever to save the princess! “Prince of Persia Classic,” will be available for download on Xbox LIVE® Arcade for Xbox 360™ beginning Wednesday 13th June at 09.00 GMT.

In Ubisoft’s “Prince of Persia Classic,” gamers take on the role of the prince as he embarks on a mission to rescue the princess before she has to wed the wicked Jaffar – all of which must be accomplished in under 60 minutes! Jumping across platforms and avoiding traps, the prince must collect bottles of potions to keep his power bar charged as he duels enemies on his way to the princess.

Originally developed by Jordan Mechner, “Prince of Persia” broke molds and made waves when it launched for the PC in 1989. By using hours of live footage of his younger brother running and jumping and a technique called ‘rotoscoping’, Mechner achieved a natural sense of movement, which was widely perceived as a great leap forward in the quality of animation seen in computer games. Additionally, Mechner utilized intense sword fighting action vs. the widely popular use of projectile weapons in video games at the time. With clever puzzles and deadly traps, the original “Prince of Persia” influenced a rich sub-genre of games were sprawling non-scrolling levels and fluid animation became the norm.

Game Features
• Enhanced character designs, animations and visuals
• New traps, puzzles and enemies to tackle further augment the classic experience
• 12 Achievements will be available, ranging from the simple (finding the sword in the first level) to the near impossible (finding all the potions in the game or finishing the game without dying)!
• The title will feature 3 different leader boards:
o Normal Mode: Complete the game as fast as possible, which saves at the end of each level
o Time Attach Mode: Complete the game as fast as possible – but be prepared to start from the beginning if you fail to save the Princess in under 60 minutes
o Survival Mode: Complete the entire game in under 60 minutes – without dying

Where can I get “Prince of Persia Classic” from?
Now dubbed “Prince of Persia Classic,” the Xbox LIVE Arcade remake of the original game, is available worldwide from Wednesday 13th June on Xbox LIVE Arcade for 800 MS points. It is rated 16+.
 
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