XBOX Microsoft Gaming

Sim de todos os jogos já anunciados poucos tinham data.

Para 2022 que me lembre Grounded (versão final), Forza Motorsport e Starfield. Depois tens Deathloop que chega à Xbox e Ghostwire Tokyo que chega à PS5 (Mas é XGS).
Depois vamos ter as expansões do FH5 logo no início do ano.

Depois faltam surpresas, que não sei se vão já apresentar alguma em Dezembro nos The Games Awards 2021.


Não te preocupes que vai faltar mais tempo que jogos.

Mas apartir de 2023 é que vai ser massivo de lançamentos.
Não estou preocupado, com o catálogo atual do gamepass podia estar até 2025 sem jogos novos.
Mas assim se repente ocorreu - me isso que, principalmente no primeiro semestre, não estão previstos novos lançamentos.
 
O Age of Mythology é de esperar, está disponível para Steam e já tinham dito que tinham planos para o portar para a MS Store, e por conseguinte, para o Game Pass.
 
New Colossus tem 4 anos(2017),com o Youngblood feito por uma dos estúdios da Arkane em 2019. Já era tempo de sair um Wofenstein novo. O final do Youngblood mostra que ha ainda muito que fazer(libertar a Europa e Ásia,encontrar o doomsday device do Hitler que está a mudar os padrões meteorológicos).
 
The Last Night?



Também não estava a ver,e depois percebi porque: muito ano em desenvolvimento desde o primeiro trailer.


P . S : só para clarificar,ficaram sem editora e tiveram de desenvolver de forma autónoma.

P . S 2 : developer já veio dizer que o Last Night não vai aparecer nos Game Awards.
 
Última edição:
MicrosoftGaming118_1920x1080.jpg

Microsoft to acquire Activision Blizzard to bring the joy and community of gaming to everyone, across every device

With three billion people actively playing games today and fueled by a new generation steeped in the joys of interactive entertainment, gaming is now the largest and fastest-growing form of entertainment. Today, Microsoft Corp. announced plans to acquire Activision Blizzard Inc., a leader in game development and interactive entertainment content publisher. This acquisition will accelerate the growth in Microsoft’s gaming business across mobile, PC, console and cloud and will provide building blocks for the metaverse.

When the transaction closes, Microsoft will become the world’s third-largest gaming company by revenue, behind Tencent and Sony. The planned acquisition includes iconic franchises from the Activision, Blizzard and King studios like “Warcraft,” “Diablo,” “Overwatch,” “Call of Duty” and “Candy Crush,” in addition to global eSports activities through Major League Gaming. The company has studios around the word with nearly 10,000 employees.

“Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms,” said Satya Nadella, chairman and CEO, Microsoft. “We’re investing deeply in world-class content, community and the cloud to usher in a new era of gaming that puts players and creators first and makes gaming safe, inclusive and accessible to all.”

https://news.microsoft.com/features...ty-of-gaming-to-everyone-across-every-device/
 
MicrosoftGaming118_1920x1080.jpg

Microsoft to acquire Activision Blizzard to bring the joy and community of gaming to everyone, across every device

With three billion people actively playing games today and fueled by a new generation steeped in the joys of interactive entertainment, gaming is now the largest and fastest-growing form of entertainment. Today, Microsoft Corp. announced plans to acquire Activision Blizzard Inc., a leader in game development and interactive entertainment content publisher. This acquisition will accelerate the growth in Microsoft’s gaming business across mobile, PC, console and cloud and will provide building blocks for the metaverse.

When the transaction closes, Microsoft will become the world’s third-largest gaming company by revenue, behind Tencent and Sony. The planned acquisition includes iconic franchises from the Activision, Blizzard and King studios like “Warcraft,” “Diablo,” “Overwatch,” “Call of Duty” and “Candy Crush,” in addition to global eSports activities through Major League Gaming. The company has studios around the word with nearly 10,000 employees.

“Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms,” said Satya Nadella, chairman and CEO, Microsoft. “We’re investing deeply in world-class content, community and the cloud to usher in a new era of gaming that puts players and creators first and makes gaming safe, inclusive and accessible to all.”

https://news.microsoft.com/features...ty-of-gaming-to-everyone-across-every-device/
 
Sei que vou ser do contra, mas independentemente do valor das franchises/estúdios envolvidos, acho que trás "mais do mesmo" em vez de variedade.

Olhando para o catálogo da Xbox/Microsoft, fazia mais falta uma Konami ou uma SEGA que propriamente mais FPSs e Western RPGs.
 
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