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These 20+ Games Are Coming To Xbox Next Week (November 11-15)​

Dragon Quest, Tetris Forever & much more!

Welcome to your Xbox games roundup for November 11-15! It's somewhat the quiet before the storm over the next few days as we await Stalker 2 and Microsoft Flight Simulator 2024 later in the month, but don't forget we've got the big release of Dragon Quest 3 HD-2D Remake coming up, as well as the likes of Farming Simulator 25 and Tetris Forever!

Here's what's coming to Xbox next week:

New Xbox Releases (November 11-15)​

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  • Farming Simulator 25 (November 12): "Farming Simulator 25 invites you to join the rewarding farm life. Whether you build your legacy single-handedly or cooperatively in multiplayer - you decide: This Farm is Your Farm!"
  • Songs of Conquest (November 12): "A turn-based strategy game inspired by ‘90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory."
  • Tetris Forever (November 12): "Unrivaled after four decades, Tetris Forever celebrates the original, genre-inspiring puzzle game that escaped from behind the Iron Curtain, onto the world stage, and into our cultural consciousness!"
  • The Rise of the Golden Idol (November 12): "The Rise of the Golden Idol follows a tenacious relic hunter on a quest to unearth the powerful artefact that – if legend is true – can reshape the world. Uncover the truth behind 15 strange cases of crime, death and depravity in the 1970s."
  • Beautiful Sakura: Running Club (November 13): "Beautiful Sakure: Running Club is a continuation of Kaito’s journey, where he embarks on a new hobby. This visual novel delves into themes of love, friendship, and self-discovery."
  • Food Boy (November 13): "Inspired by the classic Paperboy, Food Boy gets players to deliver pizzas in urban environments in an exciting arcade format. Make perfect deliveries and knock out furious customers to get the highest scores and unlock new cities and challenges!"
  • Harmony Chronicles: Chaos Realms Collector’s Edition (November 13): "With stunning visuals, captivating storytelling, humorous dialogues, and challenging puzzles, The Harmony Chronicles promises endless hours of immersive gameplay."
  • Nephise: Ascension (November 13): "Step into the mystical, atmospheric world of Nephise: Ascension, where danger lurks beneath breathtaking beauty."
  • Off The Grid (November 13): "This isn’t just another shooter. This is the next evolution of cyberpunk warfare, imagined by visionary director Neill Blomkamp (“District 9,” “Elysium”), and it’s about to turn the genre upside down."
  • Songs of Silence (November 13): "Songs of Silence is a fantasy strategy title which marries deep, tactical gameplay with fast-paced auto battles and an engaging, compelling narrative."
  • Bullet Runner (November 14): "Top-down bullet hell shooter where you stop the clone army from taking over the world by one way: kill. them. all. Fight your way through hordes of powerful enemies, execute combat strategies with quick reflexes to take on the biggest of the baddies."
  • Doors: Paradox (November 14): "A relaxing puzzle escape game where you make your way through a variety of hand-crafted 3D dioramas, look for useful objects, find hidden clues and solve fun puzzles!"
  • Dorfs: Hammers for Hire (November 14): "Forge, run, and fight as a team! In this frantic co-op game, you’ll have to work alongside your friends to craft legendary weapons and prepare the heroes for an epic battle."
  • Dragon Quest 3 HD-2D Remake (November 14): "DRAGON QUEST III HD-2D Remake is a stunning reimagining of the beloved masterpiece and narrative beginning to The Erdrick Trilogy."
  • Heretic's Fork (November 14): "Thank you for submitting your application for the position of Hell's Manager. We are pleased to offer you the job and extend a warm welcome to our team. As you may know, we have some overpopulation issues that we believe can be resolved with your help."
  • Irem Collection Volume 2 (November 14): "Brace yourselves– ININ is coming in guns blazin’ for the 2nd volume of Irem arcade classics! With iconic titles Air Duel, GunForce, and GunForce II, this is one action-packed collection you can’t miss."
  • Little Big Adventure: Twinsen’s Quest (November 14): "Twinsen is back in this remake featuring a new stylish makeover and modernised gameplay. Faithful to the original game, Little Big Adventure – Twinsen’s Quest takes you on an epic journey on a small planet harbouring both magic and technology."
  • Petit Island (November 14): "Welcome to Petit Island! Follow the adventurous cat, Lily, as she explores the island with her trusty Pawmera, capturing photos and gathering clues to uncover her Grandpaw's forgotten memories."
  • Rage of the Dragons NEO (November 14): "An updated version of Rage of the Dragons, originally released in 2002 for arcades. It was a unique and innovative game, mainly due to its highly praised visuals and technical aspects at the time."
  • Smoothcade (November 14): "A cute “clear the screen” modern arcade game that features co-op gameplay for up to four players. Recover the missing golden blender through 100 platform-jumping, puzzle-solving levels in story mode – consisting of handcrafted levels and a ton of fruity critters!"
  • Tell Me Your Story (November 14): "A story-driven cozy puzzle game, which might remind you of the warm times spent with your grandparents or loved ones on getting to know the many, sometimes unexpected stories from their lives."
  • VED (November 14): "A story-driven RPG featuring stunning hand-drawn art and animation combined with a unique teleporting system, turn-based combat mechanics and rogue-lite elements."
  • Access Denied: Escape (November 15): "A 3D device-hacking puzzle game in a cyberpunk setting. In the future, people no longer trust computer networks and prefer to use physical devices to store important information."
  • Check and Slash (November 15): "An action-packed roguelite where chess meets fast-paced combat. You play as the Black King, wielding a sword to fight your way through waves of White enemies in a single epic level, all while seeking to free your army from the enemy’s grasp."
  • Great God Grove (November 15): "Once in a generation, the gods come together to postpone the apocalypse. But this time, the god of communication started a bunch of heavenly fights and then went AWOL."
  • Laws of Machine (November 15): "A 2.5D platformer with logical puzzles that you should to solve. In the game, you control the robot DR12 that must get to the professor to save him from the evil robot who wants to escape from the lab."
  • Liberte (November 15): "A thrilling action roguelike mixed with a deck-builder set in an alternate-history Paris, where political unrest collides with cosmic terror."
  • Matsuro Palette (November 15): "A mystery horror visual novel game where you must survive seven days with a cursed painting."
  • Repit (November 15): "Madness is the repetition of the same action repeatedly, in the hope of a change. The challenge that Repit throws at your nerves is not everyone is ready to accept and only a few will be able to reach the end."
  • Slam and Roll (November 15): "Slam And Roll pays homage to 90s arcade 'stage clear' games, blending inspired mechanics and a distinctive art style with modern gameplay standards."

Xbox Game Pass Titles​

Sadly we don't have any confirmed Xbox Game Pass titles for next week as things stand. Bummer!
 
Mas relativamente à APP não ia ficar tudo numa só? Ainda estou à espera da cloud na da Xbox, mas vou ter de instalar a do game pass ou a beta já estou a ver.
 
O que torna desnecessário uma versão "Pro".

Ainda bem, a XSX é uma excelente consola para o resto desta geração.
A Xbox sempre teve Machine Learning(é a base para o auto HDR, etc que oferecia melhorias a títulos que não o tinham). Pelos vistos vão avançar com a solução para upscale à semelhança do DLSS/FSR/XESS/PSSR
 
@Volume9 aqui fica. Destaco esta parte logo ao início:
the potential integration of Microsoft’s Auto Super Resolution (Auto SR)
Pode revelar-se uma mão cheia de nada.


Enhancing Xbox Series X: The Future of Upscaling with Auto Super Resolution (Auto SR)

The Xbox Series X is already equipped with advanced upscaling technologies, but the potential integration of Microsoft’s Auto Super Resolution (Auto SR) could elevate its visual performance to unprecedented levels. This article will explore how the Xbox Series X currently handles upscaling, the introduction of Auto SR, how these technologies can work together, and how the Xbox Series X is uniquely positioned to handle the challenges, such as latency, that Auto SR might introduce.

Current Upscaling Techniques on Xbox Series X​

Dynamic Resolution Scaling (DRS):​

DRS adjusts the game’s resolution on-the-fly based on the current GPU workload, ensuring consistent frame rates during gameplay. It dynamically lowers the resolution when the system is under heavy load and increases it when possible, maintaining smooth performance.

Checkerboard Rendering:​

This technique renders only half of the pixels in each frame, using data from previous frames to fill in the gaps. The result is an image that appears as though it’s rendered at a higher resolution (like 4K), but without the full computational cost. It’s commonly used in games targeting 4K output.

FidelityFX Super Resolution (FSR) 2.0, 3.0 & 4.0 :​

FSR 2.0, developed by AMD, uses temporal data (information from multiple frames) to upscale images, enhancing resolution and maintaining stability. It’s an open-source, cross-platform technology available on the Xbox Series X via the Xbox Game Developer Kit (GDK). FSR 2.0 improves visual quality while maintaining or even improving frame rates, making it a valuable tool for developers who want to enhance their games without sacrificing performance.
With FSR 3, AMD introduced frame generation, a feature aimed at further enhancing frame rates by generating additional frames, leading to smoother gameplay experiences even at high resolutions. This addition is particularly beneficial for systems targeting 4K or higher output, where maintaining high frame rates can be challenging.
Looking ahead, FSR 4 is anticipated to bring even greater advancements in image quality and performance, with further optimizations in AI-based upscaling techniques. This upcoming iteration promises to push visual fidelity and frame stability even further, setting a new standard for game graphics enhancement across platforms.What Auto Super Resolution (Auto SR) Brings
Auto SR is a machine learning-powered upscaling technology that uses convolutional neural networks (CNNs) to dynamically enhance images rendered at lower resolutions (as low as 720p), upscaling them to higher resolutions like 1440p or 4K. This technology differs from traditional upscaling methods because it uses AI to intelligently reconstruct image details, providing sharper, more accurate visuals.
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AI-Powered Processing:​

Auto SR relies on a convolutional neural network (CNN) to upscale images, using machine learning models to fill in details lost in traditional upscaling. This results in much sharper and more detailed images than those produced by standard upscaling methods.
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Latency Considerations:​

Auto SR introduces a minimal latency (around 12ms on current PC implementations) due to the processing time required by the neural network. However, the Xbox Series X’s architecture, particularly its support for DirectML, is designed to handle this latency more efficiently. The Xbox’s powerful hardware can potentially reduce or even eliminate this latency, ensuring that the upscaling process does not negatively impact gameplay.
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Integrating Auto SR with Existing Technologies​

One of the strengths of Auto SR is its ability to work alongside other upscaling technologies like FSR and checkerboard rendering. According to recent analyses, Auto SR can complement these existing techniques by providing an additional layer of enhancement after the initial upscaling is done by the game’s rendering engine.

Layered Upscaling Approach:​

While FSR or checkerboard rendering might be used to upscale a game from 1080p to 1440p, Auto SR can take this 1440p image and apply further enhancements, sharpening details and improving overall visual fidelity. This layered approach ensures that the Xbox Series X delivers the best possible image quality by combining the strengths of multiple upscaling technologies.

System-Level Integration:​

Auto SR operates at a system level, meaning it does not require specific integration by game developers. This makes it a powerful tool for enhancing older games or those that do not support more advanced upscaling methods natively.
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Why Xbox Series X is Uniquely Positioned for Auto SR​

The Xbox Series X’s hardware is optimized for handling advanced machine learning tasks, making it the ideal platform for Auto SR:

DirectML Integration:​

DirectML is a machine learning API within DirectX 12, specifically designed for real-time applications like gaming. It allows the Xbox Series X to efficiently run ML models such as those used by Auto SR without significant performance overhead. The Xbox Series X’s GPU, with its support for hardware-accelerated ray tracing and ML tasks, can manage the computational load of Auto SR, ensuring that the process runs smoothly and with minimal latency.
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Parallel Processing Capabilities:​

The Xbox Series X is built to handle multiple tasks simultaneously, a critical feature for running machine learning algorithms like Auto SR in real time. This architecture ensures that upscaling tasks do not interfere with the core gameplay experience, maintaining high frame rates and responsive controls. By leveraging its parallel processing capabilities and DirectML, the Xbox Series X can significantly reduce the latency introduced by Auto SR, potentially bringing it down from the 12ms seen in early PC implementations to a level where it is imperceptible to players.
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Advanced Cooling and Power Management:​

The Xbox Series X’s innovative cooling system, which includes a split motherboard and vapor chamber, ensures that the console can handle intensive workloads like real-time AI upscaling without overheating. This is crucial for maintaining consistent performance over extended gaming sessions.
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Conclusion​

The Xbox Series X is not just prepared for future gaming advancements—it is actively leading the charge. With its existing upscaling technologies like FSR 2.0, dynamic resolution scaling, and checkerboard rendering, the console already delivers impressive visual fidelity. However, the potential integration of Auto SR promises to elevate this even further.
Auto SR’s ability to work in tandem with other upscaling technologies, combined with the Xbox Series X’s powerful hardware and DirectML integration, ensures that the console will continue to provide cutting-edge visuals as games evolve. By addressing potential challenges such as latency and leveraging its advanced architecture, the Xbox Series X is poised to offer the best possible gaming experience both now and in the future.
This layered, AI-driven approach to upscaling will allow Xbox Series X games to not only look great at launch but continue to look better as the console’s software and AI capabilities evolve making it one of the most future-proof gaming platforms on the market today.
Inspiration from todays article comes from Microsoft & Euro Gamer links here:
Microsoft :
https://devblogs.microsoft.com/directx/autosr/
Euro Gamer :
https://www.eurogamer.net/digitalfo...solution-tested-a-new-ai-upscaler-has-arrived
 
Promessas de updates milagrosos e até segredos escondidos na Xbox é o que não falta desde 2013.
Mais do mesmo....

"The Xbox Series X’s innovative cooling system, which includes a split motherboard and vapor chamber, ensures that the console can handle intensive workloads like real-time AI upscaling without overheating. This is crucial for maintaining consistent performance over extended gaming sessions."

A XBOX series X Digital não tem Vapor chamber.
 
Última edição:
E a Xbox Series X nao é fabrico de 6nm. E depois? Argumento inicial considero sem refrutacao possivel (secret sauce,lol), e acabas nesssa conclusao argumentativa ao documento? : (

Conjectura.

A base do SR comecou e existe em PC como uma grande alternativao "dev" aos maus Temporal upscale/checkboard renderings como o FSR, uma analogia que vai ter repercursao em consola não passa de fan fiction.
 
É infrutífero perder tempo a acharem que algo que já está a ser tratado internamente desde o início da geração, como uma potencial solução a disponibilizar ao nível de SDK para o Windows, e que só recentemente a DF teve oportunidade de testar (acho que por vídeo apenas) com bons resultados, é uma solução agora necessária em cima da hora para consola porque há competição ao mesmo nível mesmo em consola da concorrência?

Sim naquela altura conceptual envergarem por testar um solução de reconstrução como esta era extremamente necessária, onde só havia DLSS em hardware caro, e desde então já há da intel e o agnóstico de HW da AMD (mauzinho q.b., mas pelo menos mais maduro) e facilmente disponível em PC/Consola RDNA para os Devs.

O que era,

do-you-like-doing-everything-yourself-v0-6i2d8xqlcyvc1.png


Neste momento já há algumas soluções.

Agora o mais provável é terem metido na gaveta (o finalizar e trazer ao mercado) e a equipa de volta disto deve estar de volta das várias necessidades e prioridades a preparar para hardware dedicado nas nova consola.
 
No ano passado andaram a menos de 400 pelo que disseram, eu vi a 400.

Acho que se aparecer a esse preço é excelente e espero que venda muitas para impulsionar um pouco mais de hardware.

400 por uma XSX com leitor e onde mais 6eur por mês se consegue gamepass com grandes títulos como o Black ops 6 e muitos mais não sei onde é possível melhor negócio.
 
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