Multiplataforma Yakuza 6: The Song of Life (Yakuza Studio/ SEGA)

ShadowPeter

Colaborador
Staff
Yakuza6_logo_wht_png.png

Consolas:
PS4
Developer: Yakuza Studio
Publisher: SEGA
Data de Lançamento: 17/04/2018

First Yakuza 6 Trailer Released


Here’s the first trailer for Yakuza 6, the organised crime sequel due to arrive on PlayStation 4 in Japan in late 2016.

It’s a pretty dry affair, the trailer. Rather than set up any story or give us a feel for any gameplay innovations, it’s mostly about the graphics. So expect extreme close-ups of stuff and a look at some of the animation.

Yakuza 6 doesn’t have a confirmed Western release yet. And considering Yakuza 5 only just made it out of Japan last week, we wouldn’t hold our breath to see it any time soon.

 
Última edição:
Sega has updated the official Yakuza 6 website with new information and screenshots of the PlayStation 4 action game’s battle system.

Get the details below.

■ Full Contact Melee Action

While preserving the characteristics of the Yakuza series, in efforts to create “the world’s best full contact melee action,” the battle system of Yakuza 6 has been completely rebuilt from the basic systems seen in the series thus far. Yakuza 6 promises intuitive controls and exciting melee battles for returning players and new players alike.

Point 1. Action Matching System

Yakuza-6_09-01-16_001.jpg



A new system built from the ground up aimed at “feeling the hit” of an attack. Just before Kazuma Kiryu’s attack hits an enemy, there will be a natural attack motion and reaction depending on the situation—like the enemy’s stance, the angle of the attack, and its direction. Additionally, both Kazuma Kiryu’s and the enemy’s reactions will change based on the result of the attack—whether it hits the enemy or whether he guards.

Point 2. Figure System

Yakuza-6_09-01-16_002.jpg



In the realistic streets of Yakuza 6, it’s difficult to avoid battle on complex terrains. Fine movements, such as the way you interact with, not only enemies, but also terrain and objects by the roadside, character movements, and knocked back characters, have been drastically improved, increasing the reality of battle. This is known as the “Figure System.” Additionally, characters, terrain, and objects intermix in order to showcase the effects against dynamic objects, so you can enjoy a large variety of reactions.

Point 3. Various Terrain Layouts and Objects

Yakuza-6_09-01-16_003.jpg



In the cities of Yakuza 6, there are various elevation differences, including stairs, slopes, and such, and a variety of terrains unlike anything we’ve seen in the series thus far. And the types of objects in these areas have drastically increased. From things that can be used as weapons, like returning bicycles and signs, to objects that exist only to deal damage, the city is filled with objects to liven up the melee action. The city itself is like an action movie set.

■ The Dragon of Dojima, Reborn


Yakuza-6_09-01-16_004.jpg



Kazuma Kiryu’s battle combinations and heat actions have been completely renewed. Also, through the action matching system, the sense of reality is increased due to the character’s motions, and the attacks selected by the player will more intuitively make contact with the enemy character. Attack, guard, and evade while enjoying a tactical battle of offense and defense.

■ Kazuma Kiryu’s New Ability: “Ultimate Heat Mode”

Yakuza-6_09-01-16_005.jpg



When you trigger the new “Ultimate Heat Mode” ability, you can enter a boost state specialized in attacking. During this state, you won’t take recoil from enemy attacks, and you can use huge objects as weapons that you couldn’t normally use, as well as Ultimate Heat Mode-exclusive techniques.

■ A Series First: Choose Not to Fight

Yakuza-6_09-01-16_006.jpg



In Yakuza 6, going from adventure parts to battle parts is “perfectly seamless.” When you’re exploring the red light district and pick a fight with an enemy character, you can transition to battle without losing control of the character. Additionally, since each enemy AI judges their situation and proceeds with battle individually, if you want to prioritize exploration and story progression, you can leave areas where there is a fight. If you manage to escape from enemy characters, you can avoid the battle itself.

Yakuza 6 is due out for PlayStation 4 in Japan on December 8.

Gematsu
 
@JAC_TUGA Estás sem PS3?? Se sim, aconselho-te a ver a história do 5 no youtube, isto é... se tiveres a intenção de jogares o 6 claro.

anyway

Para aqueles que jogaram o 5, sou o único ter achado excelente aquela batalha final?? :D
 
Testei a de modo Yakuza 6 e está qualquer coisa. Uma das partes excelente é que não há loadings ao entrar e sair das lojas como antigamente. Os visuais estão muito melhores. Será o fim da saga do Ryu e muito certamente, o melhor jogo da saga com tudo o que oferece para fazer.
 
Yakuza 0, Kiwami e 6 de uma rajada.
A série finalmente está a ter o reconhecimento que merece.

Agora falta um remake do 2 e o lançamente de uma versão física (pode ser um remaster para a ps4) do 5. :D
 
Eu adoro está série mas ando um pouco perdido com os lançamentos na Europa.
A ver se tenho a oportunidade de jogar ao 0 e ao 6.
 
Eu adoro está série mas ando um pouco perdido com os lançamentos na Europa.
A ver se tenho a oportunidade de jogar ao 0 e ao 6.

Yakuza 1 e 2 para ps2.
Yakuza 3, 4, 5 (este último só saiu versão digital) para ps3.
Yakuza 0 , Yakuza Kiwami (remake do Yakuza 1) para ps4.

Dentro de pouco sairá o Yakuza 6 (também para ps4).

E é isto.
 
Yakuza 1 e 2 para ps2.
Yakuza 3, 4, 5 (este último só saiu versão digital) para ps3.
Yakuza 0 , Yakuza Kiwami (remake do Yakuza 1) para ps4.

Dentro de pouco sairá o Yakuza 6 (também para ps4).

E é isto.

Falta só um spin-off que também saiu na Europa, e que merece referência. Yakuza Dead Souls para PS3.
Yakuza Kiwami sairá em agosto, e Yakuza 6 sairá em janeiro 2018.
 
Back
Topo