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You've heard the name, but do you know what it is?

Discussão em 'Jogos - Discussão Geral' iniciada por Korben_Dallas, 11 de Fevereiro de 2003. (Respostas: 1; Visualizações: 517)

  1. Korben_Dallas

    Korben_Dallas Zwame Advisor

    RenderWare. If you're a gamer, you probably recognize the name from those countless logo screens that pop up before you get into the action. But what you might not know is exactly what RenderWare is. Developed by Criterion Software, RenderWare Platform is a modular game development middleware solution that's open, flexible and truly multi-platform. In human terms, that means it's a game building engine that includes tool that allow you to easily manipulate the graphics, audio, artificial intelligence and physics aspects of a game.
    Criterion started 10 years ago as a subsidiary of Canon. Until 1998, they were a small company of around 30 people centered in Guilford, England. While RenderWare originally began as primarily a PC-based middleware solution, it quickly ballooned into a multi-platform game creation tool that's spurred on Criterion to open offices in Paris, Tokyo, Derby and Austin to work with game developers to facilitate game production with RenderWare.

    One of the biggest time and resource suckers in game development is creating a game engine. Coming up with a game design and creating the content is the fun part, but developing a proprietary the graphics, audio, physics and AI engine can take a lot of time that could instead go into making the game compelling. That's where RenderWare comes in. RenderWare provides development studios with a set of game building libraries that they can use as a whole or only in parts. So, for example, if a company has built a kick-ass graphics and audio engine but they don't have the resources to build their own AI engine from scratch, they can work with the AI part of RenderWare to integrate with their own assets. This allows the development team to focus their efforts on gameplay and content rather than spending the bulk of their development time on building an engine from scratch.

    Over 200 games have been developed on RenderWare Platform, and there are currently over 250 titles in development that use the RenderWare engine on the GameCube, PlayStation 2, PC and Xbox. Many development studios -- including but certainly not limited to Sony, Electronic Arts, Infogrames, Midway, Namco, Capcom and Activision -- have used RenderWare as a base for several of their titles. And with games as varied as Grand Theft Auto III, Burnout, Mortal Kombat: Deadly Alliance, EverQuest: The Shadows of Luclin, Tony Hawk's Pro Skater 3, Star Wars Galaxies, Pro Evolution Soccer, Suikoden III and World Series Baseball built on at least parts of the engine, it's obvious that the RenderWare engine can handle just about anything thrown at it, from RPGs to sports games to action-heavy titles.

    The next step in RenderWare technology is a product called RenderWare Studio. RenderWare Studio allows developers to manipulate art and game processes in real time. That means if you want to change the color of a flowing robe on a character, you don't have to change the code, render the scene again and wait to see the changes. RenderWare Studio allows developers to manipulate the scene while it's playing, so changing a robe from green to purple to red can be done with a slider as the model is running across the screen. Don't like the way that alien is jumping? Go in an change the physics code and you can see the change in real-time.

    Hopefully that answers some questions that you might have the next time you see that RenderWare logo pop up on your screen in a game's opening credits, and if you're a game developer interested in learning more about RenderWare Platform or Studio, check out www.renderware.com.
    fonte: ign.com
     
  2. Sadino

    Sadino I'm cool cuz I Fold

    Por acaso já andava curioso acerca disso, thanks!
     

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