PC Aliens: Colonial Marines (Gearbox Soft./Sega)

Eh pah, nem tudo e mau. Acho que este jogo evolui certos aspectos em falha noutros shooters. Gostei bastante de terem evoluido certas capacidades que estao em falta noutros jogos, o que nos da um maior sentido de poder e interactividade: podemos abrir e fechar portas!

/sarcasm
 
Isso nem seria mau demais se encaixasse numa lógica de perigo/tensão. Sempre que entras por uma porta o jogo dá a opção de a fechares, faz sentido que o faças... supostamente estás a ser perseguido, mas e o perigo? Há uma parte do jogo onde isso acontece mas está tão mal amanhada que é completamente indiferente.

E nem vou falar das capacidades sobrenaturais dos nossos companheiros que podem ter ficado para trás, com as portas todas fechadas e de repente aparecem ao nosso lado, olhando fixamente com aquele ar assustadoramente inexpressivo. :>
 
Lol, eu estava a ser sarcastico e basicamente a dizer que este jogo era uma melhoria em relacao aos CoDs porque uma das coisas mais parvas e comentadas nos CoDs e a inabilidade do nosso personagem de abrir portas, tem sempre que vir o bot e abrir a porta por nos xD
 
.
Aliens: Colonial Marines patch released

Sega has released an Aliens: Colonial Marines patch for consoles and PC featuring fixes for a range of campaign and multiplayer issues.

Here are the full patch notes:

General
  • General user interface improvements.
  • Various performance improvements.
  • Fixed issue where a door may not function properly if a Xeno was killed while opening it.
  • Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
  • Fixed collision issue where bullets would not pass through certain open doorways.
  • Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
  • Addressed an issue where doors would sometimes not open properly.
  • Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
  • Fixed some collision detection issues that could result from a close encounter.
  • Prevented campaign pop-ups from appearing outside of campaign.
Campaign
  • Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
  • NPCs no longer attempt to open doors while being welded.
  • Fixed issue where Raven could sometimes pass through welded door.
  • Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
  • Adjusted the distance between players before they're warped to the location of furthest player in co-op.
  • Fixed issue where torch would sometimes appear incorrectly to co-op clients.
  • Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
  • Fixed issue where co-op player would not recover properly after being saved from a close encounter.
  • Fixed issue where Russian players could not drop into a co-op match in some missions.
  • Updated late-game close encounter moment to disable player input, which could cause them to become stuck.
  • Splitscreen: Weapon Radial menu no longer appears for other players when the pause menu is opened.
  • Splitscreen: Fixed issue where if the Game Menu is opened while accessing the Weapon Radial, it stays up on does not function properly.
Multiplayer
  • Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
  • Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
  • Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
  • 'Switch Teams' option removed from the Pause menu.
  • Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
  • Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
  • Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
  • Corrected bug where clients appeared to spawn outside of world before match start.
  • Removed placeholder text from appearing on scoreboard in certain situations.
  • Improved camera transition when Xeno enters a vent.
  • Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
  • Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
  • Spitter's "Acid Spray" now originates from the mouth.
  • Escape: Fixed issue where Xenos could spawn in unplayable space.
  • Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
  • Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
  • Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
  • Escape: Improved timing and placement of warp locations in Emergency Evac map.
 
Pois é , nos trailers e afins qualquer jogo é muito bonito e todo awesome , mas o resultado final ás vezes é o que se vê . Este não é o primeiro nem será o último em que aconteceu isto ! Por isso que cago completamente nos vídeos dos jogos pré-lançamento ..
 
Pois é , nos trailers e afins qualquer jogo é muito bonito e todo awesome , mas o resultado final ás vezes é o que se vê . Este não é o primeiro nem será o último em que aconteceu isto ! Por isso que cago completamente nos vídeos dos jogos pré-lançamento ..

Se nao me engano no Far cry 3 quando mostraram na E3 estava ligeiramente diferente que o produto final, mas este jogo nem se compara que grande banhada que saiu para aqui, dá a sensaçao que se estavam nas tintas..
 
Sim, o Far Cry 3 estava muito diferente do que foi apresentado na E3 em relação ao que saiu... mas este Colonial Marines parece ganhar o troféu nesse aspecto...
 
http://www.youtube.com/watch?v=OjBJu4oOjlg&feature=youtu.be&t=2m44s

x-x-everywhere-meme-generator-lies-lies-everywhere-e1532f.jpg
 
quem é que comprou por 50€?????

já sabiam que ia ser lixo e mesmo assim nem baixaram o preço, embargo das reviews até ao dia do lançamento inclusive!
 
Back
Topo