Of course, the graphics chip companies have frequently pointed to cinematic-style rendering as an eventual goal. NVIDIA's Jen-Hsun Huang said at the launch of the GeForce2 that the chip was a "major step toward achieving" the goal of "Pixar-level animation in real-time". But partisans of high-end animations tools have derided the chip companies' ambitious plans, as Tom Duff of Pixar did in reaction to Huang's comments at the GeForce2 launch. Duff wrote:
`Pixar-level animation' runs about 8 hundred thousand times slower than real-time on our renderfarm cpus. (I'm guessing. There's about 1000 cpus in the renderfarm and I guess we could produce all the frames in TS2 in about 50 days of renderfarm time. That comes to 1.2 million cpu hours for a 1.5 hour movie. That lags real time by a factor of 800,000.)
Do you really believe that their toy is a million times faster than one of the cpus on our Ultra Sparc servers? What's the chance that we wouldn't put one of these babies on every desk in the building? They cost a couple of hundred bucks, right? Why hasn't NVIDIA tried to give us a carton of these things? -- think of the publicity milage [sic] they could get out of it!