estrangeiro14
I folded Myself
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Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
Novo update?!
- Players no longer get spotted on the mini-map after killing an enemy.
- Fixed an issue where high-level Recon players lost access to the Throwing Knife.
- Adjusted the initial respawn count on specific maps in Domination mode.
- Fixed a crash that could occur when being in the Practice Range as a squad.
- Fixed a crash that could occur when viewing the Tides of War menu.
- Fixed a crash that could occur when playing the Nordlys War Story.
- Corrected the Tides of War countdown notice to show the correct number of days.
- Fixed broken audio when watching the tutorial videos.
Hi Battlefield V Community,
First and foremost, it’s important to have a healthy dialog between our community and our development teams here at DICE. We’ve got that! We’re thankful for your persistence with being vocal through launch to help us identify and address game issues – please note we’re still hammering out a few improvements for some outstanding ones.
One of the more trending conversations since the game has released is around TTK (Time to Kill) and TTD (Time to Death). Both are closely intertwined with each other. Again, thanks to feedback from the majority of our community, we will be making some changes to our TTK/TTD damage models. The new changes directly impacts TTK across the game. This is to ensure a more even gameplay experience for all of our players. These changes will roll out globally across all servers starting on Wednesday, December 12th.
Please dive in and let us know how the changes feel. We will be providing a change list with their implementation tomorrow.
Alongside these changes, we are still working on elements related to TTD improvements including netcode, damage and health feedback, and much more.
We also recognize that a highly engaged portion of our community prefers the current damage model as it is. To account for this, we have set up a new server playlist called “Conquest Core”. This will be live tomorrow as well. Please use this new playlist when comparing the two models as your feedback on both is instrumental in helping us improve Battlefield V’s gameplay experience. Additionally, this new playlist will evolve over time and is the first step toward a traditional Battlefield “Hardcore” experience.
We thank you for your feedback as we continue to refine Battlefield V, and also thank you for your time as you test out the two damage models.
See you on the Battlefield!
The Teams at EA and DICE
Ele tem 4D de jogo com Recon que nem 100H são.. clickbait ftw .
Anyway, eu consigo fazer isso tudo, simplesmente não tenho carácter para gravar/streamar (nem HW para isso). Ele tem bom olhinho, qualquer coisinha e ele já lá tem a mira.
As minhas stats são praticamente iguais as dele, a única diferença é que ele passa o dia a jogar e eu trabalho.
Não acho que seja estar certo ou errado mas sim uma preferência pessoal.Ao mesmo tempo mostra que não estava assim tão errado em julgar esse aspecto do jogo!
Não acho que seja estar certo ou errado mas sim uma preferência pessoal.
Basta ir ao Twitter ou Reddit, depois deste anúncio e também quando o drunkzz, se não me engano, fez um tweet sobre isso, e ver que há muitas pessoas a gostar de como o ttk está. Também se via/vê algumas pessoas a gostar da medida mas a grande parte quer que fique como está.
Não entendo, do que se lia e via por aí em vídeos era que a grande maioria da comunidade NÃO queria o time to kill alterado, mas sim o time to death corrigido.
@VelhoDoRestelo @Enjoy_&_Relax
Update Notes – Battlefield V 12-11-2018 Update – Although the update notes may change over the next 24 hours, here’s a glimpse of improvements we are rolling out tomorrow:
E futuras alterações ao TTK/TTD.