Xbox Bayonetta (Climax Action, Platinum Games)

Por acaso bem que podiam lançar algo com mais conteudo...pk deixam uma pessoa ao mm tempo k curiosa...sem sbr o k pensar xD plo menos falo por mim
Bolas! és esquesito! 12segundos de video dá até para ver a trilogia do senhor dos aneis.. quanto mais dar a ideia dum jogo :-D:002:

Cumps.
 
Mini-Entrevista com Criador de Devil May Cry

Basicamente, só nos diz que vamos também usar o cabelo, para além das armas, braços e pernas, para lutar contra os inimigos e ajudar nos Bosses.. presumo que seja algo parecido com o Buster do Devil May Cry 4 :007:

Yusuke Hashimoto Interview
 
Querias! Realmente por videos minusculos não sabemos nada, mas houve demo na E3, jogado!

Let's cover the basics. Bayonetta is the name of a very powerful witch who intends to battle a host of heavenly creatures. Somewhat of a reversal for videogames, you'll be guiding Bayonetta through 3D environments while annihilating the angelic beings that stand in your way.

The first thing I have to say about this title is that the character design for Bayonetta is awesome. I've always been a big fan of Japanese-inspired, heavily-stylized characters and Bayonetta is a clear child of those mentalities. Long dark hair is braided back to reveal a pale face framed with a simple pair of glasses. Her outfit flows and dances around her and has a fantastic color scheme and cut. And, of course, she has guns attached to her heels. Astounding.


Bayonetta looks very much like Devil May Cry and feels almost like a sister game. At the start of the demo, I watched as Bayonetta moved around a large open room and showcased some of her moves. She can flip about, execute furious combos and fire off shots with two handguns and the two heelguns. When considering this combination of close-range and long-range attacks, a comparison between her and Dante seems inevitable.


The dark witch proceeded to dispense some serious mystical justice. Again, she moves very much like Dante, juggling opponents with pistol rounds, punches, kicks and looking sweet. One particularly awesome element of the battle system is Bayonetta's ability to summon massive fists and boots using her hair. Yes, that's correct. Her dark locks extend outwards and weave themselves into larger shapes, like forming a massive fist that can uppercut the unsuspecting enemies.

From what I could see, she also looked to have an ability to double/triple jump by forming butterfly wings and boosting through the air. If this game has upgradable attributes like Devil May Cry, these moves could be extremely fun to pull off. And I can't forget to mention that she can slow down the game's pacing with Witch Time, which turns everything to a slick monochrome scheme.

Enemies will also drop their weapons, which means Bayonetta can temporarily modify her move set and perform some flashy martial arts techniques with the creatures' stuff. Upon defeating an opponent, they'll drop "halos" which are treated as the game's currency. This is a clear indication that you'll be able to purchase better weapons/moves down the line, which -- I think -- generally strengthens action titles

(...)
Bayonetta managed to emerge victorious by using her hair to summon a huge dragon, which promptly devoured the giant in a few hefty bites. And so, the moral of the story is: witches with guns, hair magic and cute glasses are the coolest.

Podem ver o resto e mais opiniões nestes links:

IGN Bayonetta Preview
GameInformer E3 2008 Impressions
n4g Bayonetta Impressions


*UPDATE*

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The second took place during what appeared to be some sort of boss or min boss fight. Bayonetta was hammering away at the gold plated creature, knocking away layers of armor with each series of hits she successfully landed. Suddenly, she switched from firing, and unleashed a giant dragon made from her own hair at the target.
The dragon spun up from behind the enemy, taking it by surprise, and then dove head first into its mid section to finish it off. Again, I have tried my best to provide a sketch from memory of what it looked like.

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Source: Ripten

You will be able to shoot in multiple directions simultaneously, however, when I asked how the targeting mechanics worked, they responded by saying that was something they were still in the process of fine tuning.

Overall, I was very impressed from what I saw on screen from both an asthetic and purely imaginative perspective, however much more will be revealed when we actually have a chance to play the game. This is definitly a title we will be looking to follow very closely here at Ripten.
 
Última edição:
Que pensas do jogo EagleEye, agora que leste as previews? :D

A cena dela usar o cabelo é simplesmente brutal! Quero TANTO ver gameplay disto! :drooling:
 
Que pensas do jogo EagleEye, agora que leste as previews? :D

A cena dela usar o cabelo é simplesmente brutal! Quero TANTO ver gameplay disto! :drooling:

Bem, 1º foi a cena do cabelo. Os comentários é que não ia sair nada de jeito, e eu na altura pensei que seria tipo um 'extra' tipo à Buster do Nero, mas todas as previews que já vi ( cerca de 7 ) todas apontam para a excelente stylish action que foi apresentada em menos de 10 minutos!

No aspecto visual estavam todos de acordo, inclusive que dava a sensação de FF + DMCem termos de cenário ;) Sinceramente parece que vamos ter jogo ( e tb foi referido que a boa quantidade de combos que deu na demo era só um pequeno exemplo do que ia haver :D )

Não sei se tb viram mas, numas previews, mencionam o facto de ela se desviar ;) Se o fizeres correctamente irá aparecer um género de cutscene, dando mais estilo à coisa :002:

Agora só mesmo um vídeo para confirmar, e espero que este jogo seja tanto ou mais que o DMC1 em termos de duração/qualidade de história!
 
Bem, 1º foi a cena do cabelo. Os comentários é que não ia sair nada de jeito, e eu na altura pensei que seria tipo um 'extra' tipo à Buster do Nero, mas todas as previews que já vi ( cerca de 7 ) todas apontam para a excelente stylish action que foi apresentada em menos de 10 minutos!

No aspecto visual estavam todos de acordo, inclusive que dava a sensação de FF + DMCem termos de cenário ;) Sinceramente parece que vamos ter jogo ( e tb foi referido que a boa quantidade de combos que deu na demo era só um pequeno exemplo do que ia haver :D )

Não sei se tb viram mas, numas previews, mencionam o facto de ela se desviar ;) Se o fizeres correctamente irá aparecer um género de cutscene, dando mais estilo à coisa :002:

Agora só mesmo um vídeo para confirmar, e espero que este jogo seja tanto ou mais que o DMC1 em termos de duração/qualidade de história!

Concordo totalmente :D
O jogo tem certos pormenores que parecem ser de loucos (aquela cena das execuções por exemplo), e que podem fazer com que este jogo se consiga destacar à vontade dos seus "rivais".

Vindo de quem vem temos a certeza que será muito bom. Como tu referiste, se tiver para esta geração como o DMC esteve para a anterior, acho que teremos aqui um dos melhores jogos de acção de sempre ;)
 
Concordo totalmente :D
O jogo tem certos pormenores que parecem ser de loucos (aquela cena das execuções por exemplo), e que podem fazer com que este jogo se consiga destacar à vontade dos seus "rivais".

Vindo de quem vem temos a certeza que será muito bom. Como tu referiste, se tiver para esta geração como o DMC esteve para a anterior, acho que teremos aqui um dos melhores jogos de acção de sempre ;)

É só mais uma coisa que se destaca ;) Parece que vamos ter mais maneiras de matar um inimigo com as execuções, e além disso parece que iremos ter mais combinações e um jogo com ainda 'mais estilo' segundo todas as previews que foram dadas sobre o jogo.
De resto ainda se sabe pouco se irá ser cópia ou não de DMC, tirando seres angélicos/demoniacos e um jogo baseado em muita acção/estilo.. que ainda está por determinar visualmente..

Fica mais uma preview ;)

The demo Sega showed us at E3 was far too short for my liking, but it enabled me to muster up a pretty good idea of what to expect from Bayonetta. Right off the bat, the game reminds me of Devil May Cry. Bayonetta's movement style isn't unlike Dante's, as she shoots, punches, kicks and juggles enemies into the air. Primarily, she uses her fists as well as guns strapped to her wrist and ankles (if you haven't caught on, yes, Bayonetta is that weird), but can also pick up weapons that enemies drop.

Also, setting Bayonetta not only apart from Devil May Cry but other action games like it, during boss fights -- which are enormous, by the way -- there is no on-screen health meter for the boss. Instead, there are visual clues as to the health of the boss. For example, as you weaken a boss, its armor will chip away and the creature will appear more and more worn.

Bayonetta is over-the-top, violent and just weird enough that it sparks my curiosity, but doesn't propel me away from it. Since Sega wasn't letting people play it for themselves at E3, I can't comment on how the game actually feels. But as far as how it looks to play, the game is looking pretty darn cool.
 
É só mais uma coisa que se destaca ;) Parece que vamos ter mais maneiras de matar um inimigo com as execuções, e além disso parece que iremos ter mais combinações e um jogo com ainda 'mais estilo' segundo todas as previews que foram dadas sobre o jogo.
De resto ainda se sabe pouco se irá ser cópia ou não de DMC, tirando seres angélicos/demoniacos e um jogo baseado em muita acção/estilo.. que ainda está por determinar visualmente..

Fica mais uma preview ;)

Thx :)

Não é justo o jogo ter sido mostrado apenas à porta fechada -_-
Quanto a previews, na EGM há uma de 2 páginas se não me engano, com uma imagem nova da personagem principal (como fundo). Não sei é se dizem algo de novo.

Espero que no TGS mostrem mais alguma coisa, de preferência à vista de todos :D
 
Mais alguns detalhes:

• The names of Bayonetta's guns are Parsley, Sage, Rosemary, and Thyme.Together, they're known as Scarborough Fair.

• Enemies drop weapons, which Bayonetta can pick up and use for a limited time.One of this is a tuba, wich functions as a bazooka.

• When Bayonetta jumps or double-jumps, gossamer butterfly wings temporarily sprout from her back.When she lands, dozens of tiny butterflies appear at her feet.

• Bayonetta's outfit isn't actually leather despite the stitching you see in the CG art - It's magical hair that covers her entire body, and it's used in her attacks.The most powerful ones render her almost completely nude.

• Similar to how Devil May Cry used red orbs, Bayonetta features angel halos as currency, wich you use to power up your weapons, unlock skills, or buy items.

• When Bayonetta fires her guns, the bullets ricochet off walls, causing additional damage to nearby enemies.

• Bayonetta's most powerful attacks summon a giant, smoky dragon or a giant, smoky stiletto heel out of the sky to stomp on her enemies.But again, it's not smoke that surrounds these summons - It's a hair.So, yes, that dragon is a giant, slithering hair dragon, and that stiletto heel is a giant, sexy hair boot.You have to enter specific button commands in order to summon the hair monster, though, adding an element of skill.

• When one of these powerful summons exits the area, it's punctuated by the appearence of purple sparkles.

• Control comes in the form of a shoot button, a punch butto, and a kick button.But you can purchase others, stronger combinations.

• Bayonetta uses "Witch Time" - Bayonetta's sense become especially accute, and the environment (and enemies) around her slows down.

• Sometimes, an onscreens button prompt appears during combats, wich means it's time to mash buttons in order to inflict extra damage on an enemy.Tapping the button fast enough results in over-the-top supermoves - such as guillotinedropping from the sky on your enemy (with predictable results) - called Torture Attacks.

• Bayonneta ahs a spinning jump attack that fires her guns in 360 degrees.She can also perform a handstand and aim the guns on her feet at enemies.

• Bayonneta also wields a katana, but Platinum Games won't reveal the name yet.You can charge this blade for a more powerful attack, which causes a heart to appear on the pommel.The heart beats as you charge it up, and dark fumes billow from the sword.

• More weapons will be added and revealed closer to the game's release.Each weapon has a monster spirit, which makes it stronger, and the context of the combat situation dictates which hairy summon appears.

• Miniboss battle: Angelic foe at the end of Big Little City zone.It's got some huge attacks courtesy of its giant two-handed ax - and this baddie pauses for a dramatic split second with every swing.Luckily, Bayonetta can jump over these attacks with or without Witch Time.Humorously, the giant miniboss has pathetically tiny angel wings, gold piercings, and the requisiet angel's halo.

• A fine mist covers the ground during the miniboss battle, designed to create a "holy atmosphere".The battle ends with an onscreen button prompt, which summons a giant hair dragon who bites the angel miniboss in half.

• The reward for besting this miniboss is a gold record with the descriptor "Angel Singing Voice" but we're not sure whether it unlocks a music track or some other feature.

• Bayonetta has a huge chain and sickle that she uses for both ground-based and airbone attacks.

• The right trigger button on the Xbox 360 controller shoots.Yuo can equip all four guns at once, or you can opt to swap out the pistols in her hands with the sword and use the guns on her feets as well.Certain weapons are specifically designed to be equipped on her hands, feet, or both.

• Bayonetta has been in development stages for a year and half - work started a little after Okami shipped.

• As Bayonetta attacks the enemy angel forces, she breaks of layers of their outer armor.
Quanto mais poderoso o ataque mais ela fica despida... ideia interessante ^^
O facto de ela ter uma katana também me agrada imenso :)
 
The names of Bayonetta's guns are Parsley, Sage, Rosemary, and Thyme.Together, they're known as Scarborough Fair. - epá, 4 irmãs :D Vamos ter ataques especiais que dão o uso total ao mesmo tempo querem ver :P

Enemies drop weapons, which Bayonetta can pick up and use for a limited time.One of this is a tuba, wich functions as a bazooka. - Isto é uma ideia interessante como já tinha referido, dá outra dinâmica as batalhas

Bayonetta's outfit isn't actually leather despite the stitching you see in the CG art - It's magical hair that covers her entire body, and it's used in her attacks.The most powerful ones render her almost completely nude. - hehe seu atrevido :002:

Similar to how Devil May Cry used red orbs, Bayonetta features angel halos as currency, wich you use to power up your weapons, unlock skills, or buy items. - Bem, evolução está confimadissima

When Bayonetta fires her guns, the bullets ricochet off walls, causing additional damage to nearby enemies. - Nice ;) bela adição ao estilo de jogo

Control comes in the form of a shoot button, a punch butto, and a kick button.But you can purchase others, stronger combinations. Fica a informação :)

Sometimes, an onscreens button prompt appears during combats, wich means it's time to mash buttons in order to inflict extra damage on an enemy.Tapping the button fast enough results in over-the-top supermoves - such as guillotinedropping from the sky on your enemy (with predictable results) - called Torture Attacks. - Mais informação referente aos Torture attacks, parece-me bem, dá outras possibilidades à jogabilidade


More weapons will be added and revealed closer to the game's release.Each weapon has a monster spirit, which makes it stronger, and the context of the combat situation dictates which hairy summon appears. - Venham elas! :007:


The reward for besting this miniboss is a gold record with the descriptor "Angel Singing Voice" but we're not sure whether it unlocks a music track or some other feature. - Esperar para ver, é sempre bom ganhar cenas adicionais ;)

The right trigger button on the Xbox 360 controller shoots.Yuo can equip all four guns at once, or you can opt to swap out the pistols in her hands with the sword and use the guns on her feets as well.Certain weapons are specifically designed to be equipped on her hands, feet, or both. - Txiii já estou a ver a dificuldade de executar certos combos :005:

Bayonetta has been in development stages for a year and half - work started a little after Okami shipped. - Bem, sendo assim, parece que a data de saida para inicios de 2009 se confirma :D

Boa informação, está a ficar melhor! Vamos a ver se chega videos ainda este mês ;)
 
Novamente, o pessoal bem quer mostrar vídeos mas tá dificil :/
Uma parte do que os da IGN dize:

It's all very impressive, and certainly a change of pace from the other, more grounded level that had previously been seen, but still it doesn't yet seem fitting to Kamiya's initial tub-thumping promises. Sega themselves are aware of the weight that Kamiya's remarks have placed on the game, saying that what's been witnessed so far is the slightest taste of what's to come, and with a development team that has worked on some of the greatest action titles of the last generation we can expect them to do the right thing. With Bayonetta's extremities in style and play looking exceptionally appealing, we're quietly confident they can pull it off.

Para já, o que viram ainda não é mais do que já foram habituados, agora falta ver se isto realmente é apenas uma amostra ou se o que ai vem é muito melhor..

Não sei se viram mas estão 4 imagens novas, embora sem grande coisa para ver ainda...

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Podem vê-las no tamanho original em: SegaNerds | IGN
 
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