Catalyst 3.6

Release Notes

New Features: Force TV Detection

Some TV sets may use non-standard inputs resulting in the TV enable button continuing to stay grayed out in the ATI Displays tab. This issue is address by a Troubleshoot button that is now available. This button allows the user to force detection of their TV. However, features that rely on automatic detection of the TV will not be supported on the TV display. TV detection will also need to be re-enabled each time the system is restarted.


Resolved Game Issues:

This section provides information on game issues that have been resolved in the latest release of Catalyst.


- Switching to the program Second Life using the ALT-Tab command no longer results in the system not responding or looping indefinitely.
- Running the demo game Lord of the Realms 3 under Windows XP with a RADEON 9000 series card installed no longer results in the system not responding when a 3 stage effect is used.
- The game Unreal Tournament 2003 no longer hangs when loading the CTF-December level.
- The geometry flashing throughout the background of Second Life is now resolved.
- Flickering and display corruption in the game Neverwinter Nights is now resolved.


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Resolved Benchmark Issues:

This section provides information on Benchmark issues that have been resolved in the latest release of Catalyst.


- Running ViewPerf 6.1.2 under Windows ME with any RADEON™ family product installed no longer results in the application not being able to render an image.


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Resolved Software Application Issues:

This section provides information on application issues that have been resolved in the latest release of Catalyst.


- Objects are now generated and the VP is no longer gray when running 3ds max in D3D mode.
- Loss of focus when switching between different layers in Studio Tool 10.1 is now resolved.
- Full Screen Anti-Aliasing no longer causes corrupt geometry in model viewer program.
- Overlay no longer disappears when moving the mouse around in panning mode on the secondary display adapter in the application Overfly.


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Resolved CATALYST™ Driver Issues:

This section provides information on Catalyst driver issues that have been resolved in the latest release of Catalyst.


- Multimedia mode scaling and positioning issues have now been resolved when using TV out.
- Display corruption noticed on the ATI Demo Rachel running under Windows XP is now resolved.
- The lighting and triangle culling on the 3D pipes screensaver no longer is incorrect when using a RADEON™ 7000 series card under Windows 2000.
- Significant CPU usage is no longer noticed when Hardware Overlay Alpha Deblocking is in use.
- Enabling Overlay Theater Mode and playing an HDTV source through the ATI File Player, no longer results in the system rebooting.
- The TV can now be disabled using the Troubleshoot button in the ATI displays tab.
- Connecting a secondary DFP and attempting to enable extended desktop mode no longer now results in the secondary display device becoming active.
- Setting an LCD as the primary display, and a CRT as the secondary display followed by enabling Overlay Theater Mode, no longer results in display corruption when preview the screen saver on the secondary display.
- Enabling extended desktop at certain resolutions and colour depths no longer results in display corruption on the secondary controller.
- Installing a RADEON™ 9600 series card in a motherboard supporting AGP 8X no longer results in some 3D applications failing to respond.


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Known Issues:

The following section provides a brief description of known issues associated with the latest version of Catalyst.


- When updating to future Catalyst releases your current color control panel profiles will be lost. This will be fixed in an upcoming Catalyst release.
- Running the 3D Pipes screen saver for an extended period of time (24 hours or longer), produces an error message indicating that the virtual memory is not enough.
- Setting the Landscape details to Perfect in the game IL2 Stumovik Forgotten Battles results in the system not responding during the track playback.
- Running MS Links 2003 with Anisotropic filtering and Anti-Aliasing enabled results in vertical and horizontal lines being displayed within the game. This issue is known to occur under Windows XP with a RADEON™ 9700 series card installed. This will be fixed in an upcoming Catalyst release.
- Enabling Anit-Aliasing and attempting to take a screen shot results in a corrupt capture when running OpenGL games such as, CounterStrike, Half-Life, Quake III or Medal of Honour: Allied Assault. This will be fixed in an upcoming Catalyst release.

http://mirror.ati.com/support/driver.html
 
Re: Release Notes

Originally posted by Sub_Zer0
...

- Enabling Anit-Aliasing and attempting to take a screen shot results in a corrupt capture when running OpenGL games such as, CounterStrike, Half-Life, Quake III or Medal of Honour: Allied Assault. This will be fixed in an upcoming Catalyst release.
[/B]

humm e então agora como é que se fazem os "testes" da qualidade de imagem?? :-D :-D :-D
 
- Enabling Anit-Aliasing and attempting to take a screen shot results in a corrupt capture when running OpenGL games such as, CounterStrike, Half-Life, Quake III or Medal of Honour: Allied Assault. This will be fixed in an upcoming Catalyst release.

O pessoal k joga em clans e k em jogos oficiais tem k tirar SS's tá bem lixado.... xeaters :eek: (isto s fixer questao d usar AA)
 
Repara que o Half-Life tem 2 modos: Direct3d e Opengl ehehe ;)
ou seja, pelo q ai diz, em direct3d tass bem, pelo q nao deve haver grande problema :)
Eu ainda tou a usar os cat3.4, sao tao fixes nao dao probs nenhuns, pa ke mudar? :D
 
Originally posted by CrazyBomber
Repara que o Half-Life tem 2 modos: Direct3d e Opengl ehehe ;)
ou seja, pelo q ai diz, em direct3d tass bem, pelo q nao deve haver grande problema :)
Eu ainda tou a usar os cat3.4, sao tao fixes nao dao probs nenhuns, pa ke mudar? :D

Mais perfomance?Mais estabilidade?bla bla bla?bla bla?e por fim ,bla bla bla ?:D :P
Alguem já instalou,há provas concretas de que funcionam sem mácula?
 
Originally posted by |RickY|
3dmark?? ja alguem testou, a ver se saco isto (56k here :( ) depois posto resultados


cumps

ricky por experiencia propria....menos marks.. no 2001 tibe menos 100marks +- e no 2003 tibe menos uns 20/30marks...

as 3.5 dao mais, e agr keu encontrei este url axo k com sorte xego aos 21k no 3dmark 2001 com uma 9500 e o cpu abaixo dos 3500mhz...bamos la ber... :P tou em 10ºlugar do ppl com cpu ate 3500... :004: hehehe bamos la ber seu consigo subir esta bosta... HEHEHE :die:

EDIT: e eu inda taba pa vender esta grafica, e inda ando indeciso...bamos la ber o k da pa fazer... :rolleyes:
 
Dizem que os Cat 3.6 teem mlhor qualidade de imagem , eu não noto nada , mas em OPenGL com tudo no maximo fica um show!!

Agora em termos de 3dmarks tive um dif de 4mrks no 2003 e 70 no 2001 são diferenças a não considerar porque estão bem dentro de uma margem de erro já que o 3dmark nunca dá resultados indenticos

A diferença é em OpengGl , são mais rapidos !

No Q3 a 1280x1024 tudo no maximo 6xAA 16xAF

são 15%~ mais rápidos que os CAt3.5

cat 3.5 100.4fps cat 3.6 114.6fps

Af e AA programaveis rulam ;)

Ati promete mais boosts nos drivers futuros ;)
 
Originally posted by SKATAN
Dizem que os Cat 3.6 teem mlhor qualidade de imagem , eu não noto nada , mas em OPenGL com tudo no maximo fica um show!!

Agora em termos de 3dmarks tive um dif de 4mrks no 2003 e 70 no 2001 são diferenças a não considerar porque estão bem dentro de uma margem de erro já que o 3dmark nunca dá resultados indenticos

A diferença é em OpengGl , são mais rapidos !

No Q3 a 1280x1024 tudo no maximo 6xAA 16xAF

são 15%~ mais rápidos que os CAt3.5

cat 3.5 100.4fps cat 3.6 114.6fps

Af e AA programaveis rulam ;)

Ati promete mais boosts nos drivers futuros ;)


Parece que é desta que os Catalyst 3.4 que tenho instalados vão passar a história. :D

Mas tipo... isso é apenas quando ligas o AA e o AF?
 
tenho melhor score com as 3.6 e finalmente desapareceu uma travadinha mafiosa k eu tinha no collin macrae 3 k lhe dava de lés a lés ... agora é sempre a abrir ehehehe e a qualidade de imagem melhorou pelo menos eu notei ... especialmente em jogos ...
 
tive a experimentar e realmente valem a pena ... n corri 3dmark mas corri o Q3 e de 149,9 passei pra 167,2 fps no timedemo 1
, no timedemo 2 passei de 159,9 pra 172,7 fps.... , ou seja ,

11,5 % de aumento no td1

e 8% no td2
 
bem. kuando tiver oportunidade instalo e tento finalmente fazer o softmod à minha kerida hercules.... nc tinha encontrado nenhum site ond se dissesse k o softmod funcione em 9700Pro... vamos lá ver se é desta k consigo!!!!
 
Bom, ontem resolvi passar dos 3.4 para os 3.6

Mas ao contrário do stakan e outros baixei ao correr a demo001
do Q3 de 310F para 305F isto em 1024 com high quality :confused: , estranho!!

De qq maneira deixei-as ficar instaladas ;) sempre devem ter
qq coisa melhor que as anteriores ;)
 
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