Couter Strike:Source benchmarked

Nemesis11

Power Member
CS:S que tem o mesmo motor do HL2.

Hardware Setup:

• AMD Athlon 64 3800+
• MSI nForce 3 Ultra Platinum (Socket 939)
• 2 x 512 Corsair XMS PC3200XL Series (2-2-2-5)
• ATI Radeon X800XT Platinum Edition
• ATI Radeon X800 Pro
• NVIDIA GeForce 6800 Ultra
• NVIDIA GeForce 6800GT
• NVIDIA GeForce 6800 Standard
• Western Digital 36Gb Raptor

Drivers, and Operating System Setup:

• Windows XP Professional SP1
• VIA Hyperion 4in1 4.53
• Detonator 61.77
• Catalyst 4.8
• Desktop resolution 1024x768x32, 75Hz
• DirectX 9.0b

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he-4xaa-1600.gif


What we saw today with our initial batch of high end tests is that all five graphics cards tested can play Counter-Strike: Source very well. The game is not as demanding as Doom 3 and actually runs at over 65 frames per second with 6X AA and 16X AF enabled at 1600x1200x32 with a Radeon X800 XT Platinum Edition.

Really the only time the R420 based cards performed differently than their R420 counterparts was when Anti-Aliasing and Anisotropic Filtering were enabled and we were running the game at high resolutions. The ATI Radeon X800 XT Platinum Edition was able to run around 7 FPS faster at 1600x1200x32 with 4X AA and 8X AA enabled, compared to the approximate 1 FPS difference between the two cards at every other setting.

This is a good indication that ATI probably has a winner on its hands with games based on the Source Engine, but really it's a little too early to tell. Also, Counter-Strike: Source does not seem to be as graphically demanding as some scenes in Half Life 2 that we have seen, so we might be able to see some variation in performance when the game finally ships sometimes in August.

+ benchs:
http://www.vr-zone.com/?i=1181&s=1

Parece que o HL2 vai ser mais pesado, mas ficam aí as tendencias....

P.S. - Se isto ficar melhor no hardware ou no jogos, mudem :).
 
Interessante como as 4 primeiras quase que nem se mexem no aumento dos settings, os 128MB de DDR3 extra a notarem-se?

As diferenças ai são completamente desprezaveis...
 
interessante as ATI terem sofrido tanto com o DOOM3 e aki levarem a bandeira :P
suponho k a minha ideia de o DOOM3 ter sido mto optimizado para nvidia e menos para ATI estivesse certa (afinal a nvidia suportava-os com graficas topo de gama à borla)
 
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