Xbox Killer Instinct (Double Helix/Iron Galaxy)

Tenho pena de não gostar deste tipo de jogos. Eu bem que tento gostar, experimento demos, mas não me dou com este tipo de fighting games.Prefiro algo na linha dos jogos do UFC/boxe...
 
Microsoft Sending Out Free Killer Instinct Codes to Select Xbox Live Subscribers | Shoryuken


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Killer Instinct won't receive Arcade Mode until Season One wrap up

Xbox One free-to-play fighter Killer Instinct won't receive it's single-player campaign, Arcade Mode, until all of Season One is released.

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"Our Arcade mode is going to come out when we've done the eight characters [ending Season One]," said Microsoft Studios game designer Daniel Fornace in an interview with OXM. "So once the last character comes out then we'll have Arcade."

A little background: The game will launch with six characters upon the Xbox One's launch on 22nd November, and another two will be added in the months to follow. One of the initial six fighters, Jago, will be free-to-play, but unlocking the other characters will cost £3.99 / €4.99 / $4.99 each, or you can buy a Season Pass for £16.99 / €19.99 / $19.99 and get all eight fighters - unless of course you were lucky and received a free code for all of Season One's content.

While the launch version of Killer Instinct won't include Arcade Mode, it will contain some form of offline play in Survival and Dojo Modes.

"Survival is like our endless mode," Fornace explained to OXM. "The way it works is you pick a difficulty and you go in, and you're basically playing a long chain, and after each match you regenerate health, but as you go on you generate less and less, and even if you do beginner difficulty, as you get to the higher numbers the CPU does start getting tougher, so you'll still hit a limit. You set your difficulty to where you're at - so if you set it to Champion it'll start hard and get even worse."

Fornace also noted that players will be able to spend their "Killer Points" (the in-game currency) to start at whichever stage of Survival Mode they left off at before, though this is only recommended for practice as you won't get the cumulative high score from the skipped stages. Think of it like using a shortcut in Spelunky.

"The Dojo is our big tutorial mode," Fornace added. "We're teaching you about Killer Instinct, but we're also trying to teach you about fighting games in general, and their terminology, because often you'll hear people talk about fighting games, and you know they just don't know what they're talking about."

http://www.eurogamer.net/articles/2...receive-arcade-mode-until-season-one-wraps-up
 
IGN 8.4
The sad truth about fighting games is that much of what makes playing them against others interesting is usually kept obscured. Killer Instinct succeeds enormously at exposing all of that information to players of all skill levels. Not only is its combat system flashy and well thought out, it's well explained too, thanks to its powerful training tools, and what is easily the most complete guide to terminology and tactics ever assembled in a fighting game. Though it lacks an arcade mode or a full-sized character roster, Killer Instinct delivers where it counts.

USGamer 4/5
Minor nitpicks aside, Killer Instinct is an amazing game for the $20 price tag. The character count leaves a little to be desired, but for the price you can't complain too much. If you opt for the $40 version, you'll get the original arcade classic as well, but no online play for it at the moment. If the game had 24 characters, a Story mode, and was priced at $60, it would be a system seller for the Xbox One. Even as what is essentially an Xbox One Live Arcade game, Killer Instinct is one of the best titles for the Xbox One, and will only be improving as more characters are added. Do yourself a favor and at least try out the free version for an hour. It could be the best decision you make at launch.

OXM 7.5
Killer Instinct relies heavily on its origins, with five fighters returning with familiar special moves, plus similar-looking backdrops from past entries. Even the music and announcer voice-over all hit that nostalgic sweet spot. With the spider-like newcomer Sadira, however, Double Helix shows that it can create new content that works within the series' bounds, even if it's unclear how she fits into the universe — given the current lack of story context and all. And while the game initially looks like it could be running on an Xbox 360, the next-gen edge reveals itself through dazzling weather and attack effects that do nothing to tarnish the rock-solid frame rate.

It's just a shame that Killer Instinct feels incomplete, even if it's by design. Microsoft is gambling that the spread-out release approach will only fuel continued excitement and interest in the game, and we're hoping that bet pays off big — no doubt, it's made us anxious for more. Killer Instinct is back, and maybe this time next year, we can add "and better than ever" to that statement.

EDGE 7
Fighting games live or die online nowadays, but Killer Instinct’s business model dictates that Jago will be your most frequent opponent. Double Helix intends to rotate which fighter is offered for free, but that will only go so far with so slender a roster. There’s a fantastic combo system at Killer Instinct’s core, but right now it feels like half a game – one full of promise, certainly, but not an especially next-gen one either. The cascade of particles may not be enough to retain player interest until the rest of the game arrives.

Gamereactor UK 7
Killer Instinct is a technically complex fighter, and it's deep despite the shallow pool of characters. It'll definitely appeal to the more hardcore genre fans out there, who'll no doubt benefit from using the arcade stick (which is also set to be released at the same time as the game). For casual fighters there's a significant barrier to entry. If you can overcome the complexity and get to grips with the myriad of combos, breakers and special moves, there's a really good fighting game waiting for you, but it's a big ‘if'. My poor aching thumb is a testament to that. Our advice for casual players: download the one character demo. It's free, and you can see what you're up against if you take the plunge. More serious fighter fans will probably want to take advantage of the try-before-you-buy feature, just because they can, but it's likely that many of them will stick around to carry on the fight.

Joystiq 3/5
This makes Killer Instinct a delight to play and a uniquely enticing proposition to fighting aficionados and genre novices alike. And even though it's mostly about big, flashy combos, Killer Instinct doesn't make you feel helpless when you're the one being pummeled.

But as much as Killer Instinct is a sound and inviting fighter mid-battle, it's an experience that ultimately feels hollow everywhere else. Online play – as spare as it is – may present a limitless well of competition to draw from, but with only six fighters to master and very few modes of play, Killer Instinct lacks the value and staying power offered by most other modern fighting games.

With more characters and content on the way, the future might be different. At present, there just isn't enough to do.

 
Acho que os reviewers podem debater-se com um dilema:

Analisar o jogo como um AAA title, ou como um "indie" title, visto ser barato e coiso e tal. Faz alguma diferença.
 
Acho que os reviewers podem debater-se com um dilema:

Analisar o jogo como um AAA title, ou como um "indie" title, visto ser barato e coiso e tal. Faz alguma diferença.

A parte chata é que não é nenhum deles. Não é um investimento na linha de um DR3 ou um Ryse mas é tudo menos indie.Não é a Double Helix a financiar-lo ou co-financiar. Isto é basicamente a MGS a pagar a um estúdio para fazer um jogo. Só não largou foi uma nota grande...

A questão é como analisar em termos de compra. A analise do Xbox360achievements mostrou isso. Se um gajo for pela versão do de 20 euros tem ali um belo jogo por esse preço. As versões para cima disso não valem a pena por que basicamente está-se a largar um quantidade substancial de dinheiro quando as melhorias face ao pacote de 20 euros não valem esse dinheiro.


E falando da review do xbox360achievements, lá a deixo:

http://www.xbox360achievements.org/game/killer-instinct/review/

Na minha terra decent é 50/60 na loucura,não 70. Reviewers profissionais modernos lol



P.S: Damn, esse link no soundcloud :drooling:
 
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2000 jogos online com cada um dos 6 personagens :-D

Para a malta meio avariada da cabeça por achievements a boa noticia é que ao menos vai ser tudo em servidores dedicados.
 
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