Multiplataforma Marvel's Midnight Suns (2K / Firaxis Games)


Dr. Michael Morbius is here and he’s ready to help stop the vampyre threat. Make your enemies Bleed when Morbius joins the Midnight Suns on March 21!

Expand your adventure with Morbius in The Hunger, the third DLC for Marvel’s Midnight Suns. Morbius joins the team to combat the vampyre threat and satisfy his Bloodlust, bringing with him 11 unique Hero abilities. Plus, enjoy new story missions, a brand new Abbey Upgrade, and some fresh cosmetics for the Living Vampire!
 
Patch notes: https://midnightsuns.2k.com/latest/may-23-update/

GENERAL
- Stability, performance, & load time improvements
- Texture improvements
- Global fix for missing & cut off voice overs
- Adjustments to level lighting to make shadows clearer so the characters don't appear to float

UI
- Added feature to individually select language for audio & subtitles
- Increased font size for subtitles

HEROES
- Doctor Strange: Agamotto's Gaze will now properly apply the bonus card play
- Morbius: Savage Swipe will now only trigger the Speed Kills achievement/trophy when the conditions for gaining Quick are satisfied
- Storm: Multiple fixes to Live Wire heroic ability

QUALITY OF LIFE
- Added Game Difficulty dropdown to T.H.R.E.A.T. Room screen
- Enemies recovering from being stunned now correctly indicate which hero they're planning to attack
- Color of saved HDR photos now correct when viewing them in gallery
- Fixed reported issue where reentering Superlink would center the Gallery or Messages but focus the Timeline
- Fixed reported issues caused by favoriting and deleting photos on both the standalone and Superlink gallery screens
- Purchased hero suits can now be equipped when offline
- Charlie follow tutorial will now show the first time you tell Charlie to follow you
- Big Guns achievement/trophy will no longer count duped abilities as being different

GLOBAL COOLDOWN
- Added condition to prevent more than one enemy unit from forecasting Sacrifice ability per turn
- Fixed cooldown check to look at all units instead of just at self, to prevent Sacrifice ability being used in back-to-back turns

STEAM DECK
- Texture and resolution improvements
- Setting deck-specific defaults in the video tab
- Stability fix for playing with everything turned up to Epic
 
Nova atualização lançada. Inclui várias novas opções para o New Game Plus que permite escolher o que trazer da primeira playthrough.

https://midnightsuns.2k.com/latest/june-23-update/

GENERAL​

- Stability & performance improvements.

- Mission cards can now be added to the hand even when there are the maximum number of cards present in the hand

- Fix for Mission Rewards not showing on Victory Screen

- Hero Deck screen now properly checks for new collar and suit passives

- Charlie's stats will now scale properly with the Hunter's Champion Level stat bonuses

- Charlie navigation improvements for the Abbey

- "Upgrade ability" objective during "No Place Like Home" mission now completes when any ability is upgraded

- Fix for achievements / trophies not being rewarded as intended

HEROES​

- Venom Combos will now consume Ravenous

NEW GAME+​

- Fixed reported issue of Nest Mother and Summoning Circle missions not appearing during Act 1 of NG+ campaigns

- Toggles have been added to customize the New Game+ experience and choose progression to carry over!

- Hero Abilities: Includes hero cards and abilities, including Hunter Collars and Passives

- Friendship Levels: Includes hero and team friendship levels and rewards

- Resources: Includes Credits, Essence, Blueprints, Intel, Gloss, and Arcane Knowledge

- Cosmetics: Includes unlocked cosmetics, with purchased cosmetics immediately available
 
Com quase 40 horas de jogo, fui ver um walkthrough para perceber em que ponto do jogo estava. Percebi que ainda nem a meio. A repetição constante de missões para fazer grind, tira-me do sério... Vou deixar a meio, pois já não tenho tanta paciência como à uns anos em que dispunha de muito mais tempo para jogar!
 
O jogo a mim não me puxou nada. As personagens pareceram-me demasiado genéricas. O combate era interessante, mas todas as atividades fora do combate nem por isso. Devo ter jogado cerca de 2h ou assim.
 
O jogo a mim não me puxou nada. As personagens pareceram-me demasiado genéricas. O combate era interessante, mas todas as atividades fora do combate nem por isso. Devo ter jogado cerca de 2h ou assim.
As personagens mais "famosas" da Marvel, são apresentadas progressivamente ao longo do desenrolar do jogo, Spiderman, Capitão America, Wolverine, Wanda, Hulk e penso estar esquecer-me de mais outra. As atividades fora do combate eram sempre as mesmas e ter que acabar o dia, sendo que no dia seguinte voltar fazer tudo de novo sucessivamente, deu cabo da experiência de jogo.
 
O highlight deste jogo (que gostei bastante) é o combate e as builds possíveis para os heróis. Os gráficos fora do combate e toda a parte social eram mauzitos. Não percebo contudo essa quantidade de horas para grind. Creio que acabei o jogo em normal em cerca de 35h incluindo os 3 dlc.
 
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