PC Max Payne 2: The Fall of Max Payne (Remedy)

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Modern Hong Kong gangster movies such as The Killer and A Better Tomorrow from filmmakers like John Woo have become famous for their high-intensity, ultra-violent gunfights, in which heroes and villains spray each other with hundreds of rounds in beautifully choreographed, insanely over-the-top sequences. These films went on to influence the popular Matrix film series from the Wachowski brothers, as well as a small Finnish developer known as Remedy Entertainment, a self-described "garage band" group whose lack of resources resulted in constant delays in the development of the highly anticipated 2001 action game Max Payne. Yet despite its delays, Max Payne surprised everyone when it was finally released with its technically impressive graphics, exceptional production values, and its innovative "bullet time" game mechanic, which let you actually slow the passage of time--a neat trick that came in handy in the game's toughest battles and mimicked the dramatic effect used in the movies that inspired the game.

Remedy Entertainment and publisher Rockstar Games are back, and have announced that the sequel, Max Payne 2: The Fall of Max Payne is not only in development, but it is also scheduled for release this fall. That's right, the developer and publisher are both confident that the game will ship this year, and attribute the sequel's shorter development cycle to having a more-experienced team of developers at Remedy, as well as having full access to Rockstar's production facilities in New York, which are home to motion-capture equipment, sound studios, and a team of producers who regularly go on location in their hometown of New York City to help provide on-location photos, artwork, textures, and other material for the upcoming game.

And like the first game, Max Payne 2 will also take place in New York City, and the star of the show will still be the titular, world-weary cop Max Payne. And though Max is older, wiser, and much worse for wear, the story will unfold over the course of a retrospective that covers a recent series of events that led up to his current situation, like in the original game. Though Rockstar was not yet ready to confirm the lineup of actors who will provide voice talent for the game, the original actor who voiced Max Payne will reprise his role in the sequel. Apparently, despite the fact that in the original game, Max had been framed for murder, had witnessed his family get slaughtered, and had exacted a brutal revenge on the criminals who had wronged him, he was somehow cleared of the charges brought against him and reinstated as a DEA agent--even considered to be a hero by the city. However, the understandably embittered Max cared nothing for thse accolades, and left the DEA to return to the NYPD as a regular detective. Over the course of the game's story, it will be revealed that Max will get framed once again, but he'll react much differently, considering that he's both tired of fighting the system, as well as his own loneliness.

In other words, Max Payne 2 will be, as you might have heard, a love story--or as Rockstar describes it, a "film noir love story." His main love interest will be the beautiful and mysterious Mona Sachs, a murder suspect who had previously had a few run-ins with the law--and with Max himself--before the events in the sequel. Remedy apparently felt that a love interest was a key element that was missing from the original game, which introduced several key characters, but quickly killed most of them off in a way that was practically wasteful. The developer felt that the sequel could benefit from developing its characters further, so just about every major character that survived the original game will return in the sequel. More importantly, according to the story, Max still is easily one of the best cops ever to hit the streets of the Big Apple, but it will take a lot to bring him back on duty--and Remedy decided that a love interest would fit the bill.

Like in the original game, the story in Max Payne 2 will be told through graphic-novel-style still pictures narrated by the characters, though we were assured that these sequences, along with in-engine cinematics and actual events in the game itself will help unfold a much tighter, more cohesive story that may even include some risqué sequences that detail how the complex relationship between Max and Mona unfolds, both emotionally and physically. Though the game won't feature any obviously graphic scenes, there may be some innuendo from time to time, at least between the game's action sequences.

And there will be plenty of action sequences in Max Payne 2. We saw a few different levels that resembled the basic mission structure of the original game, in which Max must make his way through each area by getting past crowds of gun-toting enemies. From what we've seen of the game, it seems like many, many aspects of the original game's presentation have been updated and improved for the sequel, including improved character models with facial animation, including Max, who went through most of the original game with a single, squint-eyed facial expression. Characters will be able to crease their brows and smile, frown, and speak with animated lips. They'll also be more detailed, thanks to Remedy's implementation of the Havok physics engine, which will provide minor visual touches, such as the way Max's leather jacket flaps behind him as he runs, as well as more-obvious effects, such as ragdoll physics on some of the game's more-spectacular death sequences. Thugs that are dispatched with incendiary grenades or Molotov cocktails will burst into flame, while enemies that get caught in the blast radius of a frag grenade will be launched into the air and will land in a heap.

Even Max's old stomping grounds will look better than ever; the game will feature even more highly-detailed indoor and outdoor environments. The improved graphics engine will allow for extremely detailed scenery textures for colorful graffiti spray-painted on walls as well as for run-down brick buildings papered with old movie posters. Max Payne 2 will feature an improved lighting engine that will allow for real-time shadows and realistic fluorescent light from everyone's favorite light source, the New York City bus kiosk, as well as improved reflective surfaces on vehicles, such as the pristine police van we watched get torn apart with shotgun fire. The sequel will also feature improved particle effects, which will provide more realistic-looking flames and smoke, as well as better-looking weapon effects, especially for shotgun fire that sprays fiery blasts of pellets, as well as Max's favorite lightweight submachine gun, the Ingram MAC-10 (like in the first game, Max can wield one in either hand simultaneously) that spits out a continuous supply of shell casings that accumulate in small piles on the ground when Max really gets down to business.

We also watched a sequence in which Max infiltrates a run-down building and poses as hired muscle for a group of jumpsuit-wearing thugs that bore more than a passing resemblance to the gangsters in the popular Sopranos TV series. In this mission, Max joined them as they descended down a stairway into the basement, then crept out to the streets. Though Max Payne 2 will primarily be a single-character game, the sequel will have advanced enough AI to allow for some squad-based tactics; we watched the lead thug open the door while his two cronies stood back and secured either side of it before the group took to the streets. But while the sequel will have interesting gameplay features like these, Remedy remains committed to its primary goal of creating a compelling and cohesive single-player game, which is why Max Payne 2 will feature some interesting play modes (including the challenging New York Minute mode from the previous game, as well as a currently unannounced, all-new mode), but will feature no multiplayer options whatsoever. Remedy is also very much aware of the criticism that the first game received about its length (the game could be completed by most players in about 10 hours), yet while the game's script will be three times longer than in the original game, the developer still wishes to focus on a game that most players will fully explore and eventually complete, so while the new game will be longer than the first, it won't be a drawn-out, 40-hour game that no one finishes.

Max Payne 2 seems very far along at this point, and both Rockstar and Remedy remain confident that the game will make its PC ship date this fall, and will later follow up with console releases for the Xbox and PlayStation 2 next year. Stay tuned to GameSpot for more updates on this action-packed sequel.
source:gamespot.com

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Continuo a dizer que preferia o actor anterior a fazer de Max. E não me importa a treta do "envelhecimento do personagem".
Já estava habituado àquela tromba de prisão de ventre.:D
 
Lá estão voçes a dizer mal do gajo. Parece que apreciam beleza masculina :D.

Só ainda não percebi que motor eles vão usar. Os gráficos parecem excelentes. Ao nivel do HL2.
 
Originally posted by Nemesis11
Lá estão voçes a dizer mal do gajo. Parece que apreciam beleza masculina :D.
Chiu! Lá tás tu com essa gaja de tromba incolor!:P :D
É uma questão de empatia. Não é por este gajo ser feio ou bonito. FDS, se quisesse coisas feias punha uma skin do soundlover na tromba do Max.:D :D (hihihihihihihihiihhihihihihihihiihihhi)
 
Originally posted by caganamata
Chiu! Lá tás tu com essa gaja de tromba incolor!:P :D
É uma questão de empatia. Não é por este gajo ser feio ou bonito. FDS, se quisesse coisas feias punha uma skin do soundlover na tromba do Max.:D :D (hihihihihihihihiihhihihihihihihiihihhi)

Quem disse que é uma gaja no meu avatar :P :P.

Passando ao jogo, estive a ver os screenshots em grande e os pormenores são fantásticos. O fogo das armas, os cenários, etc, estão uma obra prima,

Não sabia que a Rockstar estava envolvida no desenvolvimento. Pensava que era só a Remedy.
Pensando duas vezes, Rockstar = GTA = Motor gráfico do Max Payne 2 = Futuro motor gráfico GTA..............Please, make it happen.......
 
Originally posted by Nemesis11
Lá estão voçes a dizer mal do gajo. Parece que apreciam beleza masculina :D.

Só ainda não percebi que motor eles vão usar. Os gráficos parecem excelentes. Ao nivel do HL2.

por acaso parece ter muitas parecenças a nivel gráfico com o HL2
 
Estes gajos não brincam a nível de gráficos... o 1º jogo consegue ainda hoje ser bastante impressionante e a nível de texturas é simplesmente soberbo!
 
They where all dead... the final gunshot was the explanation... i release my finger from the triger, and than... it was all over.

n tou a ver com k cara é k este gajo vai dizer isto,ja n tem pinta... n tem akela expressão de pena... é pena...
 
Storyline - a violent, Film Noir love story between a cop and a femme fatale murder suspect, between Max Payne and Mona Sax. Dark, tragic and intense, the story is a thrill-ride of shocking twists and revelations.

Max Payne's signature slow motion gunplay has been improved on every level. Get ready for Bullet Time 2.0.

New guns and new moves make action more cinematic and intense than ever before.

Fully integrated Havok physics engine allows for interactive environments creating incredible combat scenes. Ragdoll characters and physics in slow motion create breath-taking combat scenes.

All new AI - cooperative NPC's fight with Max and more believable enemies create tension and more interesting and varied challenge.

A stunning level of detail: Extremely detailed environments with photorealistic textures, highly enhanced radiosity lighting and extremely lifelike characters (including facial animations & lip synchronization) provide a visually staggering cinematic experience.

Massive production values - including a motion picture stunt crew, professional talent for voice acting and graphic novels, motion capture and authentic digital source material from New York City.

MANY ADDITIONAL FEATURES TO BE ANNOUNCED

MINIMUM SYSTEM SPECIFICATIONS

1Ghz PIII/Athlon or 1.2Ghz Celeron/Duron processor
32MB AGP graphics card with hardware transform & lighting support
256MB RAM
1.5 GB hard drive space
Windows 98/ME/2000/XP
DirectX 9.0
Keyboard and mouse



RECOMMENDED SPECIFICATIONS TO BE ANNOUNCED

Bullet Time 2.0????? :D
 
data de lançamento: 15 de outubro

http://biz.yahoo.com/bw/030903/35327_1.html

According to Take Two Interactive's quarterly financial press release, the fourth quarter include the launch of Max Payne 2: The Fall of Max Payne, the sequel to the hit franchise that has sold over 4 million units since its debut in 2001. To be exact, the title will launch on PC, and will be in stores in North America on October 15th, with PlayStation2 and Xbox versions planned for release in the first fiscal quarter ((Nov 2003-Jan 2004).
 
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