Wii R' Lite
Power Member
Meu Deus, que jogão!
Estou ansioso que saia!
Estou ansioso que saia!
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Não sei, mas quero um directors cut com isso"Bathing scenes"...o que é que eles tavam a tentar meter no Odin´s sphere.
Suponho que sim, mas só confirmaram o classic controller.E se o jogo vai ser jogado com o classic controler, deduzo que o comando da gamecube também funcione?
Lindo demais, sem palavras mesmo. Quando tiver isto a correr na minha TV...
Incrívelmente fluído, cheio de movimento e cores... Lindo.
http://www.gametrailers.com/player/41152.html?type=
Está LINDOOOOOOOO....de certeza que volto a pegar na Wii com este!
EDIT: Bem....postamos ao mesmo tempo...great minds think alike...não deixa de estar LINDOOOOO
Eu postei bastante antes.
Mas não interessa.
Quero ver é quando sai cá na Europa
Fonte: http://www.gamasutra.com/php-bin/news_index.php?story=20588TGS: Marvelous' Hashimoto: '2D Requires Sacrifice'
We spoke with Yoshifumi Hashimoto, the producer from Marvelous, the game’s publisher, about the resurgence of 2D console games in recent months -- three high-res 2D games are currently in development from different companies (Nintendo, Marvelous, and SNK Playmore).
Yoshifumi Hashimoto: "Because it’s high-res, making those high-res dot graphics are really difficult. We have to put our lives and sacrifice into making this game."
Hashimoto went on to admit that the game might not be a huge seller, certainly targeted at the core market -- but that the developers are trying to make it playable for everyone.
Yoshifumi Hashimoto: "As for why we’re doing this, it’s really because I play these games myself for fun, and just like them. Really, for all of us, we’re making a 2D game because we love them."
We will have a larger interview with Hashimoto at a later date, dealing with topics such as the difficulty of making a 2D game playable in both 16:9 and 4:3 formats, and the creation of high-res 2D.
Fonte: http://www.gamespot.com/wii/rpg/oboromuramasayoutoden/news.html?sid=6198987TGS 2008: Muramasa: The Demon Blade Hands-On
We take a hands-on look at Muramasa, a contender for best-looking game on the TGS floor.
Muramasa, known in Japan as Oboro Muramasa Yotoden, is a 2D side-scrolling action role-playing game that comes from the same team that brought the gaming world Odin Sphere. But unlike Odin Sphere with its Norse fantasy setting, Muramasa plonks you into feudal Japan playing as one of several ninjas battling against creatures from Japanese mythology. We got some hands-on time on the TGS floor with this Wii exclusive, and it's looking like a heap of fun for those keen on some classic beat-'em-up action.
The first thing that leapt out at us was Muramasa's presentation--it's an absolutely gorgeous game. We saw a variety of different scenes in the short hands-on demo, including a secluded waterfall, a rustic village set amongst fields of wheat, and the rooftops of an ancient Japanese village at night, and all of them looked extremely lush.
While story details were a little light (and tough to pry out of our non-English-speaking demo tester), we do know that the final game will have at least two playable characters to choose from: a male ninja dressed in blue and a female one adorned in pink. There will be two control schemes to choose from, one using the Wii Remote and Nunchuk and the other using the Classic Controller. We managed to get some time with the Classic Controller and found that Muramasa's control scheme was familiar and easy to get into. Attacks are mapped to the A and B buttons, while X is for using items (such as healing potions). The control stick is used not only for left and right movement, but also for jumping and double-jumping. The left shoulder button is used to switch swords. Both characters travel with two swords, which can be broken in combat if used too much. If a sword breaks, you'll have to switch to your other weapon until the broken sword repairs itself. The two swords exhibit different properties--the default sword was quick but did only minor damage, while the larger blade was much slower but took greater chunks out of opponents.
Enemies we came across included ghosts wielding wooden umbrellas, some pesky water demons, and one miniboss that looked like a gigantic ball of hair. The major boss at the end of the demo was a large red horned demon wielding a thick club. The action in Muramasa was hectic, with several enemies attacking our hero at once.
Our hands-on time with Muramasa was all too brief, and we're keen to find out more about the role-playing side of the game, as well as find out how many characters will be playable in the final version. Look out for more information about this attractive game in the coming months.
Fonte: http://www.gameinformer.com/News/Story/200810/N08.1009.0942.36151.htm- Dangerously easy to miss while patrolling the show floor. Trust us, this is a game that should be on your radar.
- Side-scrolling, action-heavy RPG
- Vanillaware is best known for their work on Odin Sphere, and their eye for beauty and attention to detail translate into this title. The art in Maramasa is 2D and has a hand-drawn quality to it.
- Based on Japanese mythology which is reflected in the art style. In addition, the creatures in the game appear to be something right out Japanese lore.
- Two methods of control. We used the classic controller to play, but there is also the option to use the Wii Remote for a different experience. Without a doubt, the classic controller gives the player more precise control.
- All the controls and instructions were given in Japanese, so we needed to experiment a bit with them before getting a grasp on things. Both A and B were used for attacking, one with a sword and the other with some sort of magic attack. Every once in a while we would also be prompted to hit the L button, which unleashed a large bladed attack on our opponents. We were also able to attack in mid air by after jumping by pressing up on the analogue stick.
- Opponents came fast and furious. We fought on treetops, in small villages and both during the day and the night. It appeared that the game progressed after clearing stages – after which our results were given.
- Two main characters, Kisuke and Momohime – a young male and female. Not much is known about them or the story at the moment.