Multiplataforma No Rest for the Wicked (Moon Studios)

Se para mim não foi o que gostei mais de ver, está no top 3 facilmente.

Lembrar que estes senhores fizeram o melhor exclusivo da Xbox na geração passada.
 



No Rest for the Wicked: the spectacular evolution of Moon Studios' graphics tech

Hands-on with the Early Access code.


Feature by John Linneman Senior Staff Writer, Digital Foundry

No Rest for the Wicked is out now on early access, giving us our first glimpse at Moon Studios' latest project. The developer's prior offering - Ori and the Blind Forest and Ori and The Will of the Wisps - turned the Metroidvania style of game on its head, offering a powerful, fresh experience that is difficult to forget. And now, four years later, Moon looks set to do the same for action RPGs with No Rest for the Wicked. Simply put, No Rest for the Wicked couples a stunning visual design with elements inspired by From Software's Souls titles, Blizzard's Diablo and even Animal Crossing - and yet the whole is greater than the sum of its parts.

At its core, Wicked remains a game rooted in the Unity Engine but with a vast range of customisations transforming it into its own thing, hence the nickname - Moonity. This, however, is used only for the game's presentation layer - the graphics you see on-screen. Moon has also built a new simulation engine - built on top of Exit Games' Quantum Engine - to handle game logic, including a fully deterministic 3D physics system for networking, which No Rest for the Wicked will feature at a later date.

What makes this setup work well is the division between rendering and simulation - basically, input responsiveness is separate from frame-rate so, if you're playing on a lower end platform, like a Steam Deck, at 30fps, the game will still feel as responsive as a game running at a higher frame-rate. The visuals, however, are striking. First and foremost, Wicked supports HDR on day one - this is important as we have largely considered Ori and the Will of the Wisps to stand out as one of the best examples of HDR in any game released to date. The HDR implementation is superb and just as intense and engaging as Ori. It makes a gigantic difference if you use an HDR display.

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Incrível como estes típos (tendo em conta a natureza fragmentada da equipa) estão na vanguarda da arte e tech do genéro que decidem atacar.

Aquele extra mile de fluid simulation? Era necessário? Não. Depois de implementar... era. :|

Das poucas equipas que fazem o casamento perfeito da Tech do jogo (e pelos vistos não só), do Full featureset e a visão.
 
Este é compra certa. Só não sei se na steam ou ps5

Tenho é de aguentar o hype e esperar por updates e que a coisa fique mais estável. Mas está com um aspeto excelente
 
Estive a ver uns streams disto ontem e surpreendeu-me bastante.

E no que mais (me) interessa:

No Rest for the Wicked won’t have co-op multiplayer when the game launches in early access on April 18. However, the feature will be added in a future update.

Developer Moon Studios shared an early access roadmap for No Rest for the Wicked in March, outlining the additions that will be made to the game in the months ahead, including multiplayer for the title.

Multiplayer will be added to No Rest for the Wicked as part of the first major update. There is no specific release window for the first update.


Following on from the release of multiplayer action for the title, No Rest of the Wicked will see the addition of The Breach in the second major update—which is believed to be Act Two of the campaign.

Further updates to No Rest for the Wicked will follow,w but Moon Studios has not revealed any information on what will be added to the title beyond what was noted in the roadmap.
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