Season 1 - Burnt Horizon
- Australian operators
- Named Burnt Horizon
- Denmark & US operators
- Kafe rework
- Peru & Mexico operators
- Kanal rework
- Kenya & India operators
- Theme Park rework
- One event per season
- Similar to Halloween Mad House event or Road to S.I. playlist
- Kafe (Season 2)
- Bigger top floor
- Skylight partly blocked
- Changed staircase in 1st floor Restaurant
- Bakery/Kitchen bombsite moved completely into Kitchen
- New objective
- Bigger top floor
- Kanal (Season 3)
- Tunnel added between the two buildings, improved layout
- Tunnel added between the two buildings, improved layout
- Theme Park (Season 4)
- Streamlined layout
- Simplified bottom floor
- Changes to Train Room
- Simplified bottom floor
- Streamlined layout
Lion (first half of Year 4)
- No more outline for scans
- Duration decreased by 50%
- Concept: making him an intel-based operator
- Heat vision only available when standing still
- Moving him away from the entry-fragging role
- Easier placement
- See through slits from the backside
- Blocking doorways completely
- Still destroyed by explosives
- Buff icon when in range of jammer
- Jammers will hang up Dokkaebi calls
- Calls hang up automatically after 18 seconds
- Moved to area-denial role
- Bigger radius, decreased damage
- Quicker deploy
- Damage changes
- Reduced damage on the attacking side
- Damage radius increased on defending side, damage decreased
- Reduced damage on the attacking side
- First iteration fix
- Slowed down animation
- Removed ACOG
Toxicity Updates
- Reversed damage for attempted team kills
Playlist Changes
Newcomer Playlist
- Bomb-only game mode
- Introducing Pick & Ban
- Exiting beta
- Timer down to 3:30
- Ability to pick spawn points
Operator Lifecycle Changes
- 0-12 months: 25,000 renown
- 12-24 months: 20,000 renown
- 24-36 months: 15,000 renown
- 36+ months: 10,000 renown
https://www.reddit.com/r/Rainbow6/comments/armanb/year_4_roadmap_reveal_panel_megathread_six/