Multi Recordar ... Road Rash (série)

starfox14now

Power Member
Apenas para aguçar o apetite, preparem os cassetetes e correntes, vêm ai coisa boa:


Road Rash is a motorcycle racing video game series by Electronic Arts in which the player participates in violent, illegal street races. The series started on the Sega Genesis/Mega Drive and was released on various other systems over the years. The game's title is based on the slang term for the severe friction burns that can occur in a motorcycle fall where skin comes into contact with the ground at high speed.

Six different games were released from 1991 to 2000, and an alternate version of one game was developed for the Game Boy Advance. The Sega Genesis trilogy was re-released in EA Replay. The series sold 3 million units by 1998.

Games

Road Rash (1991)
Road Rash debuted on the Sega Genesis in 1991. The game takes place in California, on progressively longer two-lane roads. The two-player mode allows two people to play alternating. There are 14 other opponents in a race. A port of the game was released for the Amiga, and various scaled-down versions were made for Master System, Game Gear, and Game Boy. The Game Boy version is one of two licensed games that is incompatible with the Game Boy Color and newer consoles in the Game Boy line. A SNES version was planned and then canceled.

Road Rash II (1992)
Road Rash II was released in 1992 for the Sega Genesis. The sequel took the engine and sprites from the first game and added more content. The largest addition was proper two-player modes: "Split Screen" versus the other computer opponents, and the duel mode "Mano A Mano". The races take place all across the United States: Alaska, Hawaii, Tennessee, Arizona, and Vermont. The list of bikes has been increased to fifteen (separated into three classes, with the later ones featuring nitro boosts), and a chain was added to supplement the club. Other details include the navigation of the menu screens being considerably easier; and more manageable passwords, being less than half the size of the first game.

Road Rash (1994)
Road Rash was released in 1994 for CD-based platforms such as 3DO, Sega CD, PlayStation, Sega Saturn, and Microsoft Windows. It features a number of changes such as the ability to choose characters (with various starting cashpiles and bikes, some with starting weapons) before playing, fleshed-out reputation and gossip systems and full-motion video sequences to advance a plot. The game features all-California locales: The City, The Peninsula, Pacific Coast Highway, Sierra Nevada, and Napa Valley. The roads themselves feature brief divided road sections.

Road Rash 3 (1995)
Road Rash 3 was released in 1995 for the Sega Genesis. Races take place across the world, each level featuring five of seven total locales: Brazil, the United Kingdom, Germany, Italy, Kenya, Australia, and Japan. In addition to the standard fifteen bikes, four part upgrades are available for each. Eight weapons are available, and Road Rash 3 introduces the player's ability to hold on to weapons between races and the ability to accumulate multiple weapons.

Road Rash 3D (1998)
Road Rash 3D was released in 1998 for the PlayStation. The game is mostly not based on sprites. The race courses were pieced together from an interconnected series of roads. The game has less emphasis on combat in exchange for a stronger emphasis on the racing.

Road Rash 64 (1999)
Road Rash 64 was released in 1999 for the Nintendo 64. Electronic Arts did not design or publish it; the intellectual property rights were licensed to THQ, which in turn had its own Pacific Coast Power & Light (founded by former EA employee Don Traeger) develop the game.

Road Rash: Jailbreak (2000)
Road Rash: Jailbreak was released in 2000 for the PlayStation, with a handheld port released in 2003 for the Game Boy Advance with the same title. New features include an interconnected road system and two-player cooperative play with a sidecar.

Road Rash (2009)
Road Rash was released in 2009 for J2ME. It was sold on EA Mobile site only
 
Adorava este jogo na MD de um amigo, e fiquei absolutamente Siderado quando saiu no amiga. Felizmente foi um bom port e era igualmente bom.

Hoje em dia acho que o jogo tecnicamente era um bocado deficiente, não dava propriamente grande sensação de velocidade e tinha poucos FPS para um jogo de corrida. Mas com pontapés e pauladas em cima de motas ninguém quer saber desses detalhes.
 
Aqueles cartuchos da Eletronic Arts, com o emblema amarelo. :-D

Nunca consegui deixar de lado a incrível má framerate, especialmente quando o jogo era tão insípidio visualmente e depois havia jogos como Outrun/Super hang-on, que fizeram uma conversão de arcade para home a reter aquela sensação de velocidade.
Tudo ao longo de três sequelas tecnicamente similares.

Mas a verdade é que o pico da série diria ser na conversão Saturn/Psx: os grandes Sprites digitalizados, que infelizmente não envergaram por Super Scaler para os fundos, que por si eram fracos em 3D.
O que poderia ter sido.
 
Gostava saber quanto tempo é que os vídeos ficam privados para a malta patreon, mas essa info. não é explicita.
Pois, pelos últimos vídeos (que não são early access) parece que pode demorar 2 a 3 meses.
O último que saiu no Youtube em 9 de Julho mas já estava no Patreon desde 17 de Abril...

Também estou com muita curiosidade para ver este, um dos primeiros jogos que tive na MD foi Road Rash.
 
Um tipo uma vez falou-me de uma ideia completamente maluca..... mas ao mesmo tempo genial. Imagina se fizessem o Road Rash.... 99

(tetris 99, f-zero 99, mas é o road rash...)

se alguém aqui tem primo que trabalha para a electronic arts, está na hora de fazer o telefonema
 
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