PC Shenmue 3 (Ys Net, Deep Silver)

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Está bem melhor do k estava á espera graficamente 0o
Apesar de k n me queixava nadinha se ainda fosse com os graficos de dreamcast :p
Eu quero é a historia o resto é relativo :)
 
Yu Suzuki interview at MAGIC Monaco 2016 by Gameblog.fr

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Julien : Hello Mr. Suzuki. I'm glad to meet you again today, even more in these fortunate circumstances where Shenmue III finally happens!
Yu Suzuki:
Thank you very much!

What progress has been made in the development after 7 work months?
YS :
Nothing has obviously been done properly. At the story writing level, I can tell you that the story is done at 95%.

You've been clear about the fact that Shenmue III will not conclude the complete story of the saga. But what will be the percentage of what remains to be told in Shenmue III ?
YS :
The Shenmue story in its entirety will be normally divided, from the beginning to the end, into 11 chapters. Shenmue III will cover chapter 5 and 6.

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Even a Shenmue 4 might not be enough to conclude the saga. Ideally, do you think a fifth or even a sixth episode would be necessary at this rate ?
YS :
No, I wouldn't go that far ! Rather than going until Shenmue 6, I would like to rearrange things in order to reach the end sooner, even if it means to take some shortcuts... No I don't want to go until a sixth episode.

Five is the ideal ?
YS :
I can't tell you more. Anyway I would like to especially focus on the third at the moment !

In the Kickstarter, a "trial version" has been mentioned. It's a playable demo which will be offered to the backers before the Shenmue III release. Have you an idea about when you will be able to bring it to us?
YS :
This year, I fear that will be pretty complicated. It will be next year.

Can you tell us when Shenmue III will begin exactly?
YS :
It will be just after the Shenmue II end.

Do you mean it will begin exactly there? In the cave?
YS :
All I can tell you is that I don't want to skip a chapter. For instance, it might be the day after the Shenmue II end.

You talked about a lot of stuff during the conference like the combat system but not the QTEs. How will they evolve in Shenmue III?
YS :
Yes that's true, I would like to add a new system to the QTEs. I will test different things to see what happens, then I keep the best. It's difficult to tell you more before the tests end.

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But could these new systems change our habits?
YS :
No, not that far. It would rather be an "advanced" QTE system. What would be revolutionary is to create QTEs in a world where they don't exist yet. Here, they do. The idea is more about adding things to what it exists. Ideally, I would like to create revolutionary things beyond the QTEs level. But with a release planned for 2017, the time is limited. I wonder if introducing them would be possible.

Can we get some precisions about these possible new features? Are they linked with the free battle for instance?
YS :
Yes it might involve the combat systems. But above all, there is a new interface system and I'm thinking a lot about it. But I'm not sure yet if I can implement it in time. So I'm unable to tell you more.

It's so mysterious and exciting ! Let's go on to another topic. Can you give us precisions about the Shenmue I & II flashbacks which will occur in Shenmue 3?
YS :
For instance, these flashbacks will occur at moments when Ryo touches objects that make him thinking about some things and memories. The kind of this.

So, will these flashbacks be videos captured from the previous episodes or fresh cutscenes powered by the new engine in order to keep a visual unity?
YS :
I'm not sure yet but according the time it would require to make these cutscenes with the new engine, I fear that would take too much time. Once again, the remaining development time might be problematic.

I have a pretty specific question about something I loved in Shenmue 1 and disappeared in Shenmue 2. It's about the possibility to practice alone, for instance on the parking, then see the level of each move goes up... Will we be able to do so in Shenmue III ?
YS :
Hmmm...

It was awesome! You have to make this happening in Shenmue III !
YS :
I'll remember this!

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I also would like to know if we will find back the same pace than the two first episodes. The same progression based on investigation where you had to ask questions to that person, who told us to meet another one, etc.
YS :
Yes we'll continue in that direction. However the general feel is going to change as some systems will evolve.

Will you continue the idea of giving absolutely an identity to each NPC with their own house, workplace and individual schedule ?
YS :
We will see if we can make it for all of them. In any case, that's what I want, yes.

My interview deadline has already expired. Here a little bonus question: at the Shenmue I end, Guizhang told to Ryo to leave Japan without him and said he will join him later... Does it mean we'll find back this character in Shenmue III?
YS :
It's not planned at the moment.

Thank you Mr. Suzuki and good luck for the future!
YS :
Thank you!

Fonte: http://www.shenmuedojo.net/forum/viewtopic.php?f=5&t=49125&start=405#p1130362


Cédric Biscay interview at MAGIC Monaco 2016 by Gameblog.fr

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Julien: Beyond the great spotlight they put on you at the E3, what is the Sony's role?
Cédric Biscay:
First of all, they're "facilitators" for the PS4 release, which is a console exclusivity, so it's Sony who will manage the Shenmue III release on that machine.

So is that about marketing means?
CB:
Yes. A lot of marketing means.

So that's their financial investment. Is that all?
CB:
No but I can't tell you just like that.

But Sony has also a "direct" financial investment there, hasn't it?
CB:
I can't tell you neither, sorry! Really, what is certain and what I can confirm is that their marketing investment is true.

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All right. So since the tremendous hype has been generated by the Shenmue III announcement, are there new publishers or investors who came forward to join you?
CB:
There are people who came up yes but anyway, we have already a team in place. There are interests, indeed, because there was a lot of hype but I cannot disclose this kind of information.

So, beyond the media hype, do you confirm there is a business hype too?
CB:
On the business side too, yes absolutely.

Do you still receive requests on your side ? Additional financial means? A support in other areas?
CB:
No there aren't specially requests. There was a request for a second campaign (Paypal) because that's the wish of the fans but originally, it was not ever planned. We really followed the fans request since they wanted to back more. Yu also said more he gets funds, more he can make a bigger game but really it's the only reason of why this second campaign exists.

Well in any case, Shenmue III is fully funded now, isn't it?
CB:
Yes.

Then the release is still planned for December 2017, do you confirm again?
CB:
Yes. In any case, that's what is planned at the present time.

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After 14 years of waiting, all the fans are happy but keeping ask themselves about the following story since Yu stated clearly that Shenmue III will not be the story end, meaning the necessity to make at least Shenmue IV, maybe more... So I ask: Is a new Kickstarter campaign going to be needed or a relative success of Shenmue III might be enough to fund it?
CB:
I will talk very personally and independently from the Yu Suzuki's opinion. In my opinion, if the game is a big success, obviously there won't be troubles to get the sequel. Obviously if it's not the case, chances to get that sequel will really grow slimmer...

When you said "big success", do you mean a lot of sales plus the kickstarter ones?
CB:
Yes, exactly.

So what is the goal in concrete terms ? Business side, you have obviously an idea of what you need to reach, haven't you?
CB:
Yes I've the idea. Obviously, I can't share you the information but we have to sell it as a "normal" hit.

Do you mean like an "AAA"?
CB
: Hmmm, I would say like a good game.

Globally, at least one million sales worldwide?
CB:
Ah, that would be cool yes. It's a friendly target for us.

Enough to say "it's certain, Shenmue IV is happening"?
CB:
No, I can't tell you just like that. But we would really like to reach that one million sales level, that's for sure.

It's clear this adventure represents a risk for you since the IP does not belong to you but Sega. And considering they lend you the IP, they obviously expect some result too. So, are they involved that much?
CB:
They're not specially involved. They give us the IP so we are committed to release Shenmue III, and that's all actually. They indeed own the IP but we earn a return from the sales. It's licencing so a part of the sales is intended to them, logically.

By the way, I believe there is a subject that is dear to you. It's the Saturn version of Shenmue which really exists and is partially playable. I was told that you're personally involved to make the Saturn version a kind of bonus...
CB:
Infact, what I would really like, it's not specially Shenmue Saturn as a bonus. My real dream - and I'm not saying that's impossible but I'm aware that's complicated - it's to make Shenmue III on Dreamcast. That would be awesome. Can you imagine this, in your collection? It's one of the first things I told to the team, and they stared at me saying "are you crazy ?!". Because obviously it's difficult in regards of the Dreamcast technology, the IP rights. It's really complex but If I would have a dream about Shenmue, that's it. But it's really hard to set up something like that.

Despite what you said, could it be ever possible ?
CB:
For now... I don't feel any particular enthusiasm ! (laughs) That's something I want but it's a fan's fantasy I must admit. After all, you can see how we really are. Above all, we are enthusiasts. Look, I organize the MAGIC and I made the entrance free. We really want that people enjoy themselves. Same here, I want people pleased with Shenmue III on Dreamcast. That wouldn't be a question of business, because if we produce a Dreamcast version and sell 3000 copies, no money can be earned, or you would have to sell it as 150 euros per copy.

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To quickly focus back to my question about Shenmue Saturn, it's about the assets owned by Sega. I wonder if they really open their door for you?
CB:
Yes of course thanks Yu Suzuki. They opened their door but obviously you cannot make everything you want. You have to negotiate with them to know what can be used or not, and goes on.

So you logically talked to them about Shenmue 1 & 2 HD... What can you tell us about that?
CB:
I can't tell you much about this. What is certain is that Sega can make it. They're aware of the Shenmue III campaign success, so I'm telling myself, as an independent businessman, with all the hype, releasing the HD versions would make sense. But again, it's only my opinion. They told us nothing special. It's not like they're showing little enthusiasm, it's just a different topic than Shenmue III. Sibuya Productions is charged of the Shenmue III production and we have no relation with what it remains. We don't have any information with extra Shenmue III stuff neither.

We can also imagine that Sega is awaiting the result of your work on Shenmue III, to note the good sales and finally come forward to say "Ok guys, let's go together!"?
CB:
We can imagine everything but we're building castles in the air, really we know nothing.

Did they ever tell you "if you reach some goal, we invest with you about such and such subject"
CB:
No, we never have discussions like this.

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We recently have an interview with Phil Spencer. He told us that he met Yu Suzuki before things have been settled with Sony, that some things happen and some other ones not, that all cannot be done. Then you reacted pretty curtly on Twitter. Can you tell more about what happened?
CB :
What it made me a bit annoyed is that he was like to say it was our fault. But it's not. Things haven't been made because he didn't have the arguments which would have make this possible. He didn't have the adequate offer to be considered.

So, he made you an offer but you found it inadequate?
CB:
Well in any case, the content of the discussions was not enough. At the timing level, they also woke up a bit late.

Then while you're discussing with Sony, you felt a lot more of enthusiasm?
CB:
Sony has immediately been a super partner. They wanted to do it. They proposed to do something exceptional at the E3. Like them or not, they really support Shenmue III.

Getting back to Kickstarter, how the backers from the outset are going to chose between the PC and PS4 version? Will the procedure take place shortly before the release of the game?
CB:
Sorry I can't ask you because I'm not in charge of this.

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Concerning the Kickstarter rewards, the figures, etc., do you know when we're going to see them? Are the designs been validated?
CB:
Yes of course. All the Kickstarter rewards have been validated before. We can't propose things that are not possible to make.

But concretely, are these prototypes real?
CB:
Yes, yes of course.

Did you have a look at the figures yet?
CB:
Yes obviously, we have private informations right now.

For instance, why not to share some photos with the backers then?
CB:
For now, we don't think it's the right time to do so but the time will come.

What are your next communication plans? Are we supposed to expect a dead time until E3 2016?
CB:
We do like to please the fans. For now, nothing definite has been done until the E3. I can't even tell you whether something will happen at E3 but perhaps we'll decide to show something new. We really intend to maintain the contact between us and the fans. They're important for us so the desire is strong. It's like the MAGIC which is specially made for the fans. We really want to show up stuff. Same intention for the big international events like E3. Here it's a very little exhibition but it's ours, so we enjoy ourselves!

By the way, are you happy to see all these people here, who come from everywhere?
CB:
Oh yes completely, we have 50 people who come from United States. There are also the media, the great newspapers...

And Gameblog!
CB:
Yes, and Gameblog! It is busy and we can feel a real excitement.

Is it the beginning of a great move upmarket for MAGIC?
CB:
Yes because last year was the first edition which needed 5 months to be made and we had great guests like Yuji Naka, Yoshitaka Amano, Shinji Hashimoto from Square Enix... Now we're really focusing on Shenmue - and Life Is Strange too - but for the following year, yes, perhaps we'll get even more stars from video game world... Each year we try to upgrade the formula. Anyway, we have already announced great things.

Alright, see you in the next year and thanks you for your time.
CB:
Thank you!

Fonte: http://www.shenmuedojo.net/forum/viewtopic.php?f=5&t=49125&start=435#p1130433
 
Última edição:
Yu Suzuki interview by Journal du Japon
http://www.journaldujapon.com/2016/03/1 ... a-shenmue/

Journal Du japon : Hello Mr. Suzuki... The world has finally found out the Shenmue 3 project since the kickstarter launch by Shibuya Productions. How have you met Cédric Biscay and when the idea of that production has born?
Yu Suzuki : To be honest, I don't remember how I met him (laughs). I only remember that he loved games and mangas.

Has the Shenmue 3 project been initiated by Cédric Biscay or was it already planned?
No, it's not his initiative. I've already the project in mind but Ryan Payton and Mark Cerny are the ones who advised me. They're pretty famous people in the gaming world.

The Shenmue saga is famous for its gameplay innovations. Is still an objective for Shenmue 3?
Yes, I would like to bring new things. I think it's necessary to move the game forward. If I don't, my creator role makes no sense. I always want to renew everything but if I make a game where everything is different, people will be unable to follow. Shenmue 3 will keep its identity while adding new elements.

Martial arts hold an essential part in this saga. What are your references?
In 1992, I made a trip to China for Virtua Fighter 2, I studied martial arts here. I also entered Shaolin monk temples. I wanted to study blocks and the way to deal with an attack. To do so, I visited several Shaolin schools in order to study with them how to do blocks because their specificities didn't really stand out visually.
note : Yu Suzuki stands up to show us how to do a block. With his gestures, he explains us that slow training was useless, and that being said, he had to practice for real to reproduce this in Shenmue II. He even harmed himself several times, he admits with laughs.

Do do you plan to introduce other martial arts like Bajiquan in Shenmue 3?
I would like to put Hanken and Heishunken (note : martial arts from the South of China) to do fights on a boat for instance.

In an interview, you said being influenced by cinema rather than games. Your references?
No films especially influenced me but at Shenmue time, there was not really "cinematographic" games yet. What I especially took from the cinema were the staging techniques : the view angles, the way to put the dialogues forward and goes on. To make my speech clearer, at old-time Hollywood, the storyboards were long and very well written while today, they have to pack a film into two hours. That leads to action scenes and scene changes being way too fast. In games, there's no such problem, it's like the old movies (those I prefer!). It affords a better scene and character development, thus you can add depth and taste to your game. About the emotions you can perceive from the character faces, I like to watch Pixar, they're very good about that.

Today a lot of games have also the purpose to be an "interactive movie" very scripted, strengthening the immersion at the cost of player freedom. What's the best balance for you ?
If a story is always telling the same thing, I don't think it will be interesting. If possible, I would like to progress in a "multi-story" with several interesting branches to play because making a game which is not funny and without branching paths, I can do it right now (laughs). But it's more difficult to make a game like this.
I think the next big evolution will come up when the AIs manage to analyse the phases by themselves to create their own dialogues. A lot of new technologies like synthetic voice or voice recognition have appeared now. I said earlier that making a game with multiple paths was difficult but if we continue to get technologies and be able to put them together little by little, all of this can perfectly become possible and affordable.


About new technologies, a lot of games invent new things since Shenmue 2. What's the most significant one for you?
I already worked a lot on new technologies during Shenmue 2 and I will follow this direction. The biggest difference with today is the computing speed. This is beyond compare. Thanks to this, without going into details, I would like to do all the things I was not able to achieve in the past.

About the game localization, do you plan to include the Japanese voices?
We're thinking about it.

About the release date, what could happen to change it? Apparently, the game is planned for the end of 2017, is still the case?
If Shenmue 3 is delayed, a bug will be the cause. As you read the end of 2017 as release date, I will try hard to reach that goal (laughs). However, I think we could make a better game if we can spend more time on it. Currently I have to take charge of the management besides the game, so I have less time to devote to Shenmue. If possible, I would like to devote more time to the direction, so more time to the game and lesser to the staff.

Good luck for the remaining work so!

Credits : Romain Lapi (author), Laurence Gauthier, Kenji Kojima (translator), Olivier Benoit.

E... A weekend with Yu Suzuki.
 
Demo de uma música que possivelmente estará presente em Shenmue III, com imagens reais de Guilin.


"This is purely a personal demo piece. The image I had in mind is of a village and waterside in the forest. I've been experimenting composing practice pieces to evoke the sound of "that game"." - Ryuji Iuchi (Shenmue Music Composer)


E ainda... Will Shenmue I & II ever be released in HD?


Já falta pouco para a E3, esperemos por novidades!
 
Gostava imenso que fizessem um Remaster dos 2 primeiros jogos pois parecem-me duas fantásticas obras-primas e eu não queria ter de os jogar em um emulador. Pelo menos já confirmaram que o 3 irá ter um resumo da história dos dois primeiros jogos e esse eu irei jogar de certeza por isso acredito que se o 3 tiver sucesso lá lançam um Remaster dos 2 primeiros jogos.
 
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